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Allow defining player's inventory form in Lua

This commit is contained in:
Perttu Ahola
2012-07-19 14:09:16 +03:00
parent 02fb912a95
commit 16ad10e62f
10 changed files with 129 additions and 10 deletions

View File

@ -2243,6 +2243,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Send privileges
SendPlayerPrivileges(peer_id);
// Send inventory formspec
SendPlayerInventoryFormspec(peer_id);
// Send inventory
UpdateCrafting(peer_id);
SendInventory(peer_id);
@ -3573,6 +3576,9 @@ void Server::SendPlayerPrivileges(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
std::set<std::string> privs;
scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
@ -3591,6 +3597,24 @@ void Server::SendPlayerPrivileges(u16 peer_id)
m_con.Send(peer_id, 0, data, true);
}
void Server::SendPlayerInventoryFormspec(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
os<<serializeLongString(player->inventory_formspec);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
s32 Server::playSound(const SimpleSoundSpec &spec,
const ServerSoundParams &params)
{
@ -4357,6 +4381,14 @@ void Server::reportPrivsModified(const std::string &name)
}
}
void Server::reportInventoryFormspecModified(const std::string &name)
{
Player *player = m_env->getPlayer(name.c_str());
if(!player)
return;
SendPlayerInventoryFormspec(player->peer_id);
}
// Saves g_settings to configpath given at initialization
void Server::saveConfig()
{