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mirror of https://github.com/minetest/minetest.git synced 2025-07-03 08:20:23 +02:00

Fix bug when craft input isn't replaced

This commit is contained in:
TeTpaAka
2015-06-02 20:30:04 +02:00
committed by est31
parent 0b76e85a71
commit 17ba584fe2
7 changed files with 128 additions and 59 deletions

View File

@ -150,7 +150,8 @@ public:
// the inverse of the above
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const=0;
// Decreases count of every input item
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const=0;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const=0;
virtual CraftHashType getHashType() const = 0;
virtual u64 getHash(CraftHashType type) const = 0;
@ -187,7 +188,8 @@ public:
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const;
virtual u64 getHash(CraftHashType type) const;
@ -235,7 +237,8 @@ public:
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const;
virtual u64 getHash(CraftHashType type) const;
@ -278,7 +281,8 @@ public:
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const { return CRAFT_HASH_TYPE_COUNT; }
virtual u64 getHash(CraftHashType type) const { return 2; }
@ -320,7 +324,8 @@ public:
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const;
virtual u64 getHash(CraftHashType type) const;
@ -365,7 +370,8 @@ public:
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input,
std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const;
virtual u64 getHash(CraftHashType type) const;
@ -398,6 +404,7 @@ public:
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef) const=0;
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
IGameDef *gamedef, unsigned limit=0) const=0;
@ -414,6 +421,7 @@ public:
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef) const=0;
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
IGameDef *gamedef, unsigned limit=0) const=0;