Mode node definition loading from Lua (still not finished), fix metadata creation from name

This commit is contained in:
Perttu Ahola 2011-11-25 16:34:12 +02:00
parent 6a8f9135de
commit 18bb0ea1ea
6 changed files with 188 additions and 51 deletions

View File

@ -131,6 +131,10 @@ end
-- print("minetest dump: "..dump(minetest))
--
-- Tool definition
--
minetest.register_tool("WPick", {
image = "tool_woodpick.png",
basetime = 2.0,
@ -330,15 +334,9 @@ minetest.register_tool("horribletool", {
})
--]]
minetest.register_node("somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = "treeprop.png"
})
minetest.register_node("TNT", {
tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
inventory_image = "tnt_side.png"
})
--
-- Crafting definition
--
minetest.register_craft({
output = 'NodeItem "wood" 4',
@ -617,6 +615,40 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'NodeItem "somenode" 4',
recipe = {
{'CraftItem "Stick" 1'},
}
})
--
-- Node definitions
--
minetest.register_node("somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = "treeprop.png",
material = {
diggability = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0
},
metadata_name = "chest",
})
minetest.register_node("TNT", {
tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
inventory_image = "tnt_side.png",
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
})
--
-- Some common functions
--

View File

@ -38,7 +38,7 @@ SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
NodeMetadata(gamedef),
m_text(text)
{
NodeMetadata::registerType(typeId(), typeName(), create);
NodeMetadata::registerType(typeId(), typeName(), create, create);
}
u16 SignNodeMetadata::typeId() const
{
@ -49,6 +49,10 @@ NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
std::string text = deSerializeString(is);
return new SignNodeMetadata(gamedef, text);
}
NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef)
{
return new SignNodeMetadata(gamedef, "");
}
NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
{
return new SignNodeMetadata(gamedef, m_text);
@ -72,7 +76,7 @@ ChestNodeMetadata proto_ChestNodeMetadata(NULL);
ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), typeName(), create);
NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
@ -91,6 +95,11 @@ NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
d->m_inventory->deSerialize(is, gamedef);
return d;
}
NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
return d;
}
NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
@ -135,7 +144,7 @@ LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), typeName(), create);
NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
@ -155,6 +164,11 @@ NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamed
d->m_inventory->deSerialize(is, gamedef);
return d;
}
NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
return d;
}
NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
@ -200,7 +214,7 @@ FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
NodeMetadata::registerType(typeId(), typeName(), create);
NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("fuel", 1);
@ -241,6 +255,11 @@ NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
return d;
}
NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
{
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
return d;
}
void FurnaceNodeMetadata::serializeBody(std::ostream &os)
{
m_inventory->serialize(os);

View File

@ -34,6 +34,7 @@ public:
virtual const char* typeName() const
{ return "sign"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
@ -56,6 +57,7 @@ public:
virtual const char* typeName() const
{ return "chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
@ -77,6 +79,7 @@ public:
virtual const char* typeName() const
{ return "locked_chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
@ -103,6 +106,7 @@ public:
{ return "furnace"; }
virtual NodeMetadata* clone(IGameDef *gamedef);
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
static NodeMetadata* create(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;}

View File

@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
core::map<std::string, NodeMetadata::Factory> NodeMetadata::m_names;
core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
NodeMetadata::NodeMetadata(IGameDef *gamedef):
m_gamedef(gamedef)
@ -45,7 +45,7 @@ NodeMetadata::~NodeMetadata()
NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
{
// Find factory function
core::map<std::string, Factory>::Node *n;
core::map<std::string, Factory2>::Node *n;
n = m_names.find(name);
if(n == NULL)
{
@ -58,10 +58,8 @@ NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
// Try to load the metadata. If it fails, just return.
try
{
std::istringstream iss("", std::ios_base::binary);
Factory f = n->getValue();
NodeMetadata *meta = (*f)(iss, gamedef);
Factory2 f2 = n->getValue();
NodeMetadata *meta = (*f2)(gamedef);
return meta;
}
catch(SerializationError &e)
@ -120,7 +118,8 @@ void NodeMetadata::serialize(std::ostream &os)
os<<serializeString(oss.str());
}
void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
Factory2 f2)
{
{ // typeId
core::map<u16, Factory>::Node *n;
@ -129,10 +128,10 @@ void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
m_types.insert(id, f);
}
{ // typeName
core::map<std::string, Factory>::Node *n;
core::map<std::string, Factory2>::Node *n;
n = m_names.find(name);
if(!n)
m_names.insert(name, f);
m_names.insert(name, f2);
}
}

View File

@ -40,6 +40,7 @@ class NodeMetadata
{
public:
typedef NodeMetadata* (*Factory)(std::istream&, IGameDef *gamedef);
typedef NodeMetadata* (*Factory2)(IGameDef *gamedef);
NodeMetadata(IGameDef *gamedef);
virtual ~NodeMetadata();
@ -70,11 +71,12 @@ public:
virtual std::string getText(){ return ""; }
virtual void setText(const std::string &t){}
protected:
static void registerType(u16 id, const std::string &name, Factory f);
static void registerType(u16 id, const std::string &name, Factory f,
Factory2 f2);
IGameDef *m_gamedef;
private:
static core::map<u16, Factory> m_types;
static core::map<std::string, Factory> m_names;
static core::map<std::string, Factory2> m_names;
};
/*

View File

@ -48,7 +48,7 @@ TODO:
- Blink effect
- Spritesheets and animation
- LuaNodeMetadata
blockdef.metadata_type =
blockdef.metadata_name =
""
"sign"
"furnace"
@ -212,6 +212,32 @@ static video::SColor readARGB8(lua_State *L, int index)
return color;
}
static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index)
{
core::aabbox3d<f32> box;
if(lua_istable(L, -1)){
lua_rawgeti(L, -1, 1);
box.MinEdge.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
box.MinEdge.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 3);
box.MinEdge.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 4);
box.MaxEdge.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 5);
box.MaxEdge.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 6);
box.MaxEdge.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
}
return box;
}
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
@ -356,6 +382,27 @@ struct EnumString es_ContentParamType[] =
{CPT_FACEDIR_SIMPLE, "facedir_simple"},
};
struct EnumString es_LiquidType[] =
{
{LIQUID_NONE, "none"},
{LIQUID_FLOWING, "flowing"},
{LIQUID_SOURCE, "source"},
};
struct EnumString es_NodeBoxType[] =
{
{NODEBOX_REGULAR, "regular"},
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
};
struct EnumString es_Diggability[] =
{
{DIGGABLE_NOT, "not"},
{DIGGABLE_NORMAL, "normal"},
{DIGGABLE_CONSTANT, "constant"},
};
/*
Global functions
*/
@ -441,17 +488,26 @@ static int l_register_node(lua_State *L)
// And get the writable node definition manager from the server
IWritableNodeDefManager *nodedef =
server->getWritableNodeDefManager();
/*
Create definition
*/
ContentFeatures f;
f.name = name;
// Default to getting the corresponding NodeItem when dug
f.dug_item = std::string("NodeItem \"")+name+"\" 1";
/*
Visual definition
Read definiton from Lua
*/
f.name = name;
/* Visual definition */
f.drawtype = (NodeDrawType)getenumfield(L, table0, "drawtype", es_DrawType,
f.drawtype);
NDT_NORMAL);
getfloatfield(L, table0, "visual_scale", f.visual_scale);
lua_getfield(L, table0, "tile_images");
@ -505,16 +561,15 @@ static int l_register_node(lua_State *L)
f.alpha = getintfield_default(L, table0, "alpha", 255);
/*
Other stuff
*/
/* Other stuff */
lua_getfield(L, table0, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
lua_pop(L, 1);
f.param_type = (ContentParamType)getenumfield(L, table0, "paramtype",
es_ContentParamType, f.param_type);
es_ContentParamType, CPT_NONE);
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, table0, "is_ground_content", f.is_ground_content);
@ -551,8 +606,8 @@ static int l_register_node(lua_State *L)
// Metadata name of node (eg. "furnace")
getstringfield(L, table0, "metadata_name", f.metadata_name);
// Whether the node is non-liquid, source liquid or flowing liquid
// TODO: Enum read
// enum LiquidType liquid_type;
f.liquid_type = (LiquidType)getenumfield(L, table0, "liquidtype",
es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
// TODO: as name
// content_t liquid_alternative_flowing;
@ -569,30 +624,56 @@ static int l_register_node(lua_State *L)
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, table0,
"damage_per_second", f.damage_per_second);
// TODO
//NodeBox selection_box;
// TODO
//MaterialProperties material;
lua_getfield(L, table0, "selection_box");
if(lua_istable(L, -1)){
f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
es_NodeBoxType, NODEBOX_REGULAR);
lua_getfield(L, -1, "fixed");
if(lua_istable(L, -1))
f.selection_box.fixed = read_aabbox3df32(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_top");
if(lua_istable(L, -1))
f.selection_box.wall_top = read_aabbox3df32(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_bottom");
if(lua_istable(L, -1))
f.selection_box.wall_bottom = read_aabbox3df32(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_side");
if(lua_istable(L, -1))
f.selection_box.wall_side = read_aabbox3df32(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_getfield(L, table0, "material");
if(lua_istable(L, -1)){
f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
es_Diggability, DIGGABLE_NORMAL);
getfloatfield(L, -1, "constant_time", f.material.constant_time);
getfloatfield(L, -1, "weight", f.material.weight);
getfloatfield(L, -1, "crackiness", f.material.crackiness);
getfloatfield(L, -1, "crumbliness", f.material.crumbliness);
getfloatfield(L, -1, "cuttability", f.material.cuttability);
getfloatfield(L, -1, "flammability", f.material.flammability);
}
lua_pop(L, 1);
getstringfield(L, table0, "cookresult_item", f.cookresult_item);
getfloatfield(L, table0, "furnace_cooktime", f.furnace_cooktime);
getfloatfield(L, table0, "furnace_burntime", f.furnace_burntime);
/*
Temporary stuff
*/
// TODO: Replace with actual parameter reading
// Temporarily set some sane parameters to allow digging
f.material.diggability = DIGGABLE_NORMAL;
f.material.weight = 0;
f.material.crackiness = 0;
f.material.crumbliness = 0;
f.material.cuttability = 0;
f.dug_item = std::string("NodeItem \"")+name+"\" 1";
/*
Register it
*/
nodedef->set(name, f);
return 0; /* number of results */