diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index 4f6988c00..afbade98e 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -8,26 +8,43 @@ function core.spawn_item(pos, item) return obj end +-- If item_entity_ttl is not set, enity will have default life time +-- Setting it to -1 disables the feature + +local time_to_live = tonumber(core.setting_get("item_entity_ttl")) +if not time_to_live then + time_to_live = 900 +end + core.register_entity(":__builtin:item", { initial_properties = { hp_max = 1, physical = true, collide_with_objects = false, - collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, - visual = "sprite", - visual_size = {x=0.5, y=0.5}, + collisionbox = {-0.24, -0.24, -0.24, 0.24, 0.24, 0.24}, + visual = "wielditem", + visual_size = {x = 0.3, y = 0.3}, textures = {""}, - spritediv = {x=1, y=1}, - initial_sprite_basepos = {x=0, y=0}, + spritediv = {x = 1, y = 1}, + initial_sprite_basepos = {x = 0, y = 0}, is_visible = false, }, - + itemstring = '', physical_state = true, + age = 0, set_item = function(self, itemstring) self.itemstring = itemstring local stack = ItemStack(itemstring) + local count = stack:get_count() + local max_count = stack:get_stack_max() + if count > max_count then + count = max_count + self.itemstring = stack:get_name().." "..max_count + end + local s = 0.15 + 0.15 * (count / max_count) + local c = 0.8 * s local itemtable = stack:to_table() local itemname = nil if itemtable then @@ -41,47 +58,51 @@ core.register_entity(":__builtin:item", { end prop = { is_visible = true, - visual = "sprite", - textures = {"unknown_item.png"} + visual = "wielditem", + textures = {itemname}, + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c}, + automatic_rotate = math.pi * 0.2, } - if item_texture and item_texture ~= "" then - prop.visual = "sprite" - prop.textures = {item_texture} - prop.visual_size = {x=0.50, y=0.50} - else - prop.visual = "wielditem" - prop.textures = {itemname} - prop.visual_size = {x=0.20, y=0.20} - prop.automatic_rotate = math.pi * 0.25 - end self.object:set_properties(prop) end, get_staticdata = function(self) - --return self.itemstring return core.serialize({ itemstring = self.itemstring, always_collect = self.always_collect, + age = self.age }) end, - on_activate = function(self, staticdata) + on_activate = function(self, staticdata, dtime_s) if string.sub(staticdata, 1, string.len("return")) == "return" then local data = core.deserialize(staticdata) if data and type(data) == "table" then self.itemstring = data.itemstring self.always_collect = data.always_collect + if data.age then + self.age = data.age + dtime_s + else + self.age = dtime_s + end end else self.itemstring = staticdata end - self.object:set_armor_groups({immortal=1}) - self.object:setvelocity({x=0, y=2, z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:set_armor_groups({immortal = 1}) + self.object:setvelocity({x = 0, y = 2, z = 0}) + self.object:setacceleration({x = 0, y = -10, z = 0}) self:set_item(self.itemstring) end, on_step = function(self, dtime) + self.age = self.age + dtime + if time_to_live > 0 and self.age > time_to_live then + self.itemstring = '' + self.object:remove() + return + end local p = self.object:getpos() p.y = p.y - 0.3 local nn = core.get_node(p).name @@ -89,21 +110,67 @@ core.register_entity(":__builtin:item", { local v = self.object:getvelocity() if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then if self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=0, z=0}) + local own_stack = ItemStack(self.object:get_luaentity().itemstring) + for _,object in ipairs(core.get_objects_inside_radius(p, 0.8)) do + local obj = object:get_luaentity() + if obj and obj.name == "__builtin:item" and obj.physical_state == false then + local stack = ItemStack(obj.itemstring) + if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then + local overflow = false + local count = stack:get_count() + own_stack:get_count() + local max_count = stack:get_stack_max() + if count>max_count then + overflow = true + count = count - max_count + else + self.itemstring = '' + end + local pos=object:getpos() + pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15 + object:moveto(pos, false) + local s, c + local max_count = stack:get_stack_max() + local name = stack:get_name() + if not overflow then + obj.itemstring = name.." "..count + s = 0.15 + 0.15 * (count / max_count) + c = 0.8 * s + object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + self.object:remove() + return + else + s = 0.3 + c = 0.24 + object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + obj.itemstring = name.." "..max_count + s = 0.15 + 0.15 * (count / max_count) + c = 0.8 * s + self.object:set_properties({ + visual_size = {x = s, y = s}, + collisionbox = {-c, -c, -c, c, c, c} + }) + self.itemstring = name.." "..count + end + end + end + end + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = 0, z = 0}) self.physical_state = false - self.object:set_properties({ - physical = false - }) + self.object:set_properties({physical = false}) end else if not self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = -10, z = 0}) self.physical_state = true - self.object:set_properties({ - physical = true - }) + self.object:set_properties({physical = true}) end end end, @@ -120,4 +187,3 @@ core.register_entity(":__builtin:item", { self.object:remove() end, }) - diff --git a/minetest.conf.example b/minetest.conf.example index 0b92d1847..f722286c7 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -264,6 +264,9 @@ #max_users = 15 # Set to true to disallow old clients from connecting #strict_protocol_version_checking = false +# Time in seconds for item entity to live. Default value: 900s +# Setting it to -1 disables the feature +#item_entity_ttl = 900 # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Enable players getting damage and dying