From 19c993bc39ea18f0ab2422b3f362ef16ddab75c8 Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 15 Mar 2018 04:29:09 +0000 Subject: [PATCH] Biomes: Fix vertical biome blend --- src/mapgen/mg_biome.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp index 376f2d448..7f091f313 100644 --- a/src/mapgen/mg_biome.cpp +++ b/src/mapgen/mg_biome.cpp @@ -139,7 +139,7 @@ Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 } mysrand(pos.Y + (heat + humidity) / 2); - if (biome_closest_blend && + if (biome_closest_blend && dist_min_blend <= dist_min && myrand_range(0, biome_closest_blend->vertical_blend) >= pos.Y - biome_closest_blend->max_pos.Y) return biome_closest_blend; @@ -300,7 +300,7 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po // blend. mysrand(pos.Y + (heat + humidity) / 2); - if (biome_closest_blend && + if (biome_closest_blend && dist_min_blend <= dist_min && myrand_range(0, biome_closest_blend->vertical_blend) >= pos.Y - biome_closest_blend->max_pos.Y) return biome_closest_blend;