diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index 4f4425d72..9a58074b1 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -633,8 +633,8 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player, /* Add object to environment */ addActiveObject(playersao); - // Update active blocks asap so objects in those blocks appear on the client - m_force_update_active_blocks = true; + // Update active blocks quickly for a bit so objects in those blocks appear on the client + m_fast_active_block_divider = 10; return playersao; } @@ -1327,8 +1327,7 @@ void ServerEnvironment::step(float dtime) /* Manage active block list */ - if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval) || - m_force_update_active_blocks) { + if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval / m_fast_active_block_divider)) { ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG); /* @@ -1397,8 +1396,10 @@ void ServerEnvironment::step(float dtime) // Some blocks may be removed again by the code above so do this here m_active_block_gauge->set(m_active_blocks.size()); + + if (m_fast_active_block_divider > 1) + --m_fast_active_block_divider; } - m_force_update_active_blocks = false; /* Mess around in active blocks diff --git a/src/serverenvironment.h b/src/serverenvironment.h index 2ecd55ce8..4eb7ab22a 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -462,7 +462,7 @@ private: IntervalLimiter m_object_management_interval; // List of active blocks ActiveBlockList m_active_blocks; - bool m_force_update_active_blocks = false; + int m_fast_active_block_divider = 1; IntervalLimiter m_active_blocks_mgmt_interval; IntervalLimiter m_active_block_modifier_interval; IntervalLimiter m_active_blocks_nodemetadata_interval;