Don't fall off nodes if sneaking with free_move on but without fly privileges

This commit is contained in:
ShadowNinja 2013-02-03 22:22:42 -05:00 committed by PilzAdam
parent 32552fede5
commit 1cda39d5bb
1 changed files with 1 additions and 1 deletions

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@ -159,7 +159,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
If sneaking, keep in range from the last walked node and don't
fall off from it
*/
if(control.sneak && m_sneak_node_exists && !g_settings->getBool("free_move"))
if(control.sneak && m_sneak_node_exists && !(fly_allowed && g_settings->getBool("free_move")))
{
f32 maxd = 0.5*BS + sneak_max;
v3f lwn_f = intToFloat(m_sneak_node, BS);