Get rid of global dummySoundManager

There is no need for this to be globally unique.
This commit is contained in:
Desour 2023-04-10 18:59:01 +02:00 committed by DS
parent b201c03625
commit 1dd13da37d
4 changed files with 27 additions and 50 deletions

View File

@ -1,4 +1,4 @@
set(sound_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/sound.cpp)
set(sound_SRCS "")
if(USE_SOUND)
set(sound_SRCS ${sound_SRCS}

View File

@ -936,8 +936,7 @@ private:
NodeDefManager *nodedef_manager = nullptr;
GameOnDemandSoundFetcher soundfetcher; // useful when testing
ISoundManager *sound = nullptr;
bool sound_is_dummy = false;
std::unique_ptr<ISoundManager> sound_manager;
SoundMaker *soundmaker = nullptr;
ChatBackend *chat_backend = nullptr;
@ -1074,8 +1073,7 @@ Game::~Game()
{
delete client;
delete soundmaker;
if (!sound_is_dummy)
delete sound;
sound_manager.reset();
delete server; // deleted first to stop all server threads
@ -1380,20 +1378,19 @@ bool Game::initSound()
#if USE_SOUND
if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
infostream << "Attempting to use OpenAL audio" << std::endl;
sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
if (!sound)
sound_manager.reset(createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher));
if (!sound_manager)
infostream << "Failed to initialize OpenAL audio" << std::endl;
} else
infostream << "Sound disabled." << std::endl;
#endif
if (!sound) {
if (!sound_manager) {
infostream << "Using dummy audio." << std::endl;
sound = &dummySoundManager;
sound_is_dummy = true;
sound_manager = std::make_unique<DummySoundManager>();
}
soundmaker = new SoundMaker(sound, nodedef_manager);
soundmaker = new SoundMaker(sound_manager.get(), nodedef_manager);
if (!soundmaker)
return false;
@ -1609,7 +1606,7 @@ bool Game::connectToServer(const GameStartData &start_data,
client = new Client(start_data.name.c_str(),
start_data.password, start_data.address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
itemdef_manager, nodedef_manager, sound_manager.get(), eventmgr,
m_rendering_engine, connect_address.isIPv6(), m_game_ui.get(),
start_data.allow_login_or_register);
client->migrateModStorage();
@ -2211,7 +2208,8 @@ void Game::openInventory()
TextDest *txt_dst = new TextDestPlayerInventory(client);
auto *&formspec = m_game_ui->updateFormspec("");
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
@ -2816,7 +2814,8 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
}
delete event->show_formspec.formspec;
@ -2829,7 +2828,7 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound_manager.get());
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
@ -3164,19 +3163,20 @@ void Game::updateSound(f32 dtime)
{
// Update sound listener
v3s16 camera_offset = camera->getOffset();
sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
v3f(0, 0, 0), // velocity
camera->getDirection(),
camera->getCameraNode()->getUpVector());
sound_manager->updateListener(
camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
v3f(0, 0, 0), // velocity
camera->getDirection(),
camera->getCameraNode()->getUpVector());
bool mute_sound = g_settings->getBool("mute_sound");
if (mute_sound) {
sound->setListenerGain(0.0f);
sound_manager->setListenerGain(0.0f);
} else {
// Check if volume is in the proper range, else fix it.
float old_volume = g_settings->getFloat("sound_volume");
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
sound->setListenerGain(new_volume);
sound_manager->setListenerGain(new_volume);
if (old_volume != new_volume) {
g_settings->setFloat("sound_volume", new_volume);
@ -3548,7 +3548,8 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
auto *&formspec = m_game_ui->updateFormspec("");
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
return false;
@ -4324,7 +4325,8 @@ void Game::showDeathFormspec()
auto *&formspec = m_game_ui->getFormspecGUI();
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
formspec->setFocus("btn_respawn");
}
@ -4460,7 +4462,8 @@ void Game::showPauseMenu()
auto *&formspec = m_game_ui->getFormspecGUI();
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
formspec->setFocus("btn_continue");
// game will be paused in next step, if in singleplayer (see m_is_paused)
formspec->doPause = true;

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@ -1,23 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "sound.h"
// Global DummySoundManager singleton
DummySoundManager dummySoundManager;

View File

@ -88,6 +88,3 @@ public:
void step(float dtime) {}
void fadeSound(int sound, float step, float gain) {}
};
// Global DummySoundManager singleton
extern DummySoundManager dummySoundManager;