Input related generalisations

* Move key types into own file
* Use Generalized input methods in game.cpp
This commit is contained in:
est31 2016-05-25 09:22:20 +02:00
parent 7ea4a03c83
commit 1e86c89f36
3 changed files with 221 additions and 148 deletions

79
src/client/keys.h Normal file
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@ -0,0 +1,79 @@
/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef KEYS_HEADER
#define KEYS_HEADER
#include<list>
class KeyType {
public:
enum T {
// Player movement
FORWARD,
BACKWARD,
LEFT,
RIGHT,
JUMP,
SPECIAL1,
SNEAK,
AUTORUN,
ESC,
// Other
DROP,
INVENTORY,
CHAT,
CMD,
CONSOLE,
MINIMAP,
FREEMOVE,
FASTMOVE,
NOCLIP,
CINEMATIC,
SCREENSHOT,
TOGGLE_HUD,
TOGGLE_CHAT,
TOGGLE_FORCE_FOG_OFF,
TOGGLE_UPDATE_CAMERA,
TOGGLE_DEBUG,
TOGGLE_PROFILER,
CAMERA_MODE,
INCREASE_VIEWING_RANGE,
DECREASE_VIEWING_RANGE,
RANGESELECT,
QUICKTUNE_NEXT,
QUICKTUNE_PREV,
QUICKTUNE_INC,
QUICKTUNE_DEC,
DEBUG_STACKS,
// Fake keycode for array size and internal checks
INTERNAL_ENUM_COUNT
};
};
typedef KeyType::T GameKeyType;
#endif

View File

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h"
#include "client.h"
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
#include "clientmap.h"
#include "clouds.h"
#include "config.h"
@ -1306,114 +1307,76 @@ struct KeyCache {
{
handler = NULL;
populate();
populate_nonchanging();
}
enum {
// Player movement
KEYMAP_ID_FORWARD,
KEYMAP_ID_BACKWARD,
KEYMAP_ID_LEFT,
KEYMAP_ID_RIGHT,
KEYMAP_ID_JUMP,
KEYMAP_ID_SPECIAL1,
KEYMAP_ID_SNEAK,
KEYMAP_ID_AUTORUN,
// Other
KEYMAP_ID_DROP,
KEYMAP_ID_INVENTORY,
KEYMAP_ID_CHAT,
KEYMAP_ID_CMD,
KEYMAP_ID_CONSOLE,
KEYMAP_ID_MINIMAP,
KEYMAP_ID_FREEMOVE,
KEYMAP_ID_FASTMOVE,
KEYMAP_ID_NOCLIP,
KEYMAP_ID_CINEMATIC,
KEYMAP_ID_SCREENSHOT,
KEYMAP_ID_TOGGLE_HUD,
KEYMAP_ID_TOGGLE_CHAT,
KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
KEYMAP_ID_TOGGLE_DEBUG,
KEYMAP_ID_TOGGLE_PROFILER,
KEYMAP_ID_CAMERA_MODE,
KEYMAP_ID_INCREASE_VIEWING_RANGE,
KEYMAP_ID_DECREASE_VIEWING_RANGE,
KEYMAP_ID_RANGESELECT,
KEYMAP_ID_QUICKTUNE_NEXT,
KEYMAP_ID_QUICKTUNE_PREV,
KEYMAP_ID_QUICKTUNE_INC,
KEYMAP_ID_QUICKTUNE_DEC,
KEYMAP_ID_DEBUG_STACKS,
// Fake keycode for array size and internal checks
KEYMAP_INTERNAL_ENUM_COUNT
};
void populate();
KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
// Keys that are not settings dependent
void populate_nonchanging();
KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
InputHandler *handler;
};
void KeyCache::populate_nonchanging()
{
key[KeyType::ESC] = EscapeKey;
}
void KeyCache::populate()
{
key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
key[KeyType::FORWARD] = getKeySetting("keymap_forward");
key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
key[KeyType::LEFT] = getKeySetting("keymap_left");
key[KeyType::RIGHT] = getKeySetting("keymap_right");
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
key[KEYMAP_ID_AUTORUN] = getKeySetting("keymap_autorun");
key[KeyType::AUTORUN] = getKeySetting("keymap_autorun");
key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
key[KEYMAP_ID_MINIMAP] = getKeySetting("keymap_minimap");
key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic");
key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FORCE_FOG_OFF]
= getKeySetting("keymap_toggle_force_fog_off");
key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
key[KeyType::TOGGLE_UPDATE_CAMERA]
= getKeySetting("keymap_toggle_update_camera");
key[KEYMAP_ID_TOGGLE_DEBUG]
key[KeyType::TOGGLE_DEBUG]
= getKeySetting("keymap_toggle_debug");
key[KEYMAP_ID_TOGGLE_PROFILER]
key[KeyType::TOGGLE_PROFILER]
= getKeySetting("keymap_toggle_profiler");
key[KEYMAP_ID_CAMERA_MODE]
key[KeyType::CAMERA_MODE]
= getKeySetting("keymap_camera_mode");
key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
key[KeyType::INCREASE_VIEWING_RANGE]
= getKeySetting("keymap_increase_viewing_range_min");
key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
key[KeyType::DECREASE_VIEWING_RANGE]
= getKeySetting("keymap_decrease_viewing_range_min");
key[KEYMAP_ID_RANGESELECT]
key[KeyType::RANGESELECT]
= getKeySetting("keymap_rangeselect");
key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
if (handler) {
// First clear all keys, then re-add the ones we listen for
handler->dontListenForKeys();
for (size_t i = 0; i < KEYMAP_INTERNAL_ENUM_COUNT; i++) {
for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
handler->listenForKey(key[i]);
}
handler->listenForKey(EscapeKey);
@ -1575,9 +1538,10 @@ protected:
f32 dtime);
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
// Input related
void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
f32 dtime);
void processKeyboardInput(VolatileRunFlags *flags,
void processKeyInput(VolatileRunFlags *flags,
float *statustext_time,
float *jump_timer,
bool *reset_jump_timer,
@ -1647,6 +1611,36 @@ protected:
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
bool getLeftClicked()
{
return input->getLeftClicked();
}
bool getRightClicked()
{
return input->getRightClicked();
}
bool isLeftPressed()
{
return input->getLeftState();
}
bool isRightPressed()
{
return input->getRightState();
}
bool getLeftReleased()
{
return input->getLeftReleased();
}
bool isKeyDown(GameKeyType k)
{
return input->isKeyDown(keycache.key[k]);
}
bool wasKeyDown(GameKeyType k)
{
return input->wasKeyDown(keycache.key[k]);
}
#ifdef __ANDROID__
void handleAndroidChatInput();
#endif
@ -2379,7 +2373,7 @@ bool Game::connectToServer(const std::string &playername,
break;
}
if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
break;
@ -2440,7 +2434,7 @@ bool Game::getServerContent(bool *aborted)
return false;
}
if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
return false;
@ -2702,7 +2696,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
runData->jump_timer += dtime;
processKeyboardInput(
processKeyInput(
flags,
&runData->statustext_time,
&runData->jump_timer,
@ -2714,7 +2708,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
}
void Game::processKeyboardInput(VolatileRunFlags *flags,
void Game::processKeyInput(VolatileRunFlags *flags,
float *statustext_time,
float *jump_timer,
bool *reset_jump_timer,
@ -2724,66 +2718,66 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
//TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem();
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
} else if (wasKeyDown(KeyType::AUTORUN)) {
toggleAutorun(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (!gui_chat_console->isOpenInhibited()) {
show_pause_menu(&current_formspec, client, gamedef,
texture_src, device, simple_singleplayer_mode);
}
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
} else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
} else if (wasKeyDown(KeyType::CMD)) {
openConsole(0.2, L"/");
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
} else if (wasKeyDown(KeyType::CONSOLE)) {
openConsole(1);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
} else if (wasKeyDown(KeyType::FREEMOVE)) {
toggleFreeMove(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
} else if (wasKeyDown(KeyType::JUMP)) {
toggleFreeMoveAlt(statustext_time, jump_timer);
*reset_jump_timer = true;
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
} else if (wasKeyDown(KeyType::FASTMOVE)) {
toggleFast(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
} else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
} else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot(device);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
toggleHud(statustext_time, &flags->show_hud);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
} else if (wasKeyDown(KeyType::MINIMAP)) {
toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
toggleChat(statustext_time, &flags->show_chat);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
toggleFog(statustext_time, &flags->force_fog_off);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
decreaseViewRange(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
} else if (wasKeyDown(KeyType::RANGESELECT)) {
toggleFullViewRange(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT])) {
} else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
quicktune->next();
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV])) {
} else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
quicktune->prev();
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC])) {
} else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
quicktune->inc();
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC])) {
} else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
quicktune->dec();
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
} else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
// Print debug stacks
dstream << "-----------------------------------------"
<< std::endl;
@ -2793,7 +2787,7 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
debug_stacks_print();
}
if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) {
*reset_jump_timer = false;
*jump_timer = 0.0;
}
@ -2807,7 +2801,6 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
}
}
void Game::processItemSelection(u16 *new_playeritem)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@ -3228,13 +3221,13 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
PlayerControl control(
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
input->isKeyDown(keycache.key[KeyType::FORWARD]),
input->isKeyDown(keycache.key[KeyType::BACKWARD]),
input->isKeyDown(keycache.key[KeyType::LEFT]),
input->isKeyDown(keycache.key[KeyType::RIGHT]),
input->isKeyDown(keycache.key[KeyType::JUMP]),
input->isKeyDown(keycache.key[KeyType::SPECIAL1]),
input->isKeyDown(keycache.key[KeyType::SNEAK]),
input->getLeftState(),
input->getRightState(),
cam.camera_pitch,
@ -3242,13 +3235,13 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
);
u32 keypress_bits =
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
( (u32)(input->isKeyDown(keycache.key[KeyType::FORWARD]) & 0x1) << 0) |
( (u32)(input->isKeyDown(keycache.key[KeyType::BACKWARD]) & 0x1) << 1) |
( (u32)(input->isKeyDown(keycache.key[KeyType::LEFT]) & 0x1) << 2) |
( (u32)(input->isKeyDown(keycache.key[KeyType::RIGHT]) & 0x1) << 3) |
( (u32)(input->isKeyDown(keycache.key[KeyType::JUMP]) & 0x1) << 4) |
( (u32)(input->isKeyDown(keycache.key[KeyType::SPECIAL1]) & 0x1) << 5) |
( (u32)(input->isKeyDown(keycache.key[KeyType::SNEAK]) & 0x1) << 6) |
( (u32)(input->getLeftState() & 0x1) << 7) |
( (u32)(input->getRightState() & 0x1) << 8
);
@ -3522,7 +3515,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
v3s16 old_camera_offset = camera->getOffset();
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
if (wasKeyDown(KeyType::CAMERA_MODE)) {
GenericCAO *playercao = player->getCAO();
// If playercao not loaded, don't change camera
@ -3665,7 +3658,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
- pointing away from node
*/
if (runData->digging) {
if (input->getLeftReleased()) {
if (getLeftReleased()) {
infostream << "Left button released"
<< " (stopped digging)" << std::endl;
runData->digging = false;
@ -3691,7 +3684,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
}
}
if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) {
runData->ldown_for_dig = false;
}
@ -3699,13 +3692,13 @@ void Game::processPlayerInteraction(GameRunData *runData,
soundmaker->m_player_leftpunch_sound.name = "";
if (input->getRightState())
if (isRightPressed())
runData->repeat_rightclick_timer += dtime;
else
runData->repeat_rightclick_timer = 0;
if (playeritem_def.usable && input->getLeftState()) {
if (input->getLeftClicked())
if (playeritem_def.usable && isLeftPressed()) {
if (getLeftClicked())
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
@ -3715,16 +3708,16 @@ void Game::processPlayerInteraction(GameRunData *runData,
} else if (pointed.type == POINTEDTHING_OBJECT) {
handlePointingAtObject(runData, pointed, playeritem,
player_position, show_debug);
} else if (input->getLeftState()) {
} else if (isLeftPressed()) {
// When button is held down in air, show continuous animation
runData->left_punch = true;
} else if (input->getRightClicked()) {
} else if (getRightClicked()) {
handlePointingAtNothing(runData, playeritem);
}
runData->pointed_old = pointed;
if (runData->left_punch || input->getLeftClicked())
if (runData->left_punch || getLeftClicked())
camera->setDigging(0); // left click animation
input->resetLeftClicked();
@ -3769,19 +3762,19 @@ void Game::handlePointingAtNode(GameRunData *runData,
}
}
if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
if (runData->nodig_delay_timer <= 0.0 && isLeftPressed()
&& client->checkPrivilege("interact")) {
handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
}
if ((input->getRightClicked() ||
if ((getRightClicked() ||
runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact")) {
runData->repeat_rightclick_timer = 0;
infostream << "Ground right-clicked" << std::endl;
if (meta && meta->getString("formspec") != "" && !random_input
&& !input->isKeyDown(getKeySetting("keymap_sneak"))) {
&& !isKeyDown(KeyType::SNEAK)) {
infostream << "Launching custom inventory view" << std::endl;
InventoryLocation inventoryloc;
@ -3846,7 +3839,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
runData->selected_object->debugInfoText()));
}
if (input->getLeftState()) {
if (isLeftPressed()) {
bool do_punch = false;
bool do_punch_damage = false;
@ -3856,7 +3849,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
runData->object_hit_delay_timer = object_hit_delay;
}
if (input->getLeftClicked())
if (getLeftClicked())
do_punch = true;
if (do_punch) {
@ -3876,7 +3869,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
if (!disable_send)
client->interact(0, pointed);
}
} else if (input->getRightClicked()) {
} else if (getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
client->interact(3, pointed); // place
}

View File

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <string>
#include "client/keys.h"
#include "keycode.h"
#include <list>