diff --git a/doc/lua_api.md b/doc/lua_api.md index 3a2e1f47d..40d4c6727 100644 --- a/doc/lua_api.md +++ b/doc/lua_api.md @@ -1411,8 +1411,7 @@ Look for examples in `games/devtest` or `games/minetest_game`. * `liquid` * The cubic source node for a liquid. * Faces bordering to the same node are never rendered. - * Connects to node specified in `liquid_alternative_flowing`. - * You *must* set `liquid_alternative_source` to the node's own name. + * Connects to node specified in `liquid_alternative_flowing` if specified. * Use `backface_culling = false` for the tiles you want to make visible when inside the node. * `flowingliquid` @@ -9315,10 +9314,8 @@ Used by `minetest.register_node`. -- flowing version (`liquid_alternative_flowing`) and -- source version (`liquid_alternative_source`) of a liquid. -- - -- Specifically, these fields are required if any of these is true: - -- * `liquidtype ~= "none" or - -- * `drawtype == "liquid" or - -- * `drawtype == "flowingliquid" + -- Specifically, these fields are required if `liquidtype ~= "none"` or + -- `drawtype == "flowingliquid"`. -- -- Liquids consist of up to two nodes: source and flowing. --