From 211b372e266f18bfb337c7a863c95774111e6987 Mon Sep 17 00:00:00 2001 From: "0gb.us" <0gb.us@0gb.us> Date: Wed, 4 Sep 2013 12:09:52 -0700 Subject: [PATCH] Standardized method of getting node info in dungeon mapgen. --- src/dungeongen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index 9528b4132..7b529a83f 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -74,7 +74,7 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed, cid_cobble = ndef->getId("mapgen_cobble"); cid_mossycobble = ndef->getId("mapgen_mossycobble"); //cid_torch = ndef->getId("default:torch"); - cid_cobblestair = ndef->getId("stairs:stair_cobble"); + cid_cobblestair = ndef->getId("mapgen_stair_cobble"); // Dungeon generator doesn't modify places which have this set vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);