Add environment variable MINETEST_WORLD_PATH

Also add PATH_DELIM for Windows compatibility.
This commit is contained in:
SmallJoker 2015-09-26 09:06:13 +02:00 committed by est31
parent 8aaae7db05
commit 21944a0d3c
2 changed files with 28 additions and 20 deletions

View File

@ -28,10 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define DIR_DELIM "\\" #define DIR_DELIM "\\"
#define DIR_DELIM_CHAR '\\' #define DIR_DELIM_CHAR '\\'
#define FILESYS_CASE_INSENSITIVE 1 #define FILESYS_CASE_INSENSITIVE 1
#define PATH_DELIM ";"
#else // POSIX #else // POSIX
#define DIR_DELIM "/" #define DIR_DELIM "/"
#define DIR_DELIM_CHAR '/' #define DIR_DELIM_CHAR '/'
#define FILESYS_CASE_INSENSITIVE 0 #define FILESYS_CASE_INSENSITIVE 0
#define PATH_DELIM ":"
#endif #endif
namespace fs namespace fs

View File

@ -63,15 +63,10 @@ struct GameFindPath
{} {}
}; };
Strfnd getSubgamePathEnv() { std::string getSubgamePathEnv()
std::string sp; {
char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
return subgame_path ? std::string(subgame_path) : "";
if(subgame_path) {
sp = std::string(subgame_path);
}
return Strfnd(sp);
} }
SubgameSpec findSubgame(const std::string &id) SubgameSpec findSubgame(const std::string &id)
@ -82,10 +77,10 @@ SubgameSpec findSubgame(const std::string &id)
std::string user = porting::path_user; std::string user = porting::path_user;
std::vector<GameFindPath> find_paths; std::vector<GameFindPath> find_paths;
Strfnd search_paths = getSubgamePathEnv(); Strfnd search_paths(getSubgamePathEnv());
while(!search_paths.atend()) { while (!search_paths.atend()) {
std::string path = search_paths.next(":"); std::string path = search_paths.next(PATH_DELIM);
find_paths.push_back(GameFindPath( find_paths.push_back(GameFindPath(
path + DIR_DELIM + id, false)); path + DIR_DELIM + id, false));
find_paths.push_back(GameFindPath( find_paths.push_back(GameFindPath(
@ -156,13 +151,12 @@ std::set<std::string> getAvailableGameIds()
gamespaths.insert(porting::path_share + DIR_DELIM + "games"); gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games"); gamespaths.insert(porting::path_user + DIR_DELIM + "games");
Strfnd search_paths = getSubgamePathEnv(); Strfnd search_paths(getSubgamePathEnv());
while(!search_paths.atend()) { while (!search_paths.atend())
gamespaths.insert(search_paths.next(":")); gamespaths.insert(search_paths.next(PATH_DELIM));
}
for(std::set<std::string>::const_iterator i = gamespaths.begin(); for (std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); ++i){ i != gamespaths.end(); ++i){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i); std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){ for(u32 j=0; j<dirlist.size(); j++){
@ -223,15 +217,27 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
return conf.get("gameid"); return conf.get("gameid");
} }
std::string getWorldPathEnv()
{
char *world_path = getenv("MINETEST_WORLD_PATH");
return world_path ? std::string(world_path) : "";
}
std::vector<WorldSpec> getAvailableWorlds() std::vector<WorldSpec> getAvailableWorlds()
{ {
std::vector<WorldSpec> worlds; std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths; std::set<std::string> worldspaths;
Strfnd search_paths(getWorldPathEnv());
while (!search_paths.atend())
worldspaths.insert(search_paths.next(PATH_DELIM));
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
infostream<<"Searching worlds..."<<std::endl; infostream << "Searching worlds..." << std::endl;
for(std::set<std::string>::const_iterator i = worldspaths.begin(); for (std::set<std::string>::const_iterator i = worldspaths.begin();
i != worldspaths.end(); ++i){ i != worldspaths.end(); ++i) {
infostream<<" In "<<(*i)<<": "<<std::endl; infostream << " In " << (*i) << ": " <<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i); std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
for(u32 j=0; j<dirvector.size(); j++){ for(u32 j=0; j<dirvector.size(); j++){
if(!dirvector[j].dir) if(!dirvector[j].dir)