diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index e59572a41..8a97d8334 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -190,7 +190,7 @@ local function formspec(tabview, name, tabdata) .. getSettingIndex.NodeHighlighting() .. "]" .. "dropdown[0.25,3.6;3.3;dd_leaves_style;" .. dd_options.leaves[1] .. ";" .. getSettingIndex.Leaves() .. "]" .. - "box[3.75,0;3.75,3.45;#999999]" .. + "box[3.75,0;3.75,4.45;#999999]" .. "label[3.85,0.1;" .. fgettext("Texturing:") .. "]" .. "dropdown[3.85,0.55;3.85;dd_filters;" .. dd_options.filters[1] .. ";" .. getSettingIndex.Filter() .. "]" .. @@ -199,6 +199,9 @@ local function formspec(tabview, name, tabdata) "label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" .. "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";" .. getSettingIndex.Antialiasing() .. "]" .. + "label[3.85,3.45;" .. fgettext("Screen:") .. "]" .. + "checkbox[3.85,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";" + .. dump(core.setting_getbool("autosave_screensize")) .. "]" .. "box[7.75,0;4,4.4;#999999]" .. "checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";" .. dump(core.setting_getbool("enable_shaders")) .. "]" @@ -290,6 +293,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("connected_glass", fields["cb_connected_glass"]) return true end + if fields["cb_autosave_screensize"] then + core.setting_set("autosave_screensize", fields["cb_autosave_screensize"]) + return true + end if fields["cb_shaders"] then if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 29a96ab8e..4b82a1e0e 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -459,6 +459,9 @@ screenW (Screen width) int 800 # Height component of the initial window size. screenH (Screen height) int 600 +# Save window size automatically when modified. +autosave_screensize (Autosave Screen Size) bool true + # Fullscreen mode. fullscreen (Full screen) bool false diff --git a/minetest.conf.example b/minetest.conf.example index ecbadb556..b9efc432a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -526,6 +526,10 @@ # type: int # screenH = 600 +# Save the window size automatically when modified. +# type: bool +# autosave_screensize = true + # Fullscreen mode. # type: bool # fullscreen = false diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index d45e386cf..434c887e8 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -121,6 +121,7 @@ void set_default_settings(Settings *settings) settings->setDefault("viewing_range", "100"); settings->setDefault("screenW", "800"); settings->setDefault("screenH", "600"); + settings->setDefault("autosave_screensize", "true"); settings->setDefault("fullscreen", "false"); settings->setDefault("fullscreen_bpp", "24"); settings->setDefault("vsync", "false"); diff --git a/src/game.cpp b/src/game.cpp index be0cc8fd5..ace647456 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1629,10 +1629,26 @@ void Game::run() && client->checkPrivilege("fast"); #endif + irr::core::dimension2d previous_screen_size(g_settings->getU16("screenW"), + g_settings->getU16("screenH")); + while (device->run() && !(*kill || g_gamecallback->shutdown_requested || (server && server->getShutdownRequested()))) { + const irr::core::dimension2d ¤t_screen_size = + device->getVideoDriver()->getScreenSize(); + // Verify if window size has changed and save it if it's the case + // Ensure evaluating settings->getBool after verifying screensize + // First condition is cheaper + if (previous_screen_size != current_screen_size && + current_screen_size != irr::core::dimension2d(0,0) && + g_settings->getBool("autosave_screensize")) { + g_settings->setU16("screenW", current_screen_size.Width); + g_settings->setU16("screenH", current_screen_size.Height); + previous_screen_size = current_screen_size; + } + /* Must be called immediately after a device->run() call because it * uses device->getTimer()->getTime() */ diff --git a/src/guiEngine.cpp b/src/guiEngine.cpp index ebc4aac44..2d1bd6d44 100644 --- a/src/guiEngine.cpp +++ b/src/guiEngine.cpp @@ -262,8 +262,24 @@ void GUIEngine::run() unsigned int text_height = g_fontengine->getTextHeight(); - while(m_device->run() && (!m_startgame) && (!m_kill)) - { + irr::core::dimension2d previous_screen_size(g_settings->getU16("screenW"), + g_settings->getU16("screenH")); + + while (m_device->run() && (!m_startgame) && (!m_kill)) { + + const irr::core::dimension2d ¤t_screen_size = + m_device->getVideoDriver()->getScreenSize(); + // Verify if window size has changed and save it if it's the case + // Ensure evaluating settings->getBool after verifying screensize + // First condition is cheaper + if (previous_screen_size != current_screen_size && + current_screen_size != irr::core::dimension2d(0,0) && + g_settings->getBool("autosave_screensize")) { + g_settings->setU16("screenW", current_screen_size.Width); + g_settings->setU16("screenH", current_screen_size.Height); + previous_screen_size = current_screen_size; + } + //check if we need to update the "upper left corner"-text if (text_height != g_fontengine->getTextHeight()) { updateTopLeftTextSize();