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Fix missing ignore textures (#7326)
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@ -536,11 +536,16 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
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idef->registerItem(def);
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// Read the node definition (content features) and register it
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if(def.type == ITEM_NODE){
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if (def.type == ITEM_NODE) {
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ContentFeatures f = read_content_features(L, table);
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// when a mod reregisters ignore, only texture changes and such should
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// be done
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if (f.name == "ignore")
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return 0;
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content_t id = ndef->set(f.name, f);
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if(id > MAX_REGISTERED_CONTENT){
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if (id > MAX_REGISTERED_CONTENT) {
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throw LuaError("Number of registerable nodes ("
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+ itos(MAX_REGISTERED_CONTENT+1)
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+ ") exceeded (" + name + ")");
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