Mainmenu: Code cleaning

This commit is contained in:
kilbith 2016-04-18 22:43:12 +02:00
parent 7e90c9343e
commit 231d4510a1
2 changed files with 95 additions and 157 deletions

View File

@ -22,8 +22,7 @@ menudata = {}
--------------------------------------------------------------------------------
-- Local cached values
--------------------------------------------------------------------------------
local min_supp_proto
local max_supp_proto
local min_supp_proto, max_supp_proto
function common_update_cached_supp_proto()
min_supp_proto = core.get_min_supp_proto()
@ -36,31 +35,24 @@ common_update_cached_supp_proto()
--------------------------------------------------------------------------------
local function render_client_count(n)
if n > 99 then
return '99+'
elseif n >= 0 then
return tostring(n)
else
return '?'
end
if n > 99 then return '99+'
elseif n >= 0 then return tostring(n)
else return '?' end
end
local function configure_selected_world_params(idx)
local worldconfig = modmgr.get_worldconfig(
menudata.worldlist:get_list()[idx].path)
if worldconfig.creative_mode ~= nil then
local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
if worldconfig.creative_mode then
core.setting_set("creative_mode", worldconfig.creative_mode)
end
if worldconfig.enable_damage ~= nil then
if worldconfig.enable_damage then
core.setting_set("enable_damage", worldconfig.enable_damage)
end
end
--------------------------------------------------------------------------------
function image_column(tooltip, flagname)
return "image," ..
"tooltip=" .. core.formspec_escape(tooltip) .. "," ..
return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_" .. flagname .. ".png")
end
@ -69,13 +61,13 @@ end
function order_favorite_list(list)
local res = {}
--orders the favorite list after support
for i=1,#list,1 do
for i = 1, #list do
local fav = list[i]
if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
res[#res + 1] = fav
end
end
for i=1,#list,1 do
for i = 1, #list do
local fav = list[i]
if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
res[#res + 1] = fav
@ -87,21 +79,12 @@ end
--------------------------------------------------------------------------------
function render_favorite(spec, is_favorite)
local text = ""
if spec.name ~= nil then
if spec.name then
text = text .. core.formspec_escape(spec.name:trim())
-- if spec.description ~= nil and
-- core.formspec_escape(spec.description):trim() ~= "" then
-- text = text .. " (" .. core.formspec_escape(spec.description) .. ")"
-- end
else
if spec.address ~= nil then
text = text .. spec.address:trim()
if spec.port ~= nil then
text = text .. ":" .. spec.port
end
elseif spec.address then
text = text .. spec.address:trim()
if spec.port then
text = text .. ":" .. spec.port
end
end
@ -114,33 +97,24 @@ function render_favorite(spec, is_favorite)
details = "0,"
end
if spec.clients ~= nil and spec.clients_max ~= nil then
if spec.clients and spec.clients_max then
local clients_color = ''
local clients_percent = 100 * spec.clients / spec.clients_max
-- Choose a color depending on how many clients are connected
-- (relatively to clients_max)
if spec.clients == 0 then
clients_color = '' -- 0 players: default/white
elseif spec.clients == spec.clients_max then
clients_color = '#dd5b5b' -- full server: red (darker)
elseif clients_percent <= 60 then
clients_color = '#a1e587' -- 0-60%: green
elseif clients_percent <= 90 then
clients_color = '#ffdc97' -- 60-90%: yellow
else
clients_color = '#ffba97' -- 90-100%: orange
if grey_out then clients_color = '#aaaaaa'
elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
else clients_color = '#ffba97' -- 90-100%: orange
end
if grey_out then
clients_color = '#aaaaaa'
end
details = details .. clients_color .. ',' ..
render_client_count(spec.clients) .. ',/,' ..
render_client_count(spec.clients_max) .. ','
details = details ..
clients_color .. ',' ..
render_client_count(spec.clients) .. ',' ..
'/,' ..
render_client_count(spec.clients_max) .. ','
elseif grey_out then
details = details .. '#aaaaaa,?,/,?,'
else
@ -191,56 +165,36 @@ end
--------------------------------------------------------------------------------
function menu_render_worldlist()
local retval = ""
local current_worldlist = menudata.worldlist:get_list()
for i,v in ipairs(current_worldlist) do
if retval ~= "" then
retval = retval ..","
end
for i, v in ipairs(current_worldlist) do
if retval ~= "" then retval = retval .. "," end
retval = retval .. core.formspec_escape(v.name) ..
" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
end
return retval
end
--------------------------------------------------------------------------------
function menu_handle_key_up_down(fields,textlist,settingname)
if fields["key_up"] then
local oldidx = core.get_textlist_index(textlist)
if oldidx ~= nil and oldidx > 1 then
local newidx = oldidx -1
core.setting_set(settingname,
menudata.worldlist:get_raw_index(newidx))
configure_selected_world_params(newidx)
function menu_handle_key_up_down(fields, textlist, settingname)
local oldidx, newidx = core.get_textlist_index(textlist)
if fields.key_up or fields.key_down then
if fields.key_up and oldidx and oldidx > 1 then
newidx = oldidx - 1
elseif fields.key_down and oldidx and
oldidx < menudata.worldlist:size() then
newidx = oldidx + 1
end
core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx))
configure_selected_world_params(newidx)
return true
end
if fields["key_down"] then
local oldidx = core.get_textlist_index(textlist)
if oldidx ~= nil and oldidx < menudata.worldlist:size() then
local newidx = oldidx + 1
core.setting_set(settingname,
menudata.worldlist:get_raw_index(newidx))
configure_selected_world_params(newidx)
end
return true
end
return false
end
--------------------------------------------------------------------------------
function asyncOnlineFavourites()
if not menudata.public_known then
menudata.public_known = {{
name = fgettext("Loading..."),
@ -267,24 +221,18 @@ function asyncOnlineFavourites()
end
--------------------------------------------------------------------------------
function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
local textlines = core.splittext(text,textlen)
function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
local textlines = core.splittext(text, textlen)
local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
"," .. height .. ";" .. tl_name .. ";"
local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
.. width .. "," .. height .. ";"
.. tl_name .. ";"
for i=1, #textlines, 1 do
textlines[i] = textlines[i]:gsub("\r","")
for i = 1, #textlines do
textlines[i] = textlines[i]:gsub("\r", "")
retval = retval .. core.formspec_escape(textlines[i]) .. ","
end
retval = retval .. ";0;"
if transparency then
retval = retval .. "true"
end
if transparency then retval = retval .. "true" end
retval = retval .. "]"
return retval
@ -297,10 +245,10 @@ end
--------------------------------------------------------------------------------
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
local server_prot_ver_info
local client_prot_ver_info
local server_prot_ver_info, client_prot_ver_info
local s_p_min = server_proto_min or 13
local s_p_max = server_proto_max or 24
if s_p_min ~= s_p_max then
server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
s_p_min, s_p_max)
@ -329,7 +277,7 @@ function menu_worldmt(selected, setting, value)
local filename = world.path .. DIR_DELIM .. "world.mt"
local world_conf = Settings(filename)
if value ~= nil then
if value then
if not world_conf:write() then
core.log("error", "Failed to write world config file")
end
@ -347,7 +295,7 @@ function menu_worldmt_legacy(selected)
local modes_names = {"creative_mode", "enable_damage", "server_announce"}
for _, mode_name in pairs(modes_names) do
local mode_val = menu_worldmt(selected, mode_name)
if mode_val ~= nil then
if mode_val then
core.setting_set(mode_name, mode_val)
else
menu_worldmt(selected, mode_name, core.setting_get(mode_name))

View File

@ -81,7 +81,7 @@ local function get_formspec(tabview, name, tabdata)
end
end
if tabdata.fav_selected ~= nil then
if tabdata.fav_selected then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
else
retval = retval .. ";0]"
@ -92,13 +92,13 @@ end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
if fields["te_name"] ~= nil then
gamedata.playername = fields["te_name"]
core.setting_set("name", fields["te_name"])
if fields.te_name then
gamedata.playername = fields.te_name
core.setting_set("name", fields.te_name)
end
if fields["favourites"] ~= nil then
local event = core.explode_table_event(fields["favourites"])
if fields.favourites then
local event = core.explode_table_event(fields.favourites)
local fav = menudata.favorites[event.row]
if event.type == "DCL" then
@ -108,21 +108,22 @@ local function main_button_handler(tabview, fields, name, tabdata)
fav.proto_min, fav.proto_max) then
return true
end
gamedata.address = fav.address
gamedata.port = fav.port
gamedata.playername = fields["te_name"]
if fields["te_pwd"] ~= nil then
gamedata.password = fields["te_pwd"]
end
gamedata.playername = fields.te_name
gamedata.selected_world = 0
if fields.te_pwd then
gamedata.password = fields.te_pwd
end
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
if gamedata.address ~= nil and
gamedata.port ~= nil then
core.setting_set("address",gamedata.address)
core.setting_set("remote_port",gamedata.port)
if gamedata.address and gamedata.port then
core.setting_set("address", gamedata.address)
core.setting_set("remote_port", gamedata.port)
core.start()
end
end
@ -144,47 +145,41 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
end
if address ~= nil and
port ~= nil then
core.setting_set("address",address)
core.setting_set("remote_port",port)
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
end
tabdata.fav_selected = event.row
end
return true
end
end
if fields["key_up"] ~= nil or
fields["key_down"] ~= nil then
if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favourites")
local fav = menudata.favorites[fav_idx]
if fav_idx ~= nil then
if fields["key_up"] ~= nil and fav_idx > 1 then
fav_idx = fav_idx -1
else if fields["key_down"] and fav_idx < #menudata.favorites then
fav_idx = fav_idx +1
end end
if fav_idx then
if fields.key_up and fav_idx > 1 then
fav_idx = fav_idx - 1
elseif fields.key_down and fav_idx < #menudata.favorites then
fav_idx = fav_idx + 1
end
else
fav_idx = 1
end
if menudata.favorites == nil or
menudata.favorites[fav_idx] == nil then
if not menudata.favorites or not fav then
tabdata.fav_selected = 0
return true
end
local address = menudata.favorites[fav_idx].address
local port = menudata.favorites[fav_idx].port
if address ~= nil and
port ~= nil then
core.setting_set("address",address)
core.setting_set("remote_port",port)
local address = fav.address
local port = fav.port
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
end
tabdata.fav_selected = fav_idx
@ -204,22 +199,19 @@ local function main_button_handler(tabview, fields, name, tabdata)
return true
end
if (fields["btn_mp_connect"] ~= nil or
fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
fields["te_port"] ~= nil then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
gamedata.port = fields.te_port
gamedata.selected_world = 0
local fav_idx = core.get_table_index("favourites")
local fav = menudata.favorites[fav_idx]
if fav_idx ~= nil and fav_idx <= #menudata.favorites and
menudata.favorites[fav_idx].address == fields["te_address"] and
menudata.favorites[fav_idx].port == fields["te_port"] then
if fav_idx and fav_idx <= #menudata.favorites and
fav.address == fields.te_address and
fav.port == fields.te_port then
local fav = menudata.favorites[fav_idx]
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
@ -233,10 +225,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.serverdescription = ""
end
gamedata.selected_world = 0
core.setting_set("address", fields["te_address"])
core.setting_set("remote_port",fields["te_port"])
core.setting_set("address", fields.te_address)
core.setting_set("remote_port", fields.te_port)
core.start()
return true