diff --git a/builtin/mainmenu/common.lua b/builtin/mainmenu/common.lua index 203b1382b..5bf39abd7 100644 --- a/builtin/mainmenu/common.lua +++ b/builtin/mainmenu/common.lua @@ -22,8 +22,7 @@ menudata = {} -------------------------------------------------------------------------------- -- Local cached values -------------------------------------------------------------------------------- -local min_supp_proto -local max_supp_proto +local min_supp_proto, max_supp_proto function common_update_cached_supp_proto() min_supp_proto = core.get_min_supp_proto() @@ -36,31 +35,24 @@ common_update_cached_supp_proto() -------------------------------------------------------------------------------- local function render_client_count(n) - if n > 99 then - return '99+' - elseif n >= 0 then - return tostring(n) - else - return '?' - end + if n > 99 then return '99+' + elseif n >= 0 then return tostring(n) + else return '?' end end local function configure_selected_world_params(idx) - local worldconfig = modmgr.get_worldconfig( - menudata.worldlist:get_list()[idx].path) - - if worldconfig.creative_mode ~= nil then + local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path) + if worldconfig.creative_mode then core.setting_set("creative_mode", worldconfig.creative_mode) end - if worldconfig.enable_damage ~= nil then + if worldconfig.enable_damage then core.setting_set("enable_damage", worldconfig.enable_damage) end end -------------------------------------------------------------------------------- function image_column(tooltip, flagname) - return "image," .. - "tooltip=" .. core.formspec_escape(tooltip) .. "," .. + return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," .. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," .. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_" .. flagname .. ".png") end @@ -69,13 +61,13 @@ end function order_favorite_list(list) local res = {} --orders the favorite list after support - for i=1,#list,1 do + for i = 1, #list do local fav = list[i] if is_server_protocol_compat(fav.proto_min, fav.proto_max) then res[#res + 1] = fav end end - for i=1,#list,1 do + for i = 1, #list do local fav = list[i] if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then res[#res + 1] = fav @@ -87,21 +79,12 @@ end -------------------------------------------------------------------------------- function render_favorite(spec, is_favorite) local text = "" - - if spec.name ~= nil then + if spec.name then text = text .. core.formspec_escape(spec.name:trim()) - --- if spec.description ~= nil and --- core.formspec_escape(spec.description):trim() ~= "" then --- text = text .. " (" .. core.formspec_escape(spec.description) .. ")" --- end - else - if spec.address ~= nil then - text = text .. spec.address:trim() - - if spec.port ~= nil then - text = text .. ":" .. spec.port - end + elseif spec.address then + text = text .. spec.address:trim() + if spec.port then + text = text .. ":" .. spec.port end end @@ -114,33 +97,24 @@ function render_favorite(spec, is_favorite) details = "0," end - if spec.clients ~= nil and spec.clients_max ~= nil then + if spec.clients and spec.clients_max then local clients_color = '' local clients_percent = 100 * spec.clients / spec.clients_max -- Choose a color depending on how many clients are connected -- (relatively to clients_max) - if spec.clients == 0 then - clients_color = '' -- 0 players: default/white - elseif spec.clients == spec.clients_max then - clients_color = '#dd5b5b' -- full server: red (darker) - elseif clients_percent <= 60 then - clients_color = '#a1e587' -- 0-60%: green - elseif clients_percent <= 90 then - clients_color = '#ffdc97' -- 60-90%: yellow - else - clients_color = '#ffba97' -- 90-100%: orange + if grey_out then clients_color = '#aaaaaa' + elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white + elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green + elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow + elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker) + else clients_color = '#ffba97' -- 90-100%: orange end - if grey_out then - clients_color = '#aaaaaa' - end + details = details .. clients_color .. ',' .. + render_client_count(spec.clients) .. ',/,' .. + render_client_count(spec.clients_max) .. ',' - details = details .. - clients_color .. ',' .. - render_client_count(spec.clients) .. ',' .. - '/,' .. - render_client_count(spec.clients_max) .. ',' elseif grey_out then details = details .. '#aaaaaa,?,/,?,' else @@ -191,56 +165,36 @@ end -------------------------------------------------------------------------------- function menu_render_worldlist() local retval = "" - local current_worldlist = menudata.worldlist:get_list() - for i,v in ipairs(current_worldlist) do - if retval ~= "" then - retval = retval .."," - end - + for i, v in ipairs(current_worldlist) do + if retval ~= "" then retval = retval .. "," end retval = retval .. core.formspec_escape(v.name) .. - " \\[" .. core.formspec_escape(v.gameid) .. "\\]" + " \\[" .. core.formspec_escape(v.gameid) .. "\\]" end return retval end -------------------------------------------------------------------------------- -function menu_handle_key_up_down(fields,textlist,settingname) - if fields["key_up"] then - local oldidx = core.get_textlist_index(textlist) - - if oldidx ~= nil and oldidx > 1 then - local newidx = oldidx -1 - core.setting_set(settingname, - menudata.worldlist:get_raw_index(newidx)) - - configure_selected_world_params(newidx) +function menu_handle_key_up_down(fields, textlist, settingname) + local oldidx, newidx = core.get_textlist_index(textlist) + if fields.key_up or fields.key_down then + if fields.key_up and oldidx and oldidx > 1 then + newidx = oldidx - 1 + elseif fields.key_down and oldidx and + oldidx < menudata.worldlist:size() then + newidx = oldidx + 1 end + core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx)) + configure_selected_world_params(newidx) return true end - - if fields["key_down"] then - local oldidx = core.get_textlist_index(textlist) - - if oldidx ~= nil and oldidx < menudata.worldlist:size() then - local newidx = oldidx + 1 - core.setting_set(settingname, - menudata.worldlist:get_raw_index(newidx)) - - configure_selected_world_params(newidx) - end - - return true - end - return false end -------------------------------------------------------------------------------- function asyncOnlineFavourites() - if not menudata.public_known then menudata.public_known = {{ name = fgettext("Loading..."), @@ -267,24 +221,18 @@ function asyncOnlineFavourites() end -------------------------------------------------------------------------------- -function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency) - local textlines = core.splittext(text,textlen) +function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency) + local textlines = core.splittext(text, textlen) + local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width .. + "," .. height .. ";" .. tl_name .. ";" - local retval = "textlist[" .. xpos .. "," .. ypos .. ";" - .. width .. "," .. height .. ";" - .. tl_name .. ";" - - for i=1, #textlines, 1 do - textlines[i] = textlines[i]:gsub("\r","") + for i = 1, #textlines do + textlines[i] = textlines[i]:gsub("\r", "") retval = retval .. core.formspec_escape(textlines[i]) .. "," end retval = retval .. ";0;" - - if transparency then - retval = retval .. "true" - end - + if transparency then retval = retval .. "true" end retval = retval .. "]" return retval @@ -297,10 +245,10 @@ end -------------------------------------------------------------------------------- function is_server_protocol_compat_or_error(server_proto_min, server_proto_max) if not is_server_protocol_compat(server_proto_min, server_proto_max) then - local server_prot_ver_info - local client_prot_ver_info + local server_prot_ver_info, client_prot_ver_info local s_p_min = server_proto_min or 13 local s_p_max = server_proto_max or 24 + if s_p_min ~= s_p_max then server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ", s_p_min, s_p_max) @@ -329,7 +277,7 @@ function menu_worldmt(selected, setting, value) local filename = world.path .. DIR_DELIM .. "world.mt" local world_conf = Settings(filename) - if value ~= nil then + if value then if not world_conf:write() then core.log("error", "Failed to write world config file") end @@ -347,7 +295,7 @@ function menu_worldmt_legacy(selected) local modes_names = {"creative_mode", "enable_damage", "server_announce"} for _, mode_name in pairs(modes_names) do local mode_val = menu_worldmt(selected, mode_name) - if mode_val ~= nil then + if mode_val then core.setting_set(mode_name, mode_val) else menu_worldmt(selected, mode_name, core.setting_get(mode_name)) diff --git a/builtin/mainmenu/tab_multiplayer.lua b/builtin/mainmenu/tab_multiplayer.lua index b5323fa99..00150f26d 100644 --- a/builtin/mainmenu/tab_multiplayer.lua +++ b/builtin/mainmenu/tab_multiplayer.lua @@ -81,7 +81,7 @@ local function get_formspec(tabview, name, tabdata) end end - if tabdata.fav_selected ~= nil then + if tabdata.fav_selected then retval = retval .. ";" .. tabdata.fav_selected .. "]" else retval = retval .. ";0]" @@ -92,13 +92,13 @@ end -------------------------------------------------------------------------------- local function main_button_handler(tabview, fields, name, tabdata) - if fields["te_name"] ~= nil then - gamedata.playername = fields["te_name"] - core.setting_set("name", fields["te_name"]) + if fields.te_name then + gamedata.playername = fields.te_name + core.setting_set("name", fields.te_name) end - if fields["favourites"] ~= nil then - local event = core.explode_table_event(fields["favourites"]) + if fields.favourites then + local event = core.explode_table_event(fields.favourites) local fav = menudata.favorites[event.row] if event.type == "DCL" then @@ -108,21 +108,22 @@ local function main_button_handler(tabview, fields, name, tabdata) fav.proto_min, fav.proto_max) then return true end + gamedata.address = fav.address gamedata.port = fav.port - gamedata.playername = fields["te_name"] - if fields["te_pwd"] ~= nil then - gamedata.password = fields["te_pwd"] - end + gamedata.playername = fields.te_name gamedata.selected_world = 0 + if fields.te_pwd then + gamedata.password = fields.te_pwd + end + gamedata.servername = fav.name gamedata.serverdescription = fav.description - if gamedata.address ~= nil and - gamedata.port ~= nil then - core.setting_set("address",gamedata.address) - core.setting_set("remote_port",gamedata.port) + if gamedata.address and gamedata.port then + core.setting_set("address", gamedata.address) + core.setting_set("remote_port", gamedata.port) core.start() end end @@ -144,47 +145,41 @@ local function main_button_handler(tabview, fields, name, tabdata) end end - if address ~= nil and - port ~= nil then - core.setting_set("address",address) - core.setting_set("remote_port",port) + if address and port then + core.setting_set("address", address) + core.setting_set("remote_port", port) end - tabdata.fav_selected = event.row end - return true end end - if fields["key_up"] ~= nil or - fields["key_down"] ~= nil then - + if fields.key_up or fields.key_down then local fav_idx = core.get_table_index("favourites") + local fav = menudata.favorites[fav_idx] - if fav_idx ~= nil then - if fields["key_up"] ~= nil and fav_idx > 1 then - fav_idx = fav_idx -1 - else if fields["key_down"] and fav_idx < #menudata.favorites then - fav_idx = fav_idx +1 - end end + if fav_idx then + if fields.key_up and fav_idx > 1 then + fav_idx = fav_idx - 1 + elseif fields.key_down and fav_idx < #menudata.favorites then + fav_idx = fav_idx + 1 + end else fav_idx = 1 end - - if menudata.favorites == nil or - menudata.favorites[fav_idx] == nil then + + if not menudata.favorites or not fav then tabdata.fav_selected = 0 return true end - - local address = menudata.favorites[fav_idx].address - local port = menudata.favorites[fav_idx].port - if address ~= nil and - port ~= nil then - core.setting_set("address",address) - core.setting_set("remote_port",port) + local address = fav.address + local port = fav.port + + if address and port then + core.setting_set("address", address) + core.setting_set("remote_port", port) end tabdata.fav_selected = fav_idx @@ -204,22 +199,19 @@ local function main_button_handler(tabview, fields, name, tabdata) return true end - if (fields["btn_mp_connect"] ~= nil or - fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and - fields["te_port"] ~= nil then - - gamedata.playername = fields["te_name"] - gamedata.password = fields["te_pwd"] - gamedata.address = fields["te_address"] - gamedata.port = fields["te_port"] - + if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then + gamedata.playername = fields.te_name + gamedata.password = fields.te_pwd + gamedata.address = fields.te_address + gamedata.port = fields.te_port + gamedata.selected_world = 0 local fav_idx = core.get_table_index("favourites") + local fav = menudata.favorites[fav_idx] - if fav_idx ~= nil and fav_idx <= #menudata.favorites and - menudata.favorites[fav_idx].address == fields["te_address"] and - menudata.favorites[fav_idx].port == fields["te_port"] then + if fav_idx and fav_idx <= #menudata.favorites and + fav.address == fields.te_address and + fav.port == fields.te_port then - local fav = menudata.favorites[fav_idx] gamedata.servername = fav.name gamedata.serverdescription = fav.description @@ -233,10 +225,8 @@ local function main_button_handler(tabview, fields, name, tabdata) gamedata.serverdescription = "" end - gamedata.selected_world = 0 - - core.setting_set("address", fields["te_address"]) - core.setting_set("remote_port",fields["te_port"]) + core.setting_set("address", fields.te_address) + core.setting_set("remote_port", fields.te_port) core.start() return true