Remove unused shader uniform

This commit is contained in:
sfan5 2024-04-03 19:22:15 +02:00
parent c15f4b89d1
commit 236007ba71
5 changed files with 1 additions and 11 deletions

View File

@ -4,7 +4,6 @@ uniform vec3 dayLight;
uniform lowp vec4 fogColor;
uniform float fogDistance;
uniform float fogShadingParameter;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
uniform highp vec3 cameraOffset;

View File

@ -1,7 +1,6 @@
uniform mat4 mWorld;
// Color of the light emitted by the sun.
uniform vec3 dayLight;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
uniform highp vec3 cameraOffset;

View File

@ -4,7 +4,6 @@ uniform vec3 dayLight;
uniform lowp vec4 fogColor;
uniform float fogDistance;
uniform float fogShadingParameter;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
uniform highp vec3 cameraOffset;

View File

@ -1,6 +1,5 @@
uniform mat4 mWorld;
uniform vec3 dayLight;
uniform vec3 eyePosition;
uniform float animationTimer;
uniform lowp vec4 emissiveColor;

View File

@ -381,11 +381,9 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
CachedPixelShaderSetting<float>
m_animation_timer_delta_pixel{"animationTimerDelta"};
CachedPixelShaderSetting<float, 3> m_day_light{"dayLight"};
CachedPixelShaderSetting<float, 3> m_eye_position_pixel{"eyePosition"};
CachedVertexShaderSetting<float, 3> m_eye_position_vertex{"eyePosition"};
CachedPixelShaderSetting<float, 3> m_minimap_yaw{"yawVec"};
CachedPixelShaderSetting<float, 3> m_camera_offset_pixel{"cameraOffset"};
CachedPixelShaderSetting<float, 3> m_camera_offset_vertex{"cameraOffset"};
CachedVertexShaderSetting<float, 3> m_camera_offset_vertex{"cameraOffset"};
CachedPixelShaderSetting<SamplerLayer_t> m_texture0{"texture0"};
CachedPixelShaderSetting<SamplerLayer_t> m_texture1{"texture1"};
CachedPixelShaderSetting<SamplerLayer_t> m_texture2{"texture2"};
@ -483,10 +481,6 @@ public:
m_animation_timer_delta_vertex.set(&animation_timer_delta_f, services);
m_animation_timer_delta_pixel.set(&animation_timer_delta_f, services);
v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
m_eye_position_pixel.set(epos, services);
m_eye_position_vertex.set(epos, services);
if (m_client->getMinimap()) {
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
m_minimap_yaw.set(minimap_yaw, services);