From 2516c516bc018e2ff58c7d07c5f2ee8fd5f67167 Mon Sep 17 00:00:00 2001 From: raymoo Date: Fri, 2 Sep 2016 21:37:51 -0700 Subject: [PATCH] Forceloading: Transient forceloads Adds a flag to forceload_block which lets you turn off persistence for that forceload. --- builtin/game/forceloading.lua | 39 +++++++++++++++++++++++++++-------- doc/lua_api.txt | 10 ++++++--- 2 files changed, 37 insertions(+), 12 deletions(-) diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua index 468572e6e..8a05de36c 100644 --- a/builtin/game/forceloading.lua +++ b/builtin/game/forceloading.lua @@ -5,6 +5,7 @@ core.forceload_block = nil core.forceload_free_block = nil local blocks_forceloaded +local blocks_temploaded = {} local total_forceloaded = 0 local BLOCKSIZE = core.MAP_BLOCKSIZE @@ -15,32 +16,52 @@ local function get_blockpos(pos) z = math.floor(pos.z/BLOCKSIZE)} end -function core.forceload_block(pos) +-- When we create/free a forceload, it's either transient or persistent. We want +-- to add to/remove from the table that corresponds to the type of forceload, but +-- we also need the other table because whether we forceload a block depends on +-- both tables. +-- This function returns the "primary" table we are adding to/removing from, and +-- the other table. +local function get_relevant_tables(transient) + if transient then + return blocks_temploaded, blocks_forceloaded + else + return blocks_forceloaded, blocks_temploaded + end +end + +function core.forceload_block(pos, transient) local blockpos = get_blockpos(pos) local hash = core.hash_node_position(blockpos) - if blocks_forceloaded[hash] ~= nil then - blocks_forceloaded[hash] = blocks_forceloaded[hash] + 1 + local relevant_table, other_table = get_relevant_tables(transient) + if relevant_table[hash] ~= nil then + relevant_table[hash] = relevant_table[hash] + 1 return true + elseif other_table[hash] ~= nil then + relevant_table[hash] = 1 else if total_forceloaded >= (tonumber(core.setting_get("max_forceloaded_blocks")) or 16) then return false end total_forceloaded = total_forceloaded+1 - blocks_forceloaded[hash] = 1 + relevant_table[hash] = 1 forceload_block(blockpos) return true end end -function core.forceload_free_block(pos) +function core.forceload_free_block(pos, transient) local blockpos = get_blockpos(pos) local hash = core.hash_node_position(blockpos) - if blocks_forceloaded[hash] == nil then return end - if blocks_forceloaded[hash] > 1 then - blocks_forceloaded[hash] = blocks_forceloaded[hash] - 1 + local relevant_table, other_table = get_relevant_tables(transient) + if relevant_table[hash] == nil then return end + if relevant_table[hash] > 1 then + relevant_table[hash] = relevant_table[hash] - 1 + elseif other_table[hash] ~= nil then + relevant_table[hash] = nil else total_forceloaded = total_forceloaded-1 - blocks_forceloaded[hash] = nil + relevant_table[hash] = nil forceload_free_block(blockpos) end end diff --git a/doc/lua_api.txt b/doc/lua_api.txt index e0e984c0f..c82027148 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2622,13 +2622,17 @@ These functions return the leftover itemstack. the creative mode setting, and checks for "sneak" to set the `invert_wall` parameter. -* `minetest.forceload_block(pos)` +* `minetest.forceload_block(pos[, transient])` * forceloads the position `pos`. * returns `true` if area could be forceloaded - * Please note that forceloaded areas are saved when the server restarts. + * If `transient` is `false` or absent, the forceload will be persistent + (saved between server runs). If `true`, the forceload will be transient + (not saved between server runs). -* `minetest.forceload_free_block(pos)` +* `minetest.forceload_free_block(pos[, transient])` * stops forceloading the position `pos` + * If `transient` is `false` or absent, frees a persistent forceload. + If `true`, frees a transient forceload. * `minetest.request_insecure_environment()`: returns an environment containing insecure functions if the calling mod has been listed as trusted in the