diff --git a/src/client.cpp b/src/client.cpp index c1806df99..074ac9ba6 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -219,6 +219,7 @@ Client::Client( IrrlichtDevice *device, const char *playername, std::string password, + bool is_simple_singleplayer_game, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, @@ -280,7 +281,8 @@ Client::Client( m_env.addPlayer(player); } - if (g_settings->getBool("enable_local_map_saving")) { + if (g_settings->getBool("enable_local_map_saving") + && !is_simple_singleplayer_game) { const std::string world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "server_" + g_settings->get("address") + "_" + g_settings->get("remote_port"); diff --git a/src/client.h b/src/client.h index e41410f14..e871dee93 100644 --- a/src/client.h +++ b/src/client.h @@ -305,6 +305,7 @@ public: IrrlichtDevice *device, const char *playername, std::string password, + bool is_simple_singleplayer_game, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, diff --git a/src/game.cpp b/src/game.cpp index 4518c1612..70d526a9d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2103,9 +2103,11 @@ bool Game::connectToServer(const std::string &playername, return false; } - client = new Client(device, playername.c_str(), password, *draw_control, - texture_src, shader_src, itemdef_manager, nodedef_manager, sound, - eventmgr, connect_address.isIPv6()); + client = new Client(device, + playername.c_str(), password, simple_singleplayer_mode, + *draw_control, texture_src, shader_src, + itemdef_manager, nodedef_manager, sound, eventmgr, + connect_address.isIPv6()); if (!client) return false;