diff --git a/src/biome.cpp b/src/biome.cpp index 69d2dc2f2..180a9c4a5 100644 --- a/src/biome.cpp +++ b/src/biome.cpp @@ -182,33 +182,7 @@ int Biome::getSurfaceHeight(float noise_terrain) { void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) { - MapgenV7 *mg = (MapgenV7 *)mapgen; - int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X); - int surfaceh = np->offset + np->scale * mg->map_terrain[i]; - /*///experimental - if (groupid > 0) { - float prevfreq = mg->biomedef->bgroup_freqs[groupid - 1]; - float range = mg->biomedef->bgroup_freqs[groupid] - prevfreq; - float factor = (mg->map_bgroup[i] - prevfreq) / range; - - std::vector *bg = mg->biomedef->bgroups[groupid - 1]; - Biome *b = (*bg)[0]; - int h1 = b->np->offset + b->np->scale * mg->map_terrain[i]; - surfaceh += (int)round((surfaceh - h1) * factor); - //printf("h1: %d, surfaceh: %d, factor %f\n", h1, surfaceh, factor); - }*/ - - - int y = y1; - - i = mg->vmanip->m_area.index(x, y, z); - for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = n_filler; - for (; y <= surfaceh && y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = n_top; - for (; y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = mg->n_air; } @@ -216,20 +190,7 @@ void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) { void BiomeLiquid::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) { - MapgenV7 *mg = (MapgenV7 *)mapgen; - int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X); - int surfaceh = np->offset + np->scale * mg->map_terrain[i]; - int y = y1; - i = mg->vmanip->m_area.index(x, y, z); - for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = n_filler; - for (; y <= surfaceh && y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = n_top; - for (; y <= mg->water_level && y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = mg->n_water; - for (; y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = mg->n_air; } @@ -242,8 +203,7 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) { void BiomeHell::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) { - MapgenV7 *mg = (MapgenV7 *)mapgen; - //stub + } @@ -256,8 +216,7 @@ int BiomeAether::getSurfaceHeight(float noise_terrain) { void BiomeAether::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) { - MapgenV7 *mg = (MapgenV7 *)mapgen; - //stub + } @@ -270,15 +229,5 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) { void BiomeSuperflat::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) { - MapgenV7 *mg = (MapgenV7 *)mapgen; - int surfaceh = ntopnodes; - int y = y1; - int i = mg->vmanip->m_area.index(x, y, z); - for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = n_filler; - for (; y <= surfaceh && y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = n_top; - for (; y <= y2; y++, i += mg->ystride) - mg->vmanip->m_data[i] = mg->n_air; } diff --git a/src/map.cpp b/src/map.cpp index 0099e4157..dff30940d 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -3103,16 +3103,6 @@ void ServerMap::saveMapMeta() params.setNoiseParams("mgv6_np_cave", v6params->np_cave); break; } - case 7: - { - MapgenV7Params *v7params = (MapgenV7Params *)m_emerge->params; - - params.setNoiseParams("mgv7_np_terrain", v7params->np_terrain); - params.setNoiseParams("mgv7_np_bgroup", v7params->np_bgroup); - params.setNoiseParams("mgv7_np_heat", v7params->np_heat); - params.setNoiseParams("mgv7_np_humidity", v7params->np_humidity); - break; - } default: ; //complain here } diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 233fa9b99..e68394a19 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -54,177 +54,8 @@ NoiseParams nparams_v6_def_biome = NoiseParams nparams_v6_def_cave = {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50}; -/////////////////// Mapgen V7 perlin noise default values -NoiseParams nparams_v7_def_terrain = - {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain -NoiseParams nparams_v7_def_bgroup = - {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1 -NoiseParams nparams_v7_def_heat = - {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75 -NoiseParams nparams_v7_def_humidity = - {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100 - /////////////////////////////////////////////////////////////////////////////// - - -MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params) { - this->generating = false; - this->id = mapgenid; - this->biomedef = biomedef; - this->ndef = biomedef->ndef; - - this->seed = (int)params->seed; - this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; - this->water_level = params->water_level; - - noise_terrain = new Noise(params->np_terrain, seed, csize.X, csize.Y); - noise_bgroup = new Noise(params->np_bgroup, seed, csize.X, csize.Y); - noise_heat = new Noise(params->np_heat, seed, csize.X, csize.Y); - noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y); - - - n_air = MapNode(ndef->getId("mapgen_air")); - n_water = MapNode(ndef->getId("mapgen_water_source")); - n_lava = MapNode(ndef->getId("mapgen_lava_source")); -} - - -MapgenV7::~MapgenV7() { - delete noise_terrain; - delete noise_bgroup; - delete noise_heat; - delete noise_humidity; -} - - -void MapgenV7::makeChunk(BlockMakeData *data) { - if (data->no_op) - return; - - assert(data->vmanip); - assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); - - this->generating = true; - - this->data = data; - this->vmanip = data->vmanip; - v3s16 em = vmanip->m_area.getExtent(); - this->ystride = em.X; - this->zstride = em.Y * em.X; - - node_min = (data->blockpos_min) * MAP_BLOCKSIZE; - node_max = (data->blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); - v3s16 full_node_min = (data->blockpos_min - 1) * MAP_BLOCKSIZE; - v3s16 full_node_max = (data->blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1,1,1); - - int y1 = node_min.Y; - int y2 = node_max.Y; - int x = node_min.X; - int z = node_min.Z; - - TimeTaker timer("Generating terrain"); - map_terrain = noise_terrain->perlinMap2D(x, z); - map_bgroup = noise_bgroup->perlinMap2D(x, z); - map_heat = noise_heat->perlinMap2D(x, z); - map_humidity = noise_humidity->perlinMap2D(x, z); - - noise_bgroup->transformNoiseMap(); - noise_heat->transformNoiseMap(); - noise_humidity->transformNoiseMap(); - - int i = 0; - for (z = node_min.Z; z <= node_max.Z; z++) { - for (x = node_min.X; x <= node_max.X; x++) { - Biome *biome = biomedef->getBiome(map_bgroup[i], map_heat[i], map_humidity[i]); - biome->genColumn(this, x, z, y1, y2); - i++; - } - } - timer.stop(); - - //genCave(); - //genDungeon(); - //add blobs of dirt and gravel underground - //decorateChunk(); - updateLiquid(full_node_min, full_node_max); - updateLighting(node_min, node_max); - - this->generating = false; -} - - -void MapgenV7::updateLiquid(v3s16 nmin, v3s16 nmax) { - bool isliquid, wasliquid; - u32 i; - - for (s16 z = nmin.Z; z <= nmax.Z; z++) { - for (s16 x = nmin.X; x <= nmax.X; x++) { - v2s16 p2d(x, z); - wasliquid = true; - v3s16 em = vmanip->m_area.getExtent(); - i = vmanip->m_area.index(v3s16(p2d.X, nmax.Y, p2d.Y)); - - for (s16 y = nmax.Y; y >= nmin.Y; y--) { - isliquid = ndef->get(vmanip->m_data[i]).isLiquid(); - //there was a change between liquid and nonliquid, add to queue - if (isliquid != wasliquid) - data->transforming_liquid.push_back(v3s16(p2d.X, y, p2d.Y)); - - wasliquid = isliquid; - vmanip->m_area.add_y(em, i, -1); - } - } - } -} - - -void MapgenV7::updateLighting(v3s16 nmin, v3s16 nmax) { - enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT}; - - VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE, - nmax + v3s16(1,0,1) * MAP_BLOCKSIZE); - bool block_is_underground = (water_level > nmax.Y); - bool sunlight = !block_is_underground; - - ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); - for (int i = 0; i < 2; i++) { - enum LightBank bank = banks[i]; - core::map light_sources; - core::map unlight_from; - - voxalgo::clearLightAndCollectSources(*vmanip, a, bank, ndef, - light_sources, unlight_from); - voxalgo::propagateSunlight(*vmanip, a, sunlight, light_sources, ndef); - //printf("light_sources: %d\t\tunlight_from: %d\n", light_sources.size(), unlight_from.size()); - vmanip->unspreadLight(bank, unlight_from, light_sources, ndef); - vmanip->spreadLight(bank, light_sources, ndef); - } -} - - -Biome *MapgenV7::getBiomeAtPoint(v3s16 p) { - float bgroup = NoisePerlin2D(noise_bgroup->np, p.X, p.Y, seed); - float heat = NoisePerlin2D(noise_heat->np, p.X, p.Y, seed); - float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Y, seed); - return biomedef->getBiome(bgroup, heat, humidity); -} - - -//FIXME: This assumes y == 0, that is, always in a non-hell/non-sky biome -int MapgenV7::getGroundLevelAtPoint(v2s16 p) { - float terrain = NoisePerlin2D(noise_terrain->np, p.X, p.Y, seed); - Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0)); - return biome->getSurfaceHeight(terrain); -} - - /////////////////////////////// Emerge Manager //////////////////////////////// @@ -251,9 +82,6 @@ Mapgen *EmergeManager::getMapgen() { case 6: mapgen = new MapgenV6(0, (MapgenV6Params *)params); break; - case 7: - mapgen = new MapgenV7(biomedef, 0, (MapgenV7Params *)params); - break; default: errorstream << "EmergeManager: Unsupported mapgen version " << params->mg_version << ", falling back to V6" << std::endl; @@ -303,8 +131,6 @@ MapgenParams *MapgenParams::createMapgenParams(int mgver) { switch (mgver) { case 6: return new MapgenV6Params(); - case 7: - return new MapgenV7Params(); default: //instead of complaining, default to 6 return new MapgenV6Params(); } @@ -347,23 +173,6 @@ MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) { break; } - case 7: - { - MapgenV7Params *v7params = (MapgenV7Params *)mgparams; - - v7params->np_terrain = settings->getNoiseParams("mgv7_np_terrain"); - v7params->np_bgroup = settings->getNoiseParams("mgv7_np_bgroup"); - v7params->np_heat = settings->getNoiseParams("mgv7_np_heat"); - v7params->np_humidity = settings->getNoiseParams("mgv7_np_humidity"); - - if (!v7params->np_terrain || !v7params->np_bgroup || - !v7params->np_heat || !v7params->np_humidity) { - delete mgparams; - return NULL; - } - - break; - } default: delete mgparams; return NULL; diff --git a/src/mapgen.h b/src/mapgen.h index 68f6f61e2..34957d181 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -130,20 +130,6 @@ struct MapgenV6Params : public MapgenParams { } }; -struct MapgenV7Params : public MapgenParams { - NoiseParams *np_terrain; - NoiseParams *np_bgroup; - NoiseParams *np_heat; - NoiseParams *np_humidity; - - MapgenV7Params() { - np_terrain = &nparams_v7_def_terrain; - np_bgroup = &nparams_v7_def_bgroup; - np_heat = &nparams_v7_def_heat; - np_humidity = &nparams_v7_def_humidity; - } -}; - class Mapgen { public: @@ -217,56 +203,6 @@ public: }; -class MapgenV7 : public Mapgen { -public: - BlockMakeData *data; - ManualMapVoxelManipulator *vmanip; - INodeDefManager *ndef; - BiomeDefManager *biomedef; - - int ystride; - int zstride; - - v3s16 csize; - - Noise *noise_terrain; - Noise *noise_bgroup; - Noise *noise_heat; - Noise *noise_humidity; - - v3s16 node_min; - v3s16 node_max; - - float *map_terrain; - float *map_bgroup; - float *map_heat; - float *map_humidity; - - bool generating; - int id; - u32 flags; - - //should these be broken off into a "commonly used nodes" class? - MapNode n_air; - MapNode n_water; - MapNode n_lava; - - MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params); - ~MapgenV7(); - - void makeChunk(BlockMakeData *data); - int getGroundLevelAtPoint(v2s16 p); - - Biome *getBiomeAtPoint(v3s16 p); - void updateLiquid(v3s16 node_min, v3s16 node_max); - void updateLighting(v3s16 node_min, v3s16 node_max); - - //Legacy functions for Farmesh (pending removal) -// static bool get_have_beach(u64 seed, v2s16 p2d); -// static double tree_amount_2d(u64 seed, v2s16 p); -// static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); -}; - class EmergeManager { public: //settings