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cx384 2024-04-20 05:18:48 +02:00 committed by GitHub
commit 295040807d
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2 changed files with 75 additions and 6 deletions

View File

@ -206,9 +206,78 @@ minetest.register_chatcommand("zoomfov", {
end,
})
local hud_inventory_defs = {
{
type = "inventory",
position = {x=0.2, y=0.5},
direction = 0,
text = "main",
number = 4,
item = 2,
},
{
type = "inventory",
position = {x=0.2, y=0.5},
direction = 2,
text = "main",
number = 4,
item = 2,
},
{
type = "inventory",
position = {x=0.7, y=0.5},
direction = 1,
text = "main",
number = 4,
item = 2,
},
{
type = "inventory",
position = {x=0.7, y=0.5},
direction = 3,
text = "main",
number = 4,
item = 2,
},
}
local player_hud_inventories= {}
minetest.register_chatcommand("hudinventories", {
description = "Shows some test Lua HUD elements of type inventory. (add: Adds elements (default). remove: Removes elements)",
params = "[ add | remove ]",
func = function(name, params)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
local id_table = player_hud_inventories[name]
if not id_table then
id_table = {}
player_hud_inventories[name] = id_table
end
if params == "remove" then
for _, id in ipairs(id_table) do
player:hud_remove(id)
end
return true, "HUD Inventories removed."
end
-- params == "add" or default
for _, def in ipairs(hud_inventory_defs) do
table.insert(id_table, player:hud_add(def))
end
return true, #hud_inventory_defs .." HUD Inventories added."
end
})
minetest.register_on_leaveplayer(function(player)
player_font_huds[player:get_player_name()] = nil
player_waypoints[player:get_player_name()] = nil
local playername = player:get_player_name()
player_font_huds[playername] = nil
player_waypoints[playername] = nil
player_hud_inventories[playername] = nil
end)
minetest.register_chatcommand("hudprint", {

View File

@ -279,20 +279,20 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
// Draw items
core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
const s32 list_size = mainlist ? mainlist->getSize() : 0;
for (s32 i = inv_offset; i < itemcount && i < list_size; i++) {
const s32 list_max = std::min(itemcount, (s32) (mainlist ? mainlist->getSize() : 0 ));
for (s32 i = inv_offset; i < list_max; i++) {
s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
v2s32 steppos;
switch (direction) {
case HUD_DIR_RIGHT_LEFT:
steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
steppos = v2s32(m_padding + (list_max - 1 - i - inv_offset) * fullimglen, m_padding);
break;
case HUD_DIR_TOP_BOTTOM:
steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
break;
case HUD_DIR_BOTTOM_TOP:
steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
steppos = v2s32(m_padding, m_padding + (list_max - 1 - i - inv_offset) * fullimglen);
break;
default:
steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);