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Fix black loading screen background if menu_clouds = false
(#13322)
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@ -4271,10 +4271,10 @@ void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
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last_time = time;
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}
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void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
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void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_sky)
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{
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m_rendering_engine->draw_load_screen(wstrgettext(msg), guienv, texture_src,
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dtime, percent, draw_clouds);
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dtime, percent, draw_sky);
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}
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void Game::settingChangedCallback(const std::string &setting_name, void *data)
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