From 2c450ed93f0217d4950bcd4d2be3d5d1b92d7a2d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?D=C3=A1niel=20Juh=C3=A1sz?= Date: Thu, 24 Aug 2017 06:31:33 +0000 Subject: [PATCH] Fix Android node selection distance (#6187) --- src/game.cpp | 3 +++ src/touchscreengui.h | 14 ++++++++++++++ 2 files changed, 17 insertions(+) diff --git a/src/game.cpp b/src/game.cpp index 68acc81b7..facc68aea 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3550,6 +3550,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) { shootline = g_touchscreengui->getShootline(); + // Scale shootline to the acual distance the player can reach + shootline.end = shootline.start + + shootline.getVector().normalize() * BS * d; shootline.start += intToFloat(camera_offset, BS); shootline.end += intToFloat(camera_offset, BS); } diff --git a/src/touchscreengui.h b/src/touchscreengui.h index f4f1766c9..1f680ccb2 100644 --- a/src/touchscreengui.h +++ b/src/touchscreengui.h @@ -156,6 +156,14 @@ public: double getPitch() { return m_camera_pitch; } + /*! + * Returns a line which describes what the player is pointing at. + * The starting point and looking direction are significant, + * the line should be scaled to match its length to the actual distance + * the player can reach. + * The line starts at the camera and ends on the camera's far plane. + * The coordinates do not contain the camera offset. + */ line3d getShootline() { return m_shootline; } void step(float dtime); @@ -180,6 +188,12 @@ private: double m_camera_yaw_change; double m_camera_pitch; + /*! + * A line starting at the camera and pointing towards the + * selected object. + * The line ends on the camera's far plane. + * The coordinates do not contain the camera offset. + */ line3d m_shootline; rect m_control_pad_rect;