diff --git a/src/sky.cpp b/src/sky.cpp index 3477f0180..76dcac8b7 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -91,7 +91,7 @@ void Sky::render() scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance)); driver->setTransform(video::ETS_WORLD, translate * scale); - + if(m_sunlight_seen) { float sunsize = 0.07; @@ -108,7 +108,7 @@ void Sky::render() video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1); video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1); - float nightlength = 0.41; + float nightlength = 0.415; float wn = nightlength / 2; float wicked_time_of_day = 0; if(m_time_of_day > wn && m_time_of_day < 1.0 - wn) @@ -129,8 +129,63 @@ void Sky::render() const f32 o = 0.0f; static const u16 indices[4] = {0,1,2,3}; video::S3DVertex vertices[4]; + + driver->setMaterial(m_materials[1]); + + //video::SColor cloudyfogcolor(255,255,255,255); + video::SColor cloudyfogcolor = m_bgcolor; + //video::SColor cloudyfogcolor = m_bgcolor.getInterpolated(m_skycolor, 0.5); + + // Draw far cloudy fog thing + for(u32 j=0; j<4; j++) + { + video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45); + vertices[0] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( 1, 0.12,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-1, 0.12,-1, 0,0,1, c, t, o); + for(u32 i=0; i<4; i++){ + if(j==0) + // Don't switch + {} + else if(j==1) + // Switch from -Z (south) to +X (east) + vertices[i].Pos.rotateXZBy(90); + else if(j==2) + // Switch from -Z (south) to -X (west) + vertices[i].Pos.rotateXZBy(-90); + else + // Switch from -Z (south) to -Z (north) + vertices[i].Pos.rotateXZBy(-180); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + } + for(u32 j=0; j<4; j++) + { + video::SColor c = cloudyfogcolor; + vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, o); + for(u32 i=0; i<4; i++){ + if(j==0) + // Don't switch + {} + else if(j==1) + // Switch from -Z (south) to +X (east) + vertices[i].Pos.rotateXZBy(90); + else if(j==2) + // Switch from -Z (south) to -X (west) + vertices[i].Pos.rotateXZBy(-90); + else + // Switch from -Z (south) to -Z (north) + vertices[i].Pos.rotateXZBy(-180); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + } driver->setMaterial(m_materials[2]); + { float mid1 = 0.25; float mid = (wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1)); @@ -314,10 +369,12 @@ void Sky::render() for(u32 j=0; j<2; j++) { - vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, m_skycolor, t, t); - vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, m_skycolor, o, t); - vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, m_skycolor, o, o); - vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, m_skycolor, t, o); + //video::SColor c = m_skycolor; + video::SColor c = cloudyfogcolor; + vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, c, t, o); for(u32 i=0; i<4; i++){ //if(wicked_time_of_day < 0.5) if(j==0) @@ -353,14 +410,17 @@ void Sky::update(float time_of_day, float time_brightness, m_time_brightness = time_brightness; m_sunlight_seen = sunlight_seen; - bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.50); + bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35); - video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0); + //video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0); + video::SColorf bgcolor_bright_normal_f(155./255,193./255,240./255, 1.0); video::SColorf bgcolor_bright_indoor_f(100./255,100./255,100./255, 1.0); //video::SColorf bgcolor_bright_dawn_f(0.666,200./255*0.7,230./255*0.5,1.0); //video::SColorf bgcolor_bright_dawn_f(0.666,0.549,0.220,1.0); //video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.0, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0); + //video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0); + video::SColorf bgcolor_bright_dawn_f + (155./255*1.2,193./255,240./255, 1.0); video::SColorf skycolor_bright_normal_f = video::SColor(255, 140, 186, 250);