Move implementations of some LuaVoxelManip functions to l_mapgen

This commit is contained in:
sfan5 2023-07-29 17:02:53 +02:00
parent e48f15c135
commit 2c987b66c1
4 changed files with 74 additions and 45 deletions

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@ -452,7 +452,7 @@ protected:
void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override; void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
private: private:
friend class LuaVoxelManip; friend class ModApiMapgen; // for m_transforming_liquid
// Emerge manager // Emerge manager
EmergeManager *m_emerge; EmergeManager *m_emerge;

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@ -1806,6 +1806,51 @@ int ModApiMapgen::l_read_schematic(lua_State *L)
return 1; return 1;
} }
int ModApiMapgen::update_liquids(lua_State *L, MMVManip *vm)
{
GET_ENV_PTR;
ServerMap *map = &(env->getServerMap());
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.updateLiquid(&map->m_transforming_liquid,
vm->m_area.MinEdge, vm->m_area.MaxEdge);
return 0;
}
int ModApiMapgen::calc_lighting(lua_State *L, MMVManip *vm,
v3s16 pmin, v3s16 pmax, bool propagate_shadow)
{
const NodeDefManager *ndef = getGameDef(L)->ndef();
EmergeManager *emerge = getServer(L)->getEmergeManager();
assert(vm->m_area.contains(VoxelArea(pmin, pmax)));
Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.water_level = emerge->mgparams->water_level;
mg.calcLighting(pmin, pmax, vm->m_area.MinEdge, vm->m_area.MaxEdge,
propagate_shadow);
return 0;
}
int ModApiMapgen::set_lighting(lua_State *L, MMVManip *vm,
v3s16 pmin, v3s16 pmax, u8 light)
{
assert(vm->m_area.contains(VoxelArea(pmin, pmax)));
Mapgen mg;
mg.vm = vm;
mg.setLighting(light, pmin, pmax);
return 0;
}
void ModApiMapgen::Initialize(lua_State *L, int top) void ModApiMapgen::Initialize(lua_State *L, int top)
{ {

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@ -20,11 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once #pragma once
#include "lua_api/l_base.h" #include "lua_api/l_base.h"
#include "irr_v3d.h"
typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include
class MMVManip;
class ModApiMapgen : public ModApiBase class ModApiMapgen : public ModApiBase
{ {
friend class LuaVoxelManip;
private: private:
// get_biome_id(biomename) // get_biome_id(biomename)
// returns the biome id as used in biomemap and returned by 'get_biome_data()' // returns the biome id as used in biomemap and returned by 'get_biome_data()'
@ -139,6 +143,21 @@ private:
// read_schematic(schematic, options={...}) // read_schematic(schematic, options={...})
static int l_read_schematic(lua_State *L); static int l_read_schematic(lua_State *L);
// Foreign implementations
/*
* In this case the API functions belong to LuaVoxelManip (so l_vmanip.cpp),
* but the implementations are so deeply connected to mapgen-related code
* that they are better off being here.
*/
static int update_liquids(lua_State *L, MMVManip *vm);
static int calc_lighting(lua_State *L, MMVManip *vm,
v3s16 pmin, v3s16 pmax, bool propagate_shadow);
static int set_lighting(lua_State *L, MMVManip *vm,
v3s16 pmin, v3s16 pmax, u8 light);
public: public:
static void Initialize(lua_State *L, int top); static void Initialize(lua_State *L, int top);

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@ -19,16 +19,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map> #include <map>
#include "lua_api/l_vmanip.h" #include "lua_api/l_vmanip.h"
#include "lua_api/l_mapgen.h"
#include "lua_api/l_internal.h" #include "lua_api/l_internal.h"
#include "common/c_content.h" #include "common/c_content.h"
#include "common/c_converter.h" #include "common/c_converter.h"
#include "common/c_packer.h" #include "common/c_packer.h"
#include "emerge.h"
#include "environment.h" #include "environment.h"
#include "map.h" #include "map.h"
#include "mapblock.h" #include "mapblock.h"
#include "server.h" #include "server.h"
#include "mapgen/mapgen.h"
#include "voxelalgorithms.h" #include "voxelalgorithms.h"
// garbage collector // garbage collector
@ -162,64 +161,36 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
int LuaVoxelManip::l_update_liquids(lua_State *L) int LuaVoxelManip::l_update_liquids(lua_State *L)
{ {
GET_ENV_PTR;
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1); LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
ServerMap *map = &(env->getServerMap()); return ModApiMapgen::update_liquids(L, o->vm);
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
MMVManip *vm = o->vm;
Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.updateLiquid(&map->m_transforming_liquid,
vm->m_area.MinEdge, vm->m_area.MaxEdge);
return 0;
} }
int LuaVoxelManip::l_calc_lighting(lua_State *L) int LuaVoxelManip::l_calc_lighting(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1); LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
if (!o->is_mapgen_vm) { if (!o->is_mapgen_vm) {
warningstream << "VoxelManip:calc_lighting called for a non-mapgen " log_deprecated(L, "calc_lighting called for a non-mapgen "
"VoxelManip object" << std::endl; "VoxelManip object");
return 0; return 0;
} }
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
EmergeManager *emerge = getServer(L)->getEmergeManager();
MMVManip *vm = o->vm; MMVManip *vm = o->vm;
v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE; v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 fpmin = vm->m_area.MinEdge; v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : vm->m_area.MinEdge + yblock;
v3s16 fpmax = vm->m_area.MaxEdge; v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : vm->m_area.MaxEdge - yblock;
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
bool propagate_shadow = !lua_isboolean(L, 4) || readParam<bool>(L, 4); bool propagate_shadow = !lua_isboolean(L, 4) || readParam<bool>(L, 4);
sortBoxVerticies(pmin, pmax); sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax))) if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
throw LuaError("Specified voxel area out of VoxelManipulator bounds"); throw LuaError("Specified voxel area out of VoxelManipulator bounds");
Mapgen mg; return ModApiMapgen::calc_lighting(L, vm, pmin, pmax, propagate_shadow);
mg.vm = vm;
mg.ndef = ndef;
mg.water_level = emerge->mgparams->water_level;
mg.calcLighting(pmin, pmax, fpmin, fpmax, propagate_shadow);
return 0;
} }
int LuaVoxelManip::l_set_lighting(lua_State *L) int LuaVoxelManip::l_set_lighting(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1); LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
if (!o->is_mapgen_vm) { if (!o->is_mapgen_vm) {
warningstream << "VoxelManip:set_lighting called for a non-mapgen " warningstream << "VoxelManip:set_lighting called for a non-mapgen "
@ -227,8 +198,7 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
return 0; return 0;
} }
if (!lua_istable(L, 2)) luaL_checktype(L, 2, LUA_TTABLE);
throw LuaError("VoxelManip:set_lighting called with missing parameter");
u8 light; u8 light;
light = (getintfield_default(L, 2, "day", 0) & 0x0F); light = (getintfield_default(L, 2, "day", 0) & 0x0F);
@ -244,12 +214,7 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
if (!vm->m_area.contains(VoxelArea(pmin, pmax))) if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
throw LuaError("Specified voxel area out of VoxelManipulator bounds"); throw LuaError("Specified voxel area out of VoxelManipulator bounds");
Mapgen mg; return ModApiMapgen::set_lighting(L, vm, pmin, pmax, light);
mg.vm = vm;
mg.setLighting(light, pmin, pmax);
return 0;
} }
int LuaVoxelManip::l_get_light_data(lua_State *L) int LuaVoxelManip::l_get_light_data(lua_State *L)