From 2cdf0ff4abaa045545440c8694b47371766a7b64 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Wed, 17 Apr 2013 20:13:47 +0200 Subject: [PATCH] Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage --- src/environment.cpp | 6 +++++- src/game.cpp | 17 +++++++++++++++++ 2 files changed, 22 insertions(+), 1 deletion(-) diff --git a/src/environment.cpp b/src/environment.cpp index ab6a6d3d3..af05371ca 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SERVER #include "clientmap.h" #include "localplayer.h" +#include "event.h" #endif #include "daynightratio.h" #include "map.h" @@ -2190,8 +2191,11 @@ void ClientEnvironment::step(float dtime) { f32 damage_f = (speed - tolerance)/BS * post_factor; u16 damage = (u16)(damage_f+0.5); - if(damage != 0) + if(damage != 0){ damageLocalPlayer(damage, true); + MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage"); + m_gamedef->event()->put(e); + } } } diff --git a/src/game.cpp b/src/game.cpp index 2d43d05b8..baf161e88 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -729,6 +729,18 @@ public: sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false); } + static void playerDamage(MtEvent *e, void *data) + { + SoundMaker *sm = (SoundMaker*)data; + sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false); + } + + static void playerFallingDamage(MtEvent *e, void *data) + { + SoundMaker *sm = (SoundMaker*)data; + sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false); + } + void registerReceiver(MtEventManager *mgr) { mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this); @@ -737,6 +749,8 @@ public: mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this); mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this); mgr->reg("NodeDug", SoundMaker::nodeDug, this); + mgr->reg("PlayerDamage", SoundMaker::playerDamage, this); + mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this); } void step(float dtime) @@ -2202,6 +2216,9 @@ void the_game( player->hurt_tilt_timer = 1.5; player->hurt_tilt_strength = event.player_damage.amount/2; player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0); + + MtEvent *e = new SimpleTriggerEvent("PlayerDamage"); + gamedef->event()->put(e); } else if(event.type == CE_PLAYER_FORCE_MOVE) {