Mapgen: Remove unnecessary 'this->' from constructors (#6069)

This commit is contained in:
Paramat 2017-06-30 14:32:35 +01:00 committed by Loïc Blot
parent 367d218f2b
commit 2e53801fc0
6 changed files with 63 additions and 63 deletions

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@ -51,15 +51,15 @@ FlagDesc flagdesc_mapgen_flat[] = {
MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge) MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge) : MapgenBasic(mapgenid, params, emerge)
{ {
this->spflags = params->spflags; spflags = params->spflags;
this->ground_level = params->ground_level; ground_level = params->ground_level;
this->large_cave_depth = params->large_cave_depth; large_cave_depth = params->large_cave_depth;
this->lava_depth = params->lava_depth; lava_depth = params->lava_depth;
this->cave_width = params->cave_width; cave_width = params->cave_width;
this->lake_threshold = params->lake_threshold; lake_threshold = params->lake_threshold;
this->lake_steepness = params->lake_steepness; lake_steepness = params->lake_steepness;
this->hill_threshold = params->hill_threshold; hill_threshold = params->hill_threshold;
this->hill_steepness = params->hill_steepness; hill_steepness = params->hill_steepness;
// 2D noise // 2D noise
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z); noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);

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@ -49,19 +49,19 @@ FlagDesc flagdesc_mapgen_fractal[] = {
MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge) MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge) : MapgenBasic(mapgenid, params, emerge)
{ {
this->spflags = params->spflags; spflags = params->spflags;
this->cave_width = params->cave_width; cave_width = params->cave_width;
this->large_cave_depth = params->large_cave_depth; large_cave_depth = params->large_cave_depth;
this->lava_depth = params->lava_depth; lava_depth = params->lava_depth;
this->fractal = params->fractal; fractal = params->fractal;
this->iterations = params->iterations; iterations = params->iterations;
this->scale = params->scale; scale = params->scale;
this->offset = params->offset; offset = params->offset;
this->slice_w = params->slice_w; slice_w = params->slice_w;
this->julia_x = params->julia_x; julia_x = params->julia_x;
this->julia_y = params->julia_y; julia_y = params->julia_y;
this->julia_z = params->julia_z; julia_z = params->julia_z;
this->julia_w = params->julia_w; julia_w = params->julia_w;
//// 2D terrain noise //// 2D terrain noise
noise_seabed = new Noise(&params->np_seabed, seed, csize.X, csize.Z); noise_seabed = new Noise(&params->np_seabed, seed, csize.X, csize.Z);
@ -70,8 +70,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeMa
MapgenBasic::np_cave1 = params->np_cave1; MapgenBasic::np_cave1 = params->np_cave1;
MapgenBasic::np_cave2 = params->np_cave2; MapgenBasic::np_cave2 = params->np_cave2;
this->formula = fractal / 2 + fractal % 2; formula = fractal / 2 + fractal % 2;
this->julia = fractal % 2 == 0; julia = fractal % 2 == 0;
} }

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@ -48,13 +48,13 @@ FlagDesc flagdesc_mapgen_v5[] = {
MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge) : MapgenBasic(mapgenid, params, emerge)
{ {
this->spflags = params->spflags; spflags = params->spflags;
this->cave_width = params->cave_width; cave_width = params->cave_width;
this->large_cave_depth = params->large_cave_depth; large_cave_depth = params->large_cave_depth;
this->lava_depth = params->lava_depth; lava_depth = params->lava_depth;
this->cavern_limit = params->cavern_limit; cavern_limit = params->cavern_limit;
this->cavern_taper = params->cavern_taper; cavern_taper = params->cavern_taper;
this->cavern_threshold = params->cavern_threshold; cavern_threshold = params->cavern_threshold;
// Terrain noise // Terrain noise
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z); noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);

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@ -58,14 +58,14 @@ FlagDesc flagdesc_mapgen_v6[] = {
MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge) : Mapgen(mapgenid, params, emerge)
{ {
this->m_emerge = emerge; m_emerge = emerge;
this->ystride = csize.X; //////fix this ystride = csize.X; //////fix this
this->heightmap = new s16[csize.X * csize.Z]; heightmap = new s16[csize.X * csize.Z];
this->spflags = params->spflags; spflags = params->spflags;
this->freq_desert = params->freq_desert; freq_desert = params->freq_desert;
this->freq_beach = params->freq_beach; freq_beach = params->freq_beach;
np_cave = &params->np_cave; np_cave = &params->np_cave;
np_humidity = &params->np_humidity; np_humidity = &params->np_humidity;

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@ -54,21 +54,21 @@ FlagDesc flagdesc_mapgen_v7[] = {
MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge) : MapgenBasic(mapgenid, params, emerge)
{ {
this->spflags = params->spflags; spflags = params->spflags;
this->cave_width = params->cave_width; cave_width = params->cave_width;
this->large_cave_depth = params->large_cave_depth; large_cave_depth = params->large_cave_depth;
this->lava_depth = params->lava_depth; lava_depth = params->lava_depth;
this->float_mount_density = params->float_mount_density; float_mount_density = params->float_mount_density;
this->floatland_level = params->floatland_level; floatland_level = params->floatland_level;
this->shadow_limit = params->shadow_limit; shadow_limit = params->shadow_limit;
this->cavern_limit = params->cavern_limit; cavern_limit = params->cavern_limit;
this->cavern_taper = params->cavern_taper; cavern_taper = params->cavern_taper;
this->cavern_threshold = params->cavern_threshold; cavern_threshold = params->cavern_threshold;
// This is to avoid a divide-by-zero. // This is to avoid a divide-by-zero.
// Parameter will be saved to map_meta.txt in limited form. // Parameter will be saved to map_meta.txt in limited form.
params->float_mount_height = MYMAX(params->float_mount_height, 1.0f); params->float_mount_height = MYMAX(params->float_mount_height, 1.0f);
this->float_mount_height = params->float_mount_height; float_mount_height = params->float_mount_height;
// 2D noise // 2D noise
noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Z); noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Z);

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@ -66,19 +66,19 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
: MapgenBasic(mapgenid, params, emerge) : MapgenBasic(mapgenid, params, emerge)
{ {
// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal // NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
this->m_bgen = (BiomeGenOriginal *)biomegen; m_bgen = (BiomeGenOriginal *)biomegen;
BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams; BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams;
this->spflags = params->spflags; spflags = params->spflags;
this->altitude_chill = params->altitude_chill; altitude_chill = params->altitude_chill;
this->large_cave_depth = params->large_cave_depth; large_cave_depth = params->large_cave_depth;
this->lava_features_lim = rangelim(params->lava_features, 0, 10); lava_features_lim = rangelim(params->lava_features, 0, 10);
this->massive_cave_depth = params->massive_cave_depth; massive_cave_depth = params->massive_cave_depth;
this->river_depth_bed = params->river_depth + 1.f; river_depth_bed = params->river_depth + 1.f;
this->river_size_factor = params->river_size / 100.f; river_size_factor = params->river_size / 100.f;
this->water_features_lim = rangelim(params->water_features, 0, 10); water_features_lim = rangelim(params->water_features, 0, 10);
this->cave_width = params->cave_width; cave_width = params->cave_width;
//// 2D Terrain noise //// 2D Terrain noise
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z); noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
@ -96,13 +96,13 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
noise_cave2 = new Noise(&params->np_cave2, seed, csize.X, csize.Y + 1, csize.Z); noise_cave2 = new Noise(&params->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
noise_massive_caves = new Noise(&params->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z); noise_massive_caves = new Noise(&params->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z);
this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS); humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL); use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
this->humidity_adjust = bp->np_humidity.offset - 50.f; humidity_adjust = bp->np_humidity.offset - 50.f;
// a small chance of overflows if the settings are very high // a small chance of overflows if the settings are very high
this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50; cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50;
this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50; lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
tcave_cache = new float[csize.Y + 2]; tcave_cache = new float[csize.Y + 2];
} }