Tune desert beaches

This commit is contained in:
Perttu Ahola 2012-04-07 17:59:24 +03:00
parent 531fe10f51
commit 2e60593c5b
1 changed files with 9 additions and 6 deletions

View File

@ -1790,11 +1790,6 @@ void make_block(BlockMakeData *data)
// Node position in 2d
v2s16 p2d = v2s16(x,z);
MapNode addnode(c_dirt);
BiomeType bt = get_biome(data->seed, p2d);
if(bt == BT_DESERT)
addnode = MapNode(c_desert_sand);
// Randomize mud amount
s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0 + 0.5;
@ -1804,7 +1799,15 @@ void make_block(BlockMakeData *data)
if(surface_y == vmanip.m_area.MinEdge.Y - 1)
continue;
if(mud_add_amount <= 0){
MapNode addnode(c_dirt);
BiomeType bt = get_biome(data->seed, p2d);
if(bt == BT_DESERT)
addnode = MapNode(c_desert_sand);
if(bt == BT_DESERT && surface_y + mud_add_amount <= WATER_LEVEL+1){
addnode = MapNode(c_sand);
} else if(mud_add_amount <= 0){
mud_add_amount = 1 - mud_add_amount;
addnode = MapNode(c_gravel);
} else if(bt == BT_NORMAL && get_have_beach(data->seed, p2d) &&