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mirror of https://github.com/minetest/minetest.git synced 2025-06-30 15:10:23 +02:00

Fix modstore/favourites hang by adding asynchronous lua job support

This commit is contained in:
sapier
2013-11-26 18:15:31 +01:00
parent b08d7558de
commit 2e66aca357
27 changed files with 2271 additions and 559 deletions

View File

@ -33,9 +33,9 @@ engine.close()
Filesystem:
engine.get_scriptdir()
^ returns directory of script
engine.get_modpath()
engine.get_modpath() (possible in async calls)
^ returns path to global modpath
engine.get_modstore_details(modid)
engine.get_modstore_details(modid) (possible in async calls)
^ modid numeric id of mod in modstore
^ returns {
id = <numeric id of mod in modstore>,
@ -47,7 +47,7 @@ engine.get_modstore_details(modid)
license = <short description of license>,
rating = <float value of current rating>
}
engine.get_modstore_list()
engine.get_modstore_list() (possible in async calls)
^ returns {
[1] = {
id = <numeric id of mod in modstore>,
@ -55,19 +55,21 @@ engine.get_modstore_list()
basename = <basename for mod>
}
}
engine.get_gamepath()
engine.get_gamepath() (possible in async calls)
^ returns path to global gamepath
engine.get_dirlist(path,onlydirs)
engine.get_texturepath() (possible in async calls)
^ returns path to default textures
engine.get_dirlist(path,onlydirs) (possible in async calls)
^ path to get subdirs from
^ onlydirs should result contain only dirs?
^ returns list of folders within path
engine.create_dir(absolute_path)
engine.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
engine.delete_dir(absolute_path)
engine.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
engine.copy_dir(source,destination,keep_soure)
engine.copy_dir(source,destination,keep_soure) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
@ -76,11 +78,11 @@ engine.extract_zip(zipfile,destination) [unzip within path required]
^ zipfile to extract
^ destination folder to extract to
^ returns true/false
engine.download_file(url,target)
engine.download_file(url,target) (possible in async calls)
^ url to download
^ target to store to
^ returns true/false
engine.get_version()
engine.get_version() (possible in async calls)
^ returns current minetest version
engine.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
@ -105,10 +107,10 @@ engine.get_game(index)
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
engine.get_games() -> table of all games in upper format
engine.get_games() -> table of all games in upper format (possible in async calls)
Favorites:
engine.get_favorites(location) -> list of favorites
engine.get_favorites(location) -> list of favorites (possible in async calls)
^ location: "local" or "online"
^ returns {
[1] = {
@ -128,21 +130,21 @@ engine.get_favorites(location) -> list of favorites
engine.delete_favorite(id, location) -> success
Logging:
engine.debug(line)
engine.debug(line) (possible in async calls)
^ Always printed to stderr and logfile (print() is redirected here)
engine.log(line)
engine.log(loglevel, line)
engine.log(line) (possible in async calls)
engine.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"
Settings:
engine.setting_set(name, value)
engine.setting_get(name) -> string or nil
engine.setting_get(name) -> string or nil (possible in async calls)
engine.setting_setbool(name, value)
engine.setting_getbool(name) -> bool or nil
engine.setting_getbool(name) -> bool or nil (possible in async calls)
engine.setting_save() -> nil, save all settings to config file
Worlds:
engine.get_worlds() -> list of worlds
engine.get_worlds() -> list of worlds (possible in async calls)
^ returns {
[1] = {
path = <full path to world>,
@ -174,7 +176,7 @@ engine.gettext(string) -> string
fgettext(string, ...) -> string
^ call engine.gettext(string), replace "$1"..."$9" with the given
^ extra arguments, call engine.formspec_escape and return the result
engine.parse_json(string[, nullvalue]) -> something
engine.parse_json(string[, nullvalue]) -> something (possible in async calls)
^ see minetest.parse_json (lua_api.txt)
dump(obj, dumped={})
^ Return object serialized as a string
@ -182,9 +184,24 @@ string:split(separator)
^ eg. string:split("a,b", ",") == {"a","b"}
string:trim()
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
minetest.is_yes(arg)
minetest.is_yes(arg) (possible in async calls)
^ returns whether arg can be interpreted as yes
Async:
engine.handle_async(async_job,parameters,finished)
^ execute a function asynchronously
^ async_job is a function receiving one parameter and returning one parameter
^ parameters parameter table passed to async_job
^ finished function to be called once async_job has finished
^ the result of async_job is passed to this function
Limitations of Async operations
-No access to global lua variables, don't even try
-Limited set of available functions
e.g. No access to functions modifying menu like engine.start,engine.close,
engine.file_open_dialog
Class reference
----------------
Settings: see lua_api.txt