CSM: Fix duplicate player names (#13910)

This commit is contained in:
SmallJoker 2023-10-22 15:31:29 +02:00 committed by GitHub
parent 3491509b21
commit 2fbf5f4250
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8 changed files with 18 additions and 19 deletions

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@ -575,7 +575,7 @@ void ChatPrompt::historyNext()
}
}
void ChatPrompt::nickCompletion(const std::list<std::string>& names, bool backwards)
void ChatPrompt::nickCompletion(const std::set<std::string> &names, bool backwards)
{
// Two cases:
// (a) m_nick_completion_start == m_nick_completion_end == 0

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@ -190,7 +190,7 @@ public:
void historyNext();
// Nick completion
void nickCompletion(const std::list<std::string>& names, bool backwards);
void nickCompletion(const std::set<std::string> &names, bool backwards);
// Update console size and reformat the visible portion of the prompt
void reformat(u32 cols);

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@ -288,7 +288,7 @@ public:
// Send the item number 'item' as player item to the server
void setPlayerItem(u16 item);
const std::list<std::string> &getConnectedPlayerNames()
const std::set<std::string> &getConnectedPlayerNames()
{
return m_env.getPlayerNames();
}

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@ -20,10 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "environment.h"
#include <ISceneManager.h>
#include "clientobject.h"
#include "util/numeric.h"
#include "activeobjectmgr.h"
#include "util/numeric.h" // IntervalLimiter
#include "activeobjectmgr.h" // client::ActiveObjectMgr
#include <set>
class ClientSimpleObject;
class ClientMap;
@ -135,9 +134,9 @@ public:
std::vector<PointedThing> &objects
);
const std::list<std::string> &getPlayerNames() { return m_player_names; }
void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
void removePlayerName(const std::string &name) { m_player_names.remove(name); }
const std::set<std::string> &getPlayerNames() { return m_player_names; }
void addPlayerName(const std::string &name) { m_player_names.insert(name); }
void removePlayerName(const std::string &name) { m_player_names.erase(name); }
void updateCameraOffset(const v3s16 &camera_offset)
{ m_camera_offset = camera_offset; }
v3s16 getCameraOffset() const { return m_camera_offset; }
@ -156,7 +155,7 @@ private:
std::vector<ClientSimpleObject*> m_simple_objects;
std::queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
std::list<std::string> m_player_names;
std::set<std::string> m_player_names;
v3s16 m_camera_offset;
u64 m_frame_time = 0;
u64 m_frame_dtime = 0;

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@ -645,7 +645,7 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
{
// Tab or Shift-Tab pressed
// Nick completion
std::list<std::string> names = m_client->getConnectedPlayerNames();
auto names = m_client->getConnectedPlayerNames();
bool backwards = event.KeyInput.Shift;
prompt.nickCompletion(names, backwards);
return true;

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@ -150,13 +150,12 @@ int ModApiClient::l_get_player_names(lua_State *L)
if (checkCSMRestrictionFlag(CSM_RF_READ_PLAYERINFO))
return 0;
const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
auto plist = getClient(L)->getConnectedPlayerNames();
lua_createtable(L, plist.size(), 0);
int newTable = lua_gettop(L);
int index = 1;
std::list<std::string>::const_iterator iter;
for (iter = plist.begin(); iter != plist.end(); ++iter) {
lua_pushstring(L, (*iter).c_str());
for (const std::string &name : plist) {
lua_pushstring(L, name.c_str());
lua_rawseti(L, newTable, index);
index++;
}

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@ -323,10 +323,10 @@ void TerminalChatConsole::step(int ch)
ChatEvent *evt = m_chat_interface->outgoing_queue.pop_frontNoEx();
switch (evt->type) {
case CET_NICK_REMOVE:
m_nicks.remove(((ChatEventNick *)evt)->nick);
m_nicks.erase(((ChatEventNick *)evt)->nick);
break;
case CET_NICK_ADD:
m_nicks.push_back(((ChatEventNick *)evt)->nick);
m_nicks.insert(((ChatEventNick *)evt)->nick);
break;
case CET_CHAT:
complete_redraw_needed = true;

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "threading/thread.h"
#include "util/container.h"
#include "log.h"
#include <set>
#include <sstream>
@ -103,7 +104,7 @@ private:
u8 m_utf8_bytes_to_wait = 0;
std::string m_pending_utf8_bytes;
std::list<std::string> m_nicks;
std::set<std::string> m_nicks;
int m_cols;
int m_rows;