[CSM] Don't load the IO library. (#6087)

* [CSM] Don't load the IO library.

* Rename the function to match the Lua API function name and add a missing `const`

* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
This commit is contained in:
red-001 2018-01-04 07:21:12 +00:00 committed by Loïc Blot
parent e7396a0c50
commit 30821ad8de
6 changed files with 54 additions and 16 deletions

View File

@ -198,6 +198,7 @@ void AsyncEngine::prepareEnvironment(lua_State* L, int top)
AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
const std::string &name) :
Thread(name),
ScriptApiBase(ScriptingType::Async),
jobDispatcher(jobDispatcher)
{
lua_State *L = getStack();

View File

@ -71,7 +71,8 @@ public:
ScriptApiBase
*/
ScriptApiBase::ScriptApiBase()
ScriptApiBase::ScriptApiBase(ScriptingType type):
m_type(type)
{
#ifdef SCRIPTAPI_LOCK_DEBUG
m_lock_recursion_count = 0;
@ -82,7 +83,10 @@ ScriptApiBase::ScriptApiBase()
lua_atpanic(m_luastack, &luaPanic);
luaL_openlibs(m_luastack);
if (m_type == ScriptingType::Client)
clientOpenLibs(m_luastack);
else
luaL_openlibs(m_luastack);
// Make the ScriptApiBase* accessible to ModApiBase
lua_pushlightuserdata(m_luastack, this);
@ -106,7 +110,10 @@ ScriptApiBase::ScriptApiBase()
lua_newtable(m_luastack);
lua_setglobal(m_luastack, "core");
lua_pushstring(m_luastack, DIR_DELIM);
if (m_type == ScriptingType::Client)
lua_pushstring(m_luastack, "/");
else
lua_pushstring(m_luastack, DIR_DELIM);
lua_setglobal(m_luastack, "DIR_DELIM");
lua_pushstring(m_luastack, porting::getPlatformName());
@ -128,6 +135,28 @@ int ScriptApiBase::luaPanic(lua_State *L)
return 0;
}
void ScriptApiBase::clientOpenLibs(lua_State *L)
{
static const std::vector<std::pair<std::string, lua_CFunction>> m_libs = {
{ "", luaopen_base },
{ LUA_LOADLIBNAME, luaopen_package },
{ LUA_TABLIBNAME, luaopen_table },
{ LUA_OSLIBNAME, luaopen_os },
{ LUA_STRLIBNAME, luaopen_string },
{ LUA_MATHLIBNAME, luaopen_math },
{ LUA_DBLIBNAME, luaopen_debug },
#if USE_LUAJIT
{ LUA_JITLIBNAME, luaopen_jit },
#endif
};
for (const std::pair<std::string, lua_CFunction> &lib : m_libs) {
lua_pushcfunction(L, lib.second);
lua_pushstring(L, lib.first.c_str());
lua_call(L, 1, 0);
}
}
void ScriptApiBase::loadMod(const std::string &script_path,
const std::string &mod_name)
{

View File

@ -23,15 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <thread>
#include <mutex>
#include <unordered_map>
#include "util/basic_macros.h"
extern "C" {
#include <lua.h>
#include <lualib.h>
}
#include "irrlichttypes.h"
#include "common/c_types.h"
#include "common/c_internal.h"
#include "debug.h"
#include "cmake_config.h"
#define SCRIPTAPI_LOCK_DEBUG
#define SCRIPTAPI_DEBUG
@ -54,9 +58,10 @@ extern "C" {
setOriginFromTableRaw(index, __FUNCTION__)
enum class ScriptingType: u8 {
Async,
Client,
Server,
MainMenu
MainMenu,
Server
};
class Server;
@ -70,7 +75,12 @@ class ServerActiveObject;
class ScriptApiBase {
public:
ScriptApiBase();
ScriptApiBase(ScriptingType type);
// fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one.
ScriptApiBase()
{
FATAL_ERROR("ScriptApiBase created without ScriptingType!");
}
virtual ~ScriptApiBase();
DISABLE_CLASS_COPY(ScriptApiBase);
@ -91,7 +101,6 @@ public:
IGameDef *getGameDef() { return m_gamedef; }
Server* getServer();
void setType(ScriptingType type) { m_type = type; }
ScriptingType getType() { return m_type; }
#ifndef SERVER
Client* getClient();
@ -101,6 +110,8 @@ public:
void setOriginDirect(const char *origin);
void setOriginFromTableRaw(int index, const char *fxn);
void clientOpenLibs(lua_State *L);
protected:
friend class LuaABM;
friend class LuaLBM;

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@ -33,10 +33,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_localplayer.h"
#include "lua_api/l_camera.h"
ClientScripting::ClientScripting(Client *client)
ClientScripting::ClientScripting(Client *client):
ScriptApiBase(ScriptingType::Client)
{
setGameDef(client);
setType(ScriptingType::Client);
SCRIPTAPI_PRECHECKHEADER
@ -59,9 +59,6 @@ ClientScripting::ClientScripting(Client *client)
lua_pushstring(L, "client");
lua_setglobal(L, "INIT");
lua_pushstring(L, "/");
lua_setglobal(L, "DIR_DELIM");
infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
}

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@ -34,10 +34,10 @@ extern "C" {
#define MAINMENU_NUM_ASYNC_THREADS 4
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine):
ScriptApiBase(ScriptingType::MainMenu)
{
setGuiEngine(guiengine);
setType(ScriptingType::MainMenu);
SCRIPTAPI_PRECHECKHEADER

View File

@ -48,10 +48,10 @@ extern "C" {
#include "lualib.h"
}
ServerScripting::ServerScripting(Server* server)
ServerScripting::ServerScripting(Server* server):
ScriptApiBase(ScriptingType::Server)
{
setGameDef(server);
setType(ScriptingType::Server);
// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
// once the environment has been created