diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 304d913d6..f14c815ed 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -6131,11 +6131,13 @@ Player properties need to be saved manually. -- Defaults to 1.625. physical = true, + -- Collide with `walkable` nodes. collide_with_objects = true, -- Collide with other objects if physical = true weight = 5, + -- Unused. collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, @@ -6170,7 +6172,8 @@ Player properties need to be saved manually. -- Multipliers for the visual size. If `z` is not specified, `x` will be used -- to scale the entity along both horizontal axes. - mesh = "model", + mesh = "model.obj", + -- File name of mesh when using "mesh" visual textures = {}, -- Number of required textures depends on visual. @@ -6200,14 +6203,20 @@ Player properties need to be saved manually. -- spritesheet. is_visible = true, + -- If false, object is invisible and can't be pointed. makes_footstep_sound = false, + -- If true, is able to make footstep sounds of nodes + -- (see node sound definition for details). automatic_rotate = 0, -- Set constant rotation in radians per second, positive or negative. -- Set to 0 to disable constant rotation. stepheight = 0, + -- If positive number, object will climb upwards when it moves + -- horizontally against a `walkable` node, if the height difference + -- is within `stepheight`. automatic_face_movement_dir = 0.0, -- Automatically set yaw to movement direction, offset in degrees. @@ -6659,7 +6668,8 @@ Used by `minetest.register_node`. -- Tells connected nodebox nodes to connect only to these sides of this -- node - mesh = "model", + mesh = "model.obj", + -- File name of mesh when using "mesh" drawtype selection_box = { type = "fixed",