diff --git a/doc/lua_api.txt b/doc/lua_api.txt index fdc736906..47624496b 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -243,6 +243,7 @@ Example: default_dirt.png^default_grass_side.png `default_grass_side.png` is overlayed over `default_dirt.png`. +The texture with the lower resolution will be automatically upscaled to the higher resolution texture. ### Texture grouping Textures can be grouped together by enclosing them in `(` and `)`. diff --git a/src/client/tile.cpp b/src/client/tile.cpp index e6668063c..72d626da7 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -1175,7 +1175,28 @@ bool TextureSource::generateImagePart(std::string part_of_name, core::rect(pos_from, dim), video::SColor(255,255,255,255), NULL);*/ - blit_with_alpha(image, baseimg, pos_from, pos_to, dim); + + core::dimension2d dim_dst = baseimg->getDimension(); + if (dim == dim_dst) { + blit_with_alpha(image, baseimg, pos_from, pos_to, dim); + } else if (dim.Width * dim.Height < dim_dst.Width * dim_dst.Height) { + // Upscale overlying image + video::IImage* scaled_image = m_device->getVideoDriver()-> + createImage(video::ECF_A8R8G8B8, dim_dst); + image->copyToScaling(scaled_image); + + blit_with_alpha(scaled_image, baseimg, pos_from, pos_to, dim_dst); + scaled_image->drop(); + } else { + // Upscale base image + video::IImage* scaled_base = m_device->getVideoDriver()-> + createImage(video::ECF_A8R8G8B8, dim); + baseimg->copyToScaling(scaled_base); + baseimg->drop(); + baseimg = scaled_base; + + blit_with_alpha(image, baseimg, pos_from, pos_to, dim); + } } //cleanup image->drop();