Fix admonition formatting

This commit is contained in:
Bituvo 2024-04-27 09:43:30 -04:00
parent a95588056f
commit 31e109d4e0
2 changed files with 23 additions and 23 deletions

View File

@ -115,8 +115,8 @@ registered callbacks.
> [!NOTE]
> Client mods currently can't provide textures, sounds, or models by
themselves. Any media referenced in function calls must already be loaded
(provided by mods that exist on the server).
> themselves. Any media referenced in function calls must already be loaded
> (provided by mods that exist on the server).
@ -340,8 +340,8 @@ Call these functions only at load time!
* Called before client shutdown
> [!WARNING]
> If the client terminates abnormally (i.e. crashes), the registered
callbacks **will likely not be run**. Data should be saved at
semi-frequent intervals as well as on server shutdown.
> callbacks **will likely not be run**. Data should be saved at
> semi-frequent intervals as well as on server shutdown.
* `minetest.register_on_receiving_chat_message(function(message))`
* Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat

View File

@ -774,10 +774,10 @@ expensive to compose with `[combine:`.
> [!WARNING]
> Avoid sending large images this way. This is not a replacement
for asset files. Do not use it to do anything that you could instead achieve
by just using a file. In particular consider `minetest.dynamic_add_media` and
test whether using other texture modifiers could result in a shorter string
than embedding a whole image, this may vary by use case.
> for asset files. Do not use it to do anything that you could instead achieve
> by just using a file. In particular consider `minetest.dynamic_add_media` and
> test whether using other texture modifiers could result in a shorter string
> than embedding a whole image, this may vary by use case.
## Hardware Coloring
@ -2581,13 +2581,13 @@ background elements are drawn before all other elements.
> [!WARNING]
> Do _not_ use an element name starting with `key_`; those names are
reserved to pass key press events to formspec!
> reserved to pass key press events to formspec!
> [!WARNING]
> Minetest allows you to add elements to every single formspec instance
using `player:set_formspec_prepend`, which may be the reason backgrounds are
appearing when you don't expect them to, or why things are styled differently
to normal. See [`no_prepend[]`] and [Styling Formspecs].
> using `player:set_formspec_prepend`, which may be the reason backgrounds are
> appearing when you don't expect them to, or why things are styled differently
> to normal. See [`no_prepend[]`] and [Styling Formspecs].
## Examples
@ -2753,8 +2753,8 @@ background elements are drawn before all other elements.
`starting item index`.
> [!NOTE]
> With the new coordinate system, the spacing between inventory slots is 1/4 the
size of an inventory slot by default. Also see [Styling Formspecs] for changing the
size of slots and spacing.
> size of an inventory slot by default. Also see [Styling Formspecs] for changing the
> size of slots and spacing.
### `listring[<inventory location>;<list name>]`
@ -2949,13 +2949,13 @@ background elements are drawn before all other elements.
at the specified position.
> [!NOTE]
> If the new coordinate system is enabled, labels are positioned
from the center of the text, not the top.
> from the center of the text, not the top.
* The text is displayed directly without automatic line breaking,
so label should not be used for big text chunks. Newlines can be
used to make labels multiline.
> [!NOTE]
> With the new coordinate system, newlines are spaced with half a
coordinate. With the old system, newlines are spaced 2/5 of an inventory slot.
> coordinate. With the old system, newlines are spaced 2/5 of an inventory slot.
### `hypertext[<X>,<Y>;<W>,<H>;<name>;<text>]`
@ -2972,7 +2972,7 @@ background elements are drawn before all other elements.
* `label` is the text on the label
> [!NOTE]
> If the new coordinate system is enabled, vertlabels are positioned
from the center of the text, not the left.
> from the center of the text, not the left.
### `button[<X>,<Y>;<W>,<H>;<name>;<label>]`
@ -3137,7 +3137,7 @@ background elements are drawn before all other elements.
* `selected` (optional): `true`/`false`
> [!NOTE]
> If the new coordinate system is enabled, checkboxes are positioned from
the center of the checkbox, not the top.
> the center of the checkbox, not the top.
### `scrollbar[<X>,<Y>;<W>,<H>;<orientation>;<name>;<value>]`
@ -4428,7 +4428,7 @@ noise_threshold = 1.6
> [!WARNING]
> Use this ore type *very* sparingly since it is ~200x more computationally
expensive than any other ore.
> expensive than any other ore.
### `stratum`
@ -7510,9 +7510,9 @@ and [`PlayerMetaRef`].
> [!NOTE]
> If a metadata value is in the format `${k}`, an attempt to get the value
will return the value associated with key `k`. There is a low recursion limit. This
behavior is **deprecated** and will be removed in a future version. Usage of the
`${k}` syntax in formspecs is not deprecated.
> will return the value associated with key `k`. There is a low recursion limit. This
> behavior is **deprecated** and will be removed in a future version. Usage of the
> `${k}` syntax in formspecs is not deprecated.
### Methods
@ -7674,7 +7674,7 @@ To change position or rotation call `set_attach` again with the new values.
> [!NOTE]
> Just like model dimensions, the relative position in `set_attach` must
be multiplied by 10 compared to world positions.
> be multiplied by 10 compared to world positions.
It is also possible to attach to a bone of the parent object. In that case the
child will follow movement and rotation of that bone.