Move touchscreen input handling to base GUIModalMenu class

This commit is contained in:
stujones11 2018-06-24 20:50:57 +01:00 committed by sfan5
parent 0d54399be2
commit 323c860045
14 changed files with 425 additions and 272 deletions

View File

@ -165,6 +165,7 @@ LOCAL_SRC_FILES := \
jni/src/guiscalingfilter.cpp \
jni/src/gui/guiVolumeChange.cpp \
jni/src/gui/intlGUIEditBox.cpp \
jni/src/gui/modalMenu.cpp \
jni/src/gui/profilergraph.cpp \
jni/src/gui/touchscreengui.cpp \
jni/src/httpfetch.cpp \

View File

@ -1288,7 +1288,12 @@ bool Game::createClient(const std::string &playername,
return false;
bool could_connect, connect_aborted;
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
g_touchscreengui->init(texture_src);
g_touchscreengui->hide();
}
#endif
if (!connectToServer(playername, password, address, port,
&could_connect, &connect_aborted))
return false;
@ -1414,7 +1419,7 @@ bool Game::initGui()
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
g_touchscreengui->init(texture_src);
g_touchscreengui->show();
#endif

View File

@ -10,6 +10,7 @@ set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiTable.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiVolumeChange.cpp
${CMAKE_CURRENT_SOURCE_DIR}/intlGUIEditBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/modalMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/profilergraph.cpp
PARENT_SCOPE
)

View File

@ -43,6 +43,9 @@ GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
m_client(client), m_playername(playername), m_password(password),
m_address(address), m_aborted(aborted)
{
#ifdef __ANDROID__
m_touchscreen_visible = false;
#endif
}
GUIConfirmRegistration::~GUIConfirmRegistration()
@ -157,6 +160,9 @@ void GUIConfirmRegistration::drawMenu()
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
#ifdef __ANDROID__
getAndroidUIInput();
#endif
}
void GUIConfirmRegistration::closeMenu(bool goNext)
@ -193,10 +199,14 @@ bool GUIConfirmRegistration::processInput()
bool GUIConfirmRegistration::OnEvent(const SEvent &event)
{
if (event.EventType == EET_KEY_INPUT_EVENT) {
if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
// clang-format off
if ((event.KeyInput.Key == KEY_ESCAPE ||
event.KeyInput.Key == KEY_CANCEL) &&
event.KeyInput.PressedDown) {
closeMenu(false);
return true;
}
// clang-format on
if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
acceptInput();
if (processInput())
@ -239,3 +249,19 @@ bool GUIConfirmRegistration::OnEvent(const SEvent &event)
return false;
}
#ifdef __ANDROID__
bool GUIConfirmRegistration::getAndroidUIInput()
{
if (!hasAndroidUIInput() || m_jni_field_name != "password")
return false;
std::string text = porting::getInputDialogValue();
gui::IGUIElement *e = getElementFromId(ID_confirmPassword);
if (e)
e->setText(utf8_to_wide(text).c_str());
m_jni_field_name.clear();
return false;
}
#endif

View File

@ -50,8 +50,14 @@ public:
bool processInput();
bool OnEvent(const SEvent &event);
#ifdef __ANDROID__
bool getAndroidUIInput();
#endif
private:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id) { return "password"; }
Client *m_client = nullptr;
const std::string &m_playername;
const std::string &m_password;

View File

@ -97,9 +97,6 @@ GUIFormSpecMenu::GUIFormSpecMenu(JoystickController *joystick,
m_text_dst(tdst),
m_joystick(joystick),
m_remap_dbl_click(remap_dbl_click)
#ifdef __ANDROID__
, m_JavaDialogFieldName("")
#endif
{
current_keys_pending.key_down = false;
current_keys_pending.key_up = false;
@ -2265,23 +2262,11 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
#ifdef __ANDROID__
bool GUIFormSpecMenu::getAndroidUIInput()
{
/* no dialog shown */
if (m_JavaDialogFieldName == "") {
if (!hasAndroidUIInput())
return false;
}
/* still waiting */
if (porting::getInputDialogState() == -1) {
return true;
}
std::string fieldname = m_JavaDialogFieldName;
m_JavaDialogFieldName = "";
/* no value abort dialog processing */
if (porting::getInputDialogState() != 0) {
return false;
}
std::string fieldname = m_jni_field_name;
m_jni_field_name.clear();
for(std::vector<FieldSpec>::iterator iter = m_fields.begin();
iter != m_fields.end(); ++iter) {
@ -2301,8 +2286,7 @@ bool GUIFormSpecMenu::getAndroidUIInput()
std::string text = porting::getInputDialogValue();
((gui::IGUIEditBox*) tochange)->
setText(utf8_to_wide(text).c_str());
((gui::IGUIEditBox *)tochange)->setText(utf8_to_wide(text).c_str());
}
return false;
}
@ -3043,158 +3027,6 @@ bool GUIFormSpecMenu::preprocessEvent(const SEvent& event)
}
}
#ifdef __ANDROID__
// display software keyboard when clicking edit boxes
if (event.EventType == EET_MOUSE_INPUT_EVENT
&& event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
gui::IGUIElement *hovered =
Environment->getRootGUIElement()->getElementFromPoint(
core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
if ((hovered) && (hovered->getType() == irr::gui::EGUIET_EDIT_BOX)) {
bool retval = hovered->OnEvent(event);
if (retval)
Environment->setFocus(hovered);
std::string field_name = getNameByID(hovered->getID());
/* read-only field */
if (field_name.empty())
return retval;
m_JavaDialogFieldName = field_name;
std::string message = gettext("Enter ");
std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
if (label.empty())
label = "text";
message += gettext(label) + ":";
/* single line text input */
int type = 2;
/* multi line text input */
if (((gui::IGUIEditBox*) hovered)->isMultiLineEnabled())
type = 1;
/* passwords are always single line */
if (((gui::IGUIEditBox*) hovered)->isPasswordBox())
type = 3;
porting::showInputDialog(gettext("ok"), "",
wide_to_utf8(((gui::IGUIEditBox*) hovered)->getText()),
type);
return retval;
}
}
if (event.EventType == EET_TOUCH_INPUT_EVENT)
{
SEvent translated;
memset(&translated, 0, sizeof(SEvent));
translated.EventType = EET_MOUSE_INPUT_EVENT;
gui::IGUIElement* root = Environment->getRootGUIElement();
if (!root) {
errorstream
<< "GUIFormSpecMenu::preprocessEvent unable to get root element"
<< std::endl;
return false;
}
gui::IGUIElement* hovered = root->getElementFromPoint(
core::position2d<s32>(
event.TouchInput.X,
event.TouchInput.Y));
translated.MouseInput.X = event.TouchInput.X;
translated.MouseInput.Y = event.TouchInput.Y;
translated.MouseInput.Control = false;
bool dont_send_event = false;
if (event.TouchInput.touchedCount == 1) {
switch (event.TouchInput.Event) {
case ETIE_PRESSED_DOWN:
m_pointer = v2s32(event.TouchInput.X,event.TouchInput.Y);
translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
translated.MouseInput.ButtonStates = EMBSM_LEFT;
m_down_pos = m_pointer;
break;
case ETIE_MOVED:
m_pointer = v2s32(event.TouchInput.X,event.TouchInput.Y);
translated.MouseInput.Event = EMIE_MOUSE_MOVED;
translated.MouseInput.ButtonStates = EMBSM_LEFT;
break;
case ETIE_LEFT_UP:
translated.MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
translated.MouseInput.ButtonStates = 0;
hovered = root->getElementFromPoint(m_down_pos);
/* we don't have a valid pointer element use last
* known pointer pos */
translated.MouseInput.X = m_pointer.X;
translated.MouseInput.Y = m_pointer.Y;
/* reset down pos */
m_down_pos = v2s32(0,0);
break;
default:
dont_send_event = true;
//this is not supposed to happen
errorstream
<< "GUIFormSpecMenu::preprocessEvent unexpected usecase Event="
<< event.TouchInput.Event << std::endl;
}
} else if ( (event.TouchInput.touchedCount == 2) &&
(event.TouchInput.Event == ETIE_PRESSED_DOWN) ) {
hovered = root->getElementFromPoint(m_down_pos);
translated.MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
translated.MouseInput.ButtonStates = EMBSM_LEFT | EMBSM_RIGHT;
translated.MouseInput.X = m_pointer.X;
translated.MouseInput.Y = m_pointer.Y;
if (hovered) {
hovered->OnEvent(translated);
}
translated.MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
translated.MouseInput.ButtonStates = EMBSM_LEFT;
if (hovered) {
hovered->OnEvent(translated);
}
dont_send_event = true;
}
/* ignore unhandled 2 touch events ... accidental moving for example */
else if (event.TouchInput.touchedCount == 2) {
dont_send_event = true;
}
else if (event.TouchInput.touchedCount > 2) {
errorstream
<< "GUIFormSpecMenu::preprocessEvent to many multitouch events "
<< event.TouchInput.touchedCount << " ignoring them" << std::endl;
}
if (dont_send_event) {
return true;
}
/* check if translated event needs to be preprocessed again */
if (preprocessEvent(translated)) {
return true;
}
if (hovered) {
grab();
bool retval = hovered->OnEvent(translated);
if (event.TouchInput.Event == ETIE_LEFT_UP) {
/* reset pointer */
m_pointer = v2s32(0,0);
}
drop();
return retval;
}
}
#endif
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
@ -3214,7 +3046,7 @@ bool GUIFormSpecMenu::preprocessEvent(const SEvent& event)
return handled;
}
return false;
return GUIModalMenu::preprocessEvent(event);
}
/******************************************************************************/

View File

@ -372,6 +372,8 @@ protected:
{
return padding + offset + AbsoluteRect.UpperLeftCorner;
}
std::wstring getLabelByID(s32 id);
std::string getNameByID(s32 id);
v2s32 getElementBasePos(bool absolute,
const std::vector<std::string> *v_pos);
@ -411,8 +413,6 @@ protected:
bool m_selected_dragging = false;
ItemStack m_selected_swap;
v2s32 m_pointer;
v2s32 m_old_pointer; // Mouse position after previous mouse event
gui::IGUIStaticText *m_tooltip_element = nullptr;
u64 m_tooltip_show_delay;
@ -535,13 +535,6 @@ private:
int m_btn_height;
gui::IGUIFont *m_font = nullptr;
std::wstring getLabelByID(s32 id);
std::string getNameByID(s32 id);
#ifdef __ANDROID__
v2s32 m_down_pos;
std::string m_JavaDialogFieldName;
#endif
/* If true, remap a double-click (or double-tap) action to ESC. This is so
* that, for example, Android users can double-tap to close a formspec.
*

View File

@ -58,6 +58,10 @@ public:
bool pausesGame() { return true; }
protected:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id) { return ""; }
private:
void init_keys();

View File

@ -23,7 +23,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "keycode.h"
#include "porting.h"
#include "gettext.h"
const int ID_oldPassword = 256;
@ -180,6 +181,9 @@ void GUIPasswordChange::drawMenu()
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
#ifdef __ANDROID__
getAndroidUIInput();
#endif
}
void GUIPasswordChange::acceptInput()
@ -211,10 +215,14 @@ bool GUIPasswordChange::processInput()
bool GUIPasswordChange::OnEvent(const SEvent &event)
{
if (event.EventType == EET_KEY_INPUT_EVENT) {
if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
// clang-format off
if ((event.KeyInput.Key == KEY_ESCAPE ||
event.KeyInput.Key == KEY_CANCEL) &&
event.KeyInput.PressedDown) {
quitMenu();
return true;
}
// clang-format on
if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
acceptInput();
if (processInput())
@ -259,3 +267,39 @@ bool GUIPasswordChange::OnEvent(const SEvent &event)
return Parent ? Parent->OnEvent(event) : false;
}
std::string GUIPasswordChange::getNameByID(s32 id)
{
switch (id) {
case ID_oldPassword:
return "old_password";
case ID_newPassword1:
return "new_password_1";
case ID_newPassword2:
return "new_password_2";
}
return "";
}
#ifdef __ANDROID__
bool GUIPasswordChange::getAndroidUIInput()
{
if (!hasAndroidUIInput())
return false;
gui::IGUIElement *e = nullptr;
if (m_jni_field_name == "old_password")
e = getElementFromId(ID_oldPassword);
else if (m_jni_field_name == "new_password_1")
e = getElementFromId(ID_newPassword1);
else if (m_jni_field_name == "new_password_2")
e = getElementFromId(ID_newPassword2);
if (e) {
std::string text = porting::getInputDialogValue();
e->setText(utf8_to_wide(text).c_str());
}
m_jni_field_name.clear();
return false;
}
#endif

View File

@ -44,6 +44,13 @@ public:
bool processInput();
bool OnEvent(const SEvent &event);
#ifdef __ANDROID__
bool getAndroidUIInput();
#endif
protected:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id);
private:
Client *m_client;

View File

@ -44,6 +44,10 @@ public:
void setTextDest(TextDest *dest) { m_text_dst = dest; }
protected:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id) { return ""; }
private:
void acceptInput();

View File

@ -42,4 +42,8 @@ public:
bool OnEvent(const SEvent& event);
bool pausesGame() { return true; }
protected:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id) { return ""; }
};

283
src/gui/modalMenu.cpp Normal file
View File

@ -0,0 +1,283 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2018 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cstdlib>
#include "modalMenu.h"
#include "gettext.h"
#include "porting.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
// clang-format off
GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr) :
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0, 0, 100, 100)),
#ifdef __ANDROID__
m_jni_field_name(""),
#endif
m_menumgr(menumgr)
{
setVisible(true);
Environment->setFocus(this);
m_menumgr->createdMenu(this);
}
// clang-format on
GUIModalMenu::~GUIModalMenu()
{
m_menumgr->deletingMenu(this);
}
void GUIModalMenu::allowFocusRemoval(bool allow)
{
m_allow_focus_removal = allow;
}
bool GUIModalMenu::canTakeFocus(gui::IGUIElement *e)
{
return (e && (e == this || isMyChild(e))) || m_allow_focus_removal;
}
void GUIModalMenu::draw()
{
if (!IsVisible)
return;
video::IVideoDriver *driver = Environment->getVideoDriver();
v2u32 screensize = driver->getScreenSize();
if (screensize != m_screensize_old) {
m_screensize_old = screensize;
regenerateGui(screensize);
}
drawMenu();
}
/*
This should be called when the menu wants to quit.
WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
immediately if you call this from the menu itself.
(More precisely, this decrements the reference count.)
*/
void GUIModalMenu::quitMenu()
{
allowFocusRemoval(true);
// This removes Environment's grab on us
Environment->removeFocus(this);
m_menumgr->deletingMenu(this);
this->remove();
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui && m_touchscreen_visible)
g_touchscreengui->show();
#endif
}
void GUIModalMenu::removeChildren()
{
const core::list<gui::IGUIElement *> &children = getChildren();
core::list<gui::IGUIElement *> children_copy;
for (gui::IGUIElement *i : children) {
children_copy.push_back(i);
}
for (gui::IGUIElement *i : children_copy) {
i->remove();
}
}
bool GUIModalMenu::preprocessEvent(const SEvent &event)
{
#ifdef __ANDROID__
// clang-format off
// display software keyboard when clicking edit boxes
if (event.EventType == EET_MOUSE_INPUT_EVENT &&
event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
gui::IGUIElement *hovered =
Environment->getRootGUIElement()->getElementFromPoint(
core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
if ((hovered) && (hovered->getType() == irr::gui::EGUIET_EDIT_BOX)) {
bool retval = hovered->OnEvent(event);
if (retval)
Environment->setFocus(hovered);
std::string field_name = getNameByID(hovered->getID());
// read-only field
if (field_name.empty())
return retval;
m_jni_field_name = field_name;
std::string message = gettext("Enter ");
std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
if (label.empty())
label = "text";
message += gettext(label) + ":";
// single line text input
int type = 2;
// multi line text input
if (((gui::IGUIEditBox *)hovered)->isMultiLineEnabled())
type = 1;
// passwords are always single line
if (((gui::IGUIEditBox *)hovered)->isPasswordBox())
type = 3;
porting::showInputDialog(gettext("ok"), "",
wide_to_utf8(((gui::IGUIEditBox *)hovered)->getText()), type);
return retval;
}
}
if (event.EventType == EET_TOUCH_INPUT_EVENT) {
SEvent translated;
memset(&translated, 0, sizeof(SEvent));
translated.EventType = EET_MOUSE_INPUT_EVENT;
gui::IGUIElement *root = Environment->getRootGUIElement();
if (!root) {
errorstream << "GUIModalMenu::preprocessEvent"
<< " unable to get root element" << std::endl;
return false;
}
gui::IGUIElement *hovered = root->getElementFromPoint(
core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
translated.MouseInput.X = event.TouchInput.X;
translated.MouseInput.Y = event.TouchInput.Y;
translated.MouseInput.Control = false;
bool dont_send_event = false;
if (event.TouchInput.touchedCount == 1) {
switch (event.TouchInput.Event) {
case ETIE_PRESSED_DOWN:
m_pointer = v2s32(event.TouchInput.X, event.TouchInput.Y);
translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
translated.MouseInput.ButtonStates = EMBSM_LEFT;
m_down_pos = m_pointer;
break;
case ETIE_MOVED:
m_pointer = v2s32(event.TouchInput.X, event.TouchInput.Y);
translated.MouseInput.Event = EMIE_MOUSE_MOVED;
translated.MouseInput.ButtonStates = EMBSM_LEFT;
break;
case ETIE_LEFT_UP:
translated.MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
translated.MouseInput.ButtonStates = 0;
hovered = root->getElementFromPoint(m_down_pos);
// we don't have a valid pointer element use last
// known pointer pos
translated.MouseInput.X = m_pointer.X;
translated.MouseInput.Y = m_pointer.Y;
// reset down pos
m_down_pos = v2s32(0, 0);
break;
default:
dont_send_event = true;
// this is not supposed to happen
errorstream << "GUIModalMenu::preprocessEvent"
<< " unexpected usecase Event="
<< event.TouchInput.Event << std::endl;
}
} else if ((event.TouchInput.touchedCount == 2) &&
(event.TouchInput.Event == ETIE_PRESSED_DOWN)) {
hovered = root->getElementFromPoint(m_down_pos);
translated.MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
translated.MouseInput.ButtonStates = EMBSM_LEFT | EMBSM_RIGHT;
translated.MouseInput.X = m_pointer.X;
translated.MouseInput.Y = m_pointer.Y;
if (hovered) {
hovered->OnEvent(translated);
}
translated.MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
translated.MouseInput.ButtonStates = EMBSM_LEFT;
if (hovered) {
hovered->OnEvent(translated);
}
dont_send_event = true;
}
// ignore unhandled 2 touch events ... accidental moving for example
else if (event.TouchInput.touchedCount == 2) {
dont_send_event = true;
}
else if (event.TouchInput.touchedCount > 2) {
errorstream << "GUIModalMenu::preprocessEvent"
<< " to many multitouch events "
<< event.TouchInput.touchedCount << " ignoring them"
<< std::endl;
}
if (dont_send_event) {
return true;
}
// check if translated event needs to be preprocessed again
if (preprocessEvent(translated)) {
return true;
}
if (hovered) {
grab();
bool retval = hovered->OnEvent(translated);
if (event.TouchInput.Event == ETIE_LEFT_UP) {
// reset pointer
m_pointer = v2s32(0, 0);
}
drop();
return retval;
}
}
// clang-format on
#endif
return false;
}
#ifdef __ANDROID__
bool GUIModalMenu::hasAndroidUIInput()
{
// no dialog shown
if (m_jni_field_name.empty()) {
return false;
}
// still waiting
if (porting::getInputDialogState() == -1) {
return true;
}
// no value abort dialog processing
if (porting::getInputDialogState() != 0) {
m_jni_field_name.clear();
return false;
}
return true;
}
#endif

View File

@ -20,9 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "irrlichttypes_extrabloated.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
#include "util/string.h"
class GUIModalMenu;
@ -34,101 +32,46 @@ public:
virtual void deletingMenu(gui::IGUIElement *menu) = 0;
};
/*
Remember to drop() the menu after creating, so that it can
remove itself when it wants to.
*/
// Remember to drop() the menu after creating, so that it can
// remove itself when it wants to.
class GUIModalMenu : public gui::IGUIElement
{
public:
GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr):
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0,0,100,100))
{
m_menumgr = menumgr;
IMenuManager *menumgr);
virtual ~GUIModalMenu();
setVisible(true);
Environment->setFocus(this);
m_menumgr->createdMenu(this);
}
virtual ~GUIModalMenu()
{
m_menumgr->deletingMenu(this);
}
void allowFocusRemoval(bool allow)
{
m_allow_focus_removal = allow;
}
bool canTakeFocus(gui::IGUIElement *e)
{
return (e && (e == this || isMyChild(e))) || m_allow_focus_removal;
}
void draw()
{
if(!IsVisible)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
v2u32 screensize = driver->getScreenSize();
if(screensize != m_screensize_old /*|| m_force_regenerate_gui*/)
{
m_screensize_old = screensize;
regenerateGui(screensize);
//m_force_regenerate_gui = false;
}
drawMenu();
}
/*
This should be called when the menu wants to quit.
WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
immediately if you call this from the menu itself.
(More precisely, this decrements the reference count.)
*/
void quitMenu()
{
allowFocusRemoval(true);
// This removes Environment's grab on us
Environment->removeFocus(this);
m_menumgr->deletingMenu(this);
this->remove();
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
g_touchscreengui->show();
#endif
}
void removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for (gui::IGUIElement *i : children) {
children_copy.push_back(i);
}
for (gui::IGUIElement *i : children_copy) {
i->remove();
}
}
void allowFocusRemoval(bool allow);
bool canTakeFocus(gui::IGUIElement *e);
void draw();
void quitMenu();
void removeChildren();
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
virtual bool preprocessEvent(const SEvent& event) { return false; };
virtual bool preprocessEvent(const SEvent& event);
virtual bool OnEvent(const SEvent& event) { return false; };
virtual bool pausesGame(){ return false; } // Used for pause menu
virtual bool pausesGame() { return false; } // Used for pause menu
#ifdef __ANDROID__
virtual bool getAndroidUIInput() { return false; }
bool hasAndroidUIInput();
#endif
protected:
//bool m_force_regenerate_gui;
virtual std::wstring getLabelByID(s32 id) = 0;
virtual std::string getNameByID(s32 id) = 0;
v2s32 m_pointer;
v2s32 m_old_pointer; // Mouse position after previous mouse event
v2u32 m_screensize_old;
#ifdef __ANDROID__
v2s32 m_down_pos;
std::string m_jni_field_name;
#endif
#ifdef HAVE_TOUCHSCREENGUI
bool m_touchscreen_visible = true;
#endif
private:
IMenuManager *m_menumgr;
// This might be necessary to expose to the implementation if it