Avoid packets getting sent to disconnected players (#14444)

Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.

ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
This commit is contained in:
SmallJoker 2024-03-10 13:24:35 +01:00 committed by GitHub
parent 02a893d613
commit 32f68f35cf
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
6 changed files with 24 additions and 31 deletions

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@ -179,7 +179,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
return;
}
RemotePlayer *player = m_env->getPlayer(playername);
RemotePlayer *player = m_env->getPlayer(playername, true);
// If player is already connected, cancel
if (player && player->getPeerId() != PEER_ID_INEXISTENT) {

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@ -695,8 +695,6 @@ int ModApiEnv::l_get_connected_players(lua_State *L)
lua_createtable(L, env->getPlayerCount(), 0);
u32 i = 0;
for (RemotePlayer *player : env->getPlayers()) {
if (player->getPeerId() == PEER_ID_INEXISTENT)
continue;
PlayerSAO *sao = player->getPlayerSAO();
if (sao && !sao->isGone()) {
getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
@ -714,7 +712,7 @@ int ModApiEnv::l_get_player_by_name(lua_State *L)
// Do it
const char *name = luaL_checkstring(L, 1);
RemotePlayer *player = env->getPlayer(name);
if (!player || player->getPeerId() == PEER_ID_INEXISTENT)
if (!player)
return 0;
PlayerSAO *sao = player->getPlayerSAO();
if (!sao || sao->isGone())

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@ -1107,7 +1107,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
}
}
RemotePlayer *player = m_env->getPlayer(playername.c_str());
RemotePlayer *player = m_env->getPlayer(playername.c_str(), true);
// If failed, cancel
if (!playersao || !player) {
@ -1948,9 +1948,13 @@ void Server::SendMovePlayerRel(session_t peer_id, const v3f &added_pos)
void Server::SendPlayerFov(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
if (!player)
return;
NetworkPacket pkt(TOCLIENT_FOV, 4 + 1 + 4, peer_id);
PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov();
PlayerFovSpec fov_spec = player->getFov();
pkt << fov_spec.fov << fov_spec.is_multiplier << fov_spec.transition_time;
Send(&pkt);
@ -1978,8 +1982,7 @@ void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third, v3f third_fr
void Server::SendPlayerPrivileges(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
if(player->getPeerId() == PEER_ID_INEXISTENT)
if (!player)
return;
std::set<std::string> privs;
@ -1998,8 +2001,7 @@ void Server::SendPlayerPrivileges(session_t peer_id)
void Server::SendPlayerInventoryFormspec(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
if (player->getPeerId() == PEER_ID_INEXISTENT)
if (!player)
return;
NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
@ -2011,8 +2013,7 @@ void Server::SendPlayerInventoryFormspec(session_t peer_id)
void Server::SendPlayerFormspecPrepend(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
if (player->getPeerId() == PEER_ID_INEXISTENT)
if (!player)
return;
NetworkPacket pkt(TOCLIENT_FORMSPEC_PREPEND, 0, peer_id);
@ -2190,11 +2191,6 @@ s32 Server::playSound(ServerPlayingSound &params, bool ephemeral)
<<"\" not found"<<std::endl;
return -1;
}
if (player->getPeerId() == PEER_ID_INEXISTENT) {
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not connected"<<std::endl;
return -1;
}
dst_clients.push_back(player->getPeerId());
} else {
std::vector<session_t> clients = m_clients.getClientIDs();
@ -2817,8 +2813,7 @@ void Server::SendMinimapModes(session_t peer_id,
std::vector<MinimapMode> &modes, size_t wanted_mode)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
if (player->getPeerId() == PEER_ID_INEXISTENT)
if (!player)
return;
NetworkPacket pkt(TOCLIENT_MINIMAP_MODES, 0, peer_id);
@ -3363,11 +3358,7 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
}
RemotePlayer *player = m_env->getPlayer(name);
if (!player) {
return;
}
if (player->getPeerId() == PEER_ID_INEXISTENT)
if (!player)
return;
SendChatMessage(player->getPeerId(), ChatMessage(msg));
@ -4039,7 +4030,7 @@ PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_v
RemotePlayer *player = m_env->getPlayer(name);
// If player is already connected, cancel
if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
if (player) {
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}

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@ -124,7 +124,7 @@ Inventory *ServerInventoryManager::createDetachedInventory(
RemotePlayer *p = m_env->getPlayer(name.c_str());
// if player is connected, send him the inventory
if (p && p->getPeerId() != PEER_ID_INEXISTENT) {
if (p) {
m_env->getGameDef()->sendDetachedInventory(
inv, name, p->getPeerId());
}
@ -152,7 +152,7 @@ bool ServerInventoryManager::removeDetachedInventory(const std::string &name)
if (m_env) {
RemotePlayer *player = m_env->getPlayer(owner.c_str());
if (player && player->getPeerId() != PEER_ID_INEXISTENT)
if (player)
m_env->getGameDef()->sendDetachedInventory(
nullptr, name, player->getPeerId());
}

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@ -584,13 +584,17 @@ RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
return NULL;
}
RemotePlayer *ServerEnvironment::getPlayer(const char* name)
RemotePlayer *ServerEnvironment::getPlayer(const char* name, bool match_invalid_peer)
{
for (RemotePlayer *player : m_players) {
if (strcmp(player->getName(), name) == 0)
if (strcmp(player->getName(), name) != 0)
continue;
if (match_invalid_peer || player->getPeerId() != PEER_ID_INEXISTENT)
return player;
break;
}
return NULL;
return nullptr;
}
void ServerEnvironment::addPlayer(RemotePlayer *player)

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@ -388,7 +388,7 @@ public:
bool static_exists, v3s16 static_block=v3s16(0,0,0));
RemotePlayer *getPlayer(const session_t peer_id);
RemotePlayer *getPlayer(const char* name);
RemotePlayer *getPlayer(const char* name, bool match_invalid_peer = false);
const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
u32 getPlayerCount() const { return m_players.size(); }