Add `on_auth_fail` callback (#7039)

Called when a client fails to supply the correct password for the account it's attempting to login as.
This commit is contained in:
red-001 2018-02-15 20:18:54 +00:00 committed by SmallJoker
parent 861cfd8484
commit 338d645fcf
5 changed files with 20 additions and 1 deletions

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@ -584,6 +584,7 @@ core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_auth_fail, core.register_on_auth_fail = make_registration()
--
-- Compatibility for on_mapgen_init()

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@ -2615,6 +2615,10 @@ Call these functions only at load time!
* `minetest.register_on_leaveplayer(func(ObjectRef, timed_out))`
* Called when a player leaves the game
* `timed_out`: True for timeout, false for other reasons.
* `minetest.register_on_auth_fail(func(name, ip))`
* Called when a client attempts to log into an account but supplies the wrong password.
* `ip`: The IP address of the client.
* `name`: The account the client attempted to log into.
* `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:

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@ -1735,10 +1735,12 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
return;
}
std::string ip = getPeerAddress(pkt->getPeerId()).serializeString();
actionstream << "Server: User " << client->getName()
<< " at " << getPeerAddress(pkt->getPeerId()).serializeString()
<< " at " << ip
<< " supplied wrong password (auth mechanism: SRP)."
<< std::endl;
m_script->on_auth_failure(client->getName(), ip);
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
return;
}

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@ -206,3 +206,14 @@ void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string &ip)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_auth_failure
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_auth_fail");
lua_pushstring(L, name.c_str());
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}

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@ -45,4 +45,5 @@ public:
s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
void on_auth_failure(const std::string &name, const std::string &ip);
};