diff --git a/src/clientmap.cpp b/src/clientmap.cpp index 4d14cc1a24..a0b2ee2e0c 100644 --- a/src/clientmap.cpp +++ b/src/clientmap.cpp @@ -467,6 +467,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) for(u32 i=0; igetMeshBuffer(i); + + //AA + Trilinear + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, true); + buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, true); + const video::SMaterial& material = buf->getMaterial(); video::IMaterialRenderer* rnd = driver->getMaterialRenderer(material.MaterialType); diff --git a/src/main.cpp b/src/main.cpp index 6075e9d100..63918a60d7 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1293,7 +1293,7 @@ int main(int argc, char *argv[]) video::IVideoDriver* driver = device->getVideoDriver(); // Disable mipmaps (because some of them look ugly) - driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); + driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true); /* This changes the minimum allowed number of vertices in a VBO.