diff --git a/minetest.conf.example b/minetest.conf.example index fad3716d2..cf27acfac 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -131,6 +131,8 @@ #default_password = # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout +# Whether players are transferred to client without any range limit +#unlimited_player_transfer_distance = true # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 97adf0da6..be63fb870 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -93,6 +93,7 @@ void set_default_settings(Settings *settings) settings->setDefault("give_initial_stuff", "false"); settings->setDefault("default_password", ""); settings->setDefault("default_privs", "build, shout"); + settings->setDefault("unlimited_player_transfer_distance", "true"); settings->setDefault("profiler_print_interval", "0"); settings->setDefault("enable_mapgen_debug_info", "false"); diff --git a/src/serverremoteplayer.cpp b/src/serverremoteplayer.cpp index c5033da50..bff414e1a 100644 --- a/src/serverremoteplayer.cpp +++ b/src/serverremoteplayer.cpp @@ -88,7 +88,7 @@ void ServerRemotePlayer::removingFromEnvironment() bool ServerRemotePlayer::unlimitedTransferDistance() const { - return true; + return g_settings->getBool("unlimited_player_transfer_distance"); } void ServerRemotePlayer::step(float dtime, bool send_recommended)