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Implement locked chest; add after_place_node and after_dig_node node callbacks
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@ -1143,12 +1143,38 @@ minetest.register_node("default:chest", {
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"invsize[8,9;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Chest");
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_move_allow_all(
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pos, from_list, from_index, to_list, to_index, count, player)
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end,
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on_metadata_inventory_offer = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_offer_allow_all(
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pos, listname, index, stack, player)
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end,
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_take_allow_all(
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pos, listname, index, count, player)
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end,
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})
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_node("default:chest_locked", {
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description = "Locked Chest",
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tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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@ -1157,16 +1183,66 @@ minetest.register_node("default:chest_locked", {
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Locked Chest");
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meta:set_string("infotext", "Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return
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end
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_move_allow_all(
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pos, from_list, from_index, to_list, to_index, count, player)
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end,
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on_metadata_inventory_offer = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return
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end
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_offer_allow_all(
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pos, listname, index, stack, player)
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end,
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return
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end
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_take_allow_all(
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pos, listname, index, count, player)
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end,
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})
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minetest.register_node("default:furnace", {
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@ -1185,7 +1261,7 @@ minetest.register_node("default:furnace", {
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"list[current_name;src;2,1;1,1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Furnace");
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meta:set_string("infotext", "Furnace")
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local inv = meta:get_inventory()
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inv:set_size("fuel", 1)
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inv:set_size("src", 1)
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