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Fix some rendering glitches
- Fixes particle draworder - Fixes nodehighlighting
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@ -116,6 +116,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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input = new RealInputHandler(device, receiver);
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smgr = device->getSceneManager();
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smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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guienv = device->getGUIEnvironment();
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skin = guienv->getSkin();
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