diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 00a600b21..b97baa1fd 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -70,7 +70,7 @@ vec4 perm(vec4 x) return mod(((x * 34.0) + 1.0) * x, 289.0); } -#if ((defined(MATERIAL_WAVING_LIQUID) && defined(ENABLE_WATER_REFLECTIONS)) || defined(ENABLE_BUMPMAPS)) +#if (defined(MATERIAL_WAVING_LIQUID) && defined(ENABLE_WATER_REFLECTIONS)) || defined(ENABLE_BUMPMAPS) float snoise(vec3 p) { vec3 a = floor(p);