diff --git a/minetest.conf.example b/minetest.conf.example index 4e55a34f4..eb0ac63d9 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -47,7 +47,6 @@ #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J -#keymap_frametime_graph = KEY_F1 #keymap_screenshot = KEY_F12 # Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P @@ -58,8 +57,8 @@ # (to not waste CPU power for no benefit) #fps_max = 60 # The allowed adjustment range for the automatic rendering range adjustment -#viewing_range_nodes_max = 300 -#viewing_range_nodes_min = 25 +#viewing_range_nodes_max = 160 +#viewing_range_nodes_min = 35 # Initial window size #screenW = 800 #screenH = 600 @@ -78,8 +77,6 @@ # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true -# Whether to draw a frametime graph (for debugging frametime) -#frametime_graph = false # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. #enable_texture_atlas = true @@ -116,13 +113,13 @@ # # Default game (default when creating a new world) -#default_game = mesetint -# Map directory (everything in the world is stored here) -#map-dir = /custom/map +#default_game = minetest +# World directory (everything in the world is stored here) +#map-dir = /custom/world # Message of the Day #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously -#max_users = 20 +#max_users = 100 # Set to false to allow old clients to connect #strict_protocol_version_checking = true # Set to true to enable creative mode (unlimited inventory) @@ -139,7 +136,7 @@ #default_password = # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout -# Whether players are transferred to client without any range limit +# Whether players are shown to clients without any range limit #unlimited_player_transfer_distance = true # Whether to enable players killing each other #enable_pvp = true @@ -155,17 +152,14 @@ #max_simultaneous_block_sends_per_client = 2 # how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 -#max_block_send_distance = 7 -#max_block_generate_distance = 5 -#time_send_interval = 20 +#max_block_send_distance = 10 +#max_block_generate_distance = 6 +#time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged -#time_speed = 72 +#time_speed = 96 #server_unload_unused_data_timeout = 29 #server_map_save_interval = 5.3 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 -# Set to true to enable experimental features or stuff that is tested -# (varies from version to version, usually not useful at all) -#enable_experimental = false diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 5d4c969e3..cc3f7d2c5 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -130,7 +130,6 @@ void set_default_settings(Settings *settings) settings->setDefault("server_unload_unused_data_timeout", "29"); settings->setDefault("server_map_save_interval", "5.3"); settings->setDefault("full_block_send_enable_min_time_from_building", "2.0"); - settings->setDefault("enable_experimental", "false"); settings->setDefault("dedicated_server_step", "0.05"); }