diff --git a/minetest.conf.example b/minetest.conf.example index 4359879fa..56a2721af 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -409,9 +409,6 @@ # Controls length of day/night cycle. # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. #time_speed = 72 -# Length of year in days for seasons change. -# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours. -#year_days = 30 #server_unload_unused_data_timeout = 29 # Maximum number of statically stored objects in a block #max_objects_per_block = 49 @@ -488,21 +485,27 @@ # Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light. # Flags that are not specified in the flag string are not modified from the default. # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. -#mg_flags = trees, caves +#mg_flags = trees, caves, light +# Enable/disable floating dungeons and dungeon slices +#enable_floating_dungeons = true + # Map generation attributes specific to Mapgen V6. -# Currently supported: biomeblend, jungles, mudflow. -#mgv6_spflags = biomeblend, jungles, mudflow +# Currently supported: jungles, biomeblend, mudflow, snowbiomes. +# When snowbiomes are enabled jungles are enabled, the jungles flag is ignored. +#mgv6_spflags = biomeblend, mudflow # Controls size of deserts and beaches in Mapgen V6 #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 -# Enable/disable floating dungeons and dungeon slices -#enable_floating_dungeons = true + +# Map generation attributes specific to Mapgen V7. +# Currently supported: mountains, ridges. +#mgv7_spflags = mountains, ridges # Perlin noise attributes for different map generation parameters. # Noise parameters can be specified as a set of positional values: # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -# Or the new group format can be used instead: +# Or the new group format can be used instead, for example: #mgv6_np_terrain_base = { # offset = -4 # scale = 20 @@ -517,6 +520,10 @@ # Mgv5 uses eased noise for np_ground so this is shown in group format, # other noise parameters are shown in positional format to save space. +# Noise parameters for biome API temperature and humidity +#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0 +#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0 + #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 @@ -533,7 +540,6 @@ # flags = "eased" #} -#mgv6_spflags = biomeblend, jungles, mudflow #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 @@ -546,7 +552,6 @@ #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 -#mgv7_spflags = mountains, ridges #mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0 #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 #mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0 @@ -559,6 +564,3 @@ #mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 #mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 -# Noise parameters for biome API temperature and humidity -#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0 -#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0