diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 913ed3aca..b25c4ec9d 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -5263,8 +5263,6 @@ This is basically a reference to a C++ `ServerActiveObject` ### Methods -* `remove()`: remove object (after returning from Lua) - * Note: Doesn't work on players, use `minetest.kick_player` instead * `get_pos()`: returns `{x=num, y=num, z=num}` * `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}` * `move_to(pos, continuous=false)`: interpolated move @@ -5323,8 +5321,9 @@ This is basically a reference to a C++ `ServerActiveObject` text = "My Nametag", } -#### LuaEntitySAO-only (no-op for other objects) +#### Lua entity only (no-op for other objects) +* `remove()`: remove object (after returning from Lua) * `set_velocity(vel)` * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` * `add_velocity(vel)` @@ -5355,7 +5354,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_entity_name()` (**Deprecated**: Will be removed in a future version) * `get_luaentity()` -#### Player-only (no-op for other objects) +#### Player only (no-op for other objects) * `get_player_name()`: returns `""` if is not a player * `get_player_velocity()`: returns `nil` if is not a player, otherwise a