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Tweak default textures (#9237)

master
Wuzzy 1 month ago
parent
commit
3ad92baa9c
3 changed files with 5 additions and 0 deletions
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      doc/texture_packs.txt
  2. BIN
      textures/base/pack/bubble.png
  3. BIN
      textures/base/pack/heart.png

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doc/texture_packs.txt View File

@@ -63,6 +63,7 @@ by texture packs. All existing fallback textures can be found in the directory
### Gameplay textures

* `bubble.png`: the bubble texture when the player is drowning
(default size: 12×12)

* `crack_anylength.png`: node overlay texture when digging

@@ -74,6 +75,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `halo.png`: used for the node highlighting mesh

* `heart.png`: used to display the health points of the player
(default size: 12×12)

* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
@@ -102,6 +104,9 @@ by texture packs. All existing fallback textures can be found in the directory

* `wieldhand.png`: texture of the wieldhand

Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
are placeholders intended to be overwritten by the game.

### Mainmenu textures

* `menu_bg.png`: used as mainmenu background when the clouds are disabled

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textures/base/pack/bubble.png View File

Before After
Width: 16  |  Height: 16  |  Size: 158B Width: 12  |  Height: 12  |  Size: 142B

BIN
textures/base/pack/heart.png View File

Before After
Width: 16  |  Height: 16  |  Size: 248B Width: 12  |  Height: 12  |  Size: 255B

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