Tweak default textures (#9237)

This commit is contained in:
Wuzzy 2020-01-04 14:44:31 +00:00 committato da sfan5
parent c162340973
commit 3ad92baa9c
3 ha cambiato i file con 5 aggiunte e 0 eliminazioni

Vedi File

@ -63,6 +63,7 @@ by texture packs. All existing fallback textures can be found in the directory
### Gameplay textures
* `bubble.png`: the bubble texture when the player is drowning
(default size: 12×12)
* `crack_anylength.png`: node overlay texture when digging
@ -74,6 +75,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `halo.png`: used for the node highlighting mesh
* `heart.png`: used to display the health points of the player
(default size: 12×12)
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
@ -102,6 +104,9 @@ by texture packs. All existing fallback textures can be found in the directory
* `wieldhand.png`: texture of the wieldhand
Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
are placeholders intended to be overwritten by the game.
### Mainmenu textures
* `menu_bg.png`: used as mainmenu background when the clouds are disabled

File binario non mostrato.

Prima

Larghezza:  |  Altezza:  |  Dimensione: 158 B

Dopo

Larghezza:  |  Altezza:  |  Dimensione: 142 B

File binario non mostrato.

Prima

Larghezza:  |  Altezza:  |  Dimensione: 248 B

Dopo

Larghezza:  |  Altezza:  |  Dimensione: 255 B