Refactor Game class (part 2) (#5422)

* showPauseMenu is now part of game
* remove many flags parameters passed to game functions, use the member.
* rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM
* updatePointedThing: remove pointer ref, we already have the pointer in rundata
* move some attributes outside of VolatileRunFlags after renaming, to game class
* rename statustext to m_statustext
* make some const variables static
* All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags
* Expose GameUIFlags to client
* Client now have GameUIFlags parameter and setters for other classes
* Fix minimap show/hide in Lua because we now have access to the real flag
This commit is contained in:
Loïc Blot 2017-03-19 13:18:52 +01:00 committed by GitHub
parent 2e3778ec0c
commit 3c4ac70348
6 changed files with 285 additions and 266 deletions

View File

@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "guiscalingfilter.h"
#include "script/clientscripting.h"
#include "game.h"
extern gui::IGUIEnvironment* guienv;
@ -198,7 +199,8 @@ Client::Client(
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
bool ipv6
bool ipv6,
GameUIFlags *game_ui_flags
):
m_packetcounter_timer(0.0),
m_connection_reinit_timer(0.1),
@ -250,7 +252,8 @@ Client::Client(
m_state(LC_Created),
m_localdb(NULL),
m_script(NULL),
m_mod_storage_save_timer(10.0f)
m_mod_storage_save_timer(10.0f),
m_game_ui_flags(game_ui_flags)
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
@ -1935,6 +1938,36 @@ bool Client::shouldShowMinimap() const
return !m_minimap_disabled_by_server;
}
void Client::showGameChat(const bool show)
{
m_game_ui_flags->show_chat = show;
}
void Client::showGameHud(const bool show)
{
m_game_ui_flags->show_hud = show;
}
void Client::showMinimap(const bool show)
{
m_game_ui_flags->show_minimap = show;
}
void Client::showProfiler(const bool show)
{
m_game_ui_flags->show_profiler_graph = show;
}
void Client::showGameFog(const bool show)
{
m_game_ui_flags->force_fog_off = !show;
}
void Client::showGameDebug(const bool show)
{
m_game_ui_flags->show_debug = show;
}
// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()

View File

@ -307,6 +307,7 @@ private:
};
class ClientScripting;
class GameUIFlags;
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
@ -326,7 +327,8 @@ public:
IWritableNodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
bool ipv6
bool ipv6,
GameUIFlags *game_ui_flags
);
~Client();
@ -578,6 +580,13 @@ public:
m_client_event_queue.push(event);
}
void showGameChat(const bool show = true);
void showGameHud(const bool show = true);
void showMinimap(const bool show = true);
void showProfiler(const bool show = true);
void showGameFog(const bool show = true);
void showGameDebug(const bool show = true);
private:
// Virtual methods from con::PeerHandler
@ -725,6 +734,7 @@ private:
bool m_modding_enabled;
UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
float m_mod_storage_save_timer;
GameUIFlags *m_game_ui_flags;
DISABLE_CLASS_COPY(Client);
};

View File

@ -123,16 +123,15 @@ struct TextDestPlayerInventory : public TextDest {
Client *m_client;
};
struct LocalFormspecHandler : public TextDest {
LocalFormspecHandler();
LocalFormspecHandler(std::string formname) :
struct LocalFormspecHandler : public TextDest
{
LocalFormspecHandler(std::string formname):
m_client(0)
{
m_formname = formname;
}
LocalFormspecHandler(std::string formname, Client *client) :
LocalFormspecHandler(std::string formname, Client *client):
m_client(client)
{
m_formname = formname;
@ -927,81 +926,6 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
#endif
/******************************************************************************/
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
Client *client,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
JoystickController *joystick, bool singleplayermode)
{
#ifdef __ANDROID__
std::string control_text = strgettext("Default Controls:\n"
"No menu visible:\n"
"- single tap: button activate\n"
"- double tap: place/use\n"
"- slide finger: look around\n"
"Menu/Inventory visible:\n"
"- double tap (outside):\n"
" -->close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
);
#else
std::string control_text = strgettext("Default Controls:\n"
"- WASD: move\n"
"- Space: jump/climb\n"
"- Shift: sneak/go down\n"
"- Q: drop item\n"
"- I: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- T: chat\n"
);
#endif
float ypos = singleplayermode ? 0.5 : 0.1;
std::ostringstream os;
os << FORMSPEC_VERSION_STRING << SIZE_TAG
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
<< strgettext("Continue") << "]";
if (!singleplayermode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
<< strgettext("Change Password") << "]";
}
#ifndef __ANDROID__
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
<< strgettext("Sound Volume") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
<< strgettext("Change Keys") << "]";
#endif
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
<< strgettext("Exit to Menu") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
<< strgettext("Exit to OS") << "]"
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
<< g_build_info << "\n"
<< "path_user = " << wrap_rows(porting::path_user, 20)
<< "\n;]";
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
* are deleted by guiFormSpecMenu */
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(cur_formspec, client, device, joystick, fs_src, txt_dst);
std::string con("btn_continue");
(*cur_formspec)->setFocus(con);
(*cur_formspec)->doPause = true;
}
/******************************************************************************/
static void updateChat(Client &client, f32 dtime, bool show_debug,
const v2u32 &screensize, bool show_chat, u32 show_profiler,
@ -1219,28 +1143,10 @@ struct Jitter {
struct RunStats {
u32 drawtime;
u32 beginscenetime;
u32 endscenetime;
Jitter dtime_jitter, busy_time_jitter;
};
/* Flags that can, or may, change during main game loop
*/
struct VolatileRunFlags {
bool invert_mouse;
bool show_chat;
bool show_hud;
bool show_minimap;
bool force_fog_off;
bool show_debug;
bool show_profiler_graph;
bool disable_camera_update;
bool first_loop_after_window_activation;
bool camera_offset_changed;
};
/****************************************************************************
THE GAME
****************************************************************************/
@ -1322,29 +1228,24 @@ protected:
void toggleCinematic();
void toggleAutorun();
void toggleChat(bool *flag);
void toggleHud(bool *flag);
void toggleMinimap(bool *flag, bool show_hud,
bool shift_pressed);
void toggleFog(bool *flag);
void toggleDebug(bool *show_debug,
bool *show_profiler_graph, bool *show_wireframe);
void toggleUpdateCamera(bool *flag);
void toggleProfiler(u32 *profiler_current_page,
u32 profiler_max_page);
void toggleChat();
void toggleHud();
void toggleMinimap(bool shift_pressed);
void toggleFog();
void toggleDebug();
void toggleUpdateCamera();
void toggleProfiler();
void increaseViewRange();
void decreaseViewRange();
void toggleFullViewRange();
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
float dtime);
void updateCameraOrientation(CameraOrientation *cam,
const VolatileRunFlags &flags, float dtime);
void updateCameraDirection(CameraOrientation *cam, float dtime);
void updateCameraOrientation(CameraOrientation *cam, float dtime);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
void processClientEvents(CameraOrientation *cam);
void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime);
void updateCamera(u32 busy_time, f32 dtime);
void updateSound(f32 dtime);
void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
/*!
@ -1362,8 +1263,7 @@ protected:
*/
PointedThing updatePointedThing(
const core::line3d<f32> &shootline, bool liquids_pointable,
bool look_for_object, const v3s16 &camera_offset,
ClientActiveObject *&selected_object);
bool look_for_object, const v3s16 &camera_offset);
void handlePointingAtNothing(const ItemStack &playerItem);
void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
const ToolCapabilities &playeritem_toolcap, f32 dtime);
@ -1372,9 +1272,8 @@ protected:
void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
const ToolCapabilities &playeritem_toolcap, f32 dtime);
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
const VolatileRunFlags &flags, const CameraOrientation &cam);
void updateGui(const RunStats &stats, f32 dtime,
const VolatileRunFlags &flags, const CameraOrientation &cam);
const CameraOrientation &cam);
void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
void updateProfilerGraphs(ProfilerGraph *graph);
// Misc
@ -1426,6 +1325,8 @@ protected:
#endif
private:
void showPauseMenu();
InputHandler *input;
Client *client;
@ -1462,7 +1363,7 @@ private:
Minimap *mapper;
GameRunData runData;
VolatileRunFlags flags;
GameUIFlags flags;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
@ -1494,7 +1395,7 @@ private:
gui::IGUIStaticText *guitext_profiler; // Profiler text
std::wstring infotext;
std::wstring statustext;
std::wstring m_statustext;
KeyCache keycache;
@ -1519,6 +1420,10 @@ private:
f32 m_cache_cam_smoothing;
f32 m_cache_fog_start;
bool m_invert_mouse;
bool m_first_loop_after_window_activation;
bool m_camera_offset_changed;
#ifdef __ANDROID__
bool m_cache_hold_aux1;
bool m_android_chat_open;
@ -1547,7 +1452,10 @@ Game::Game() :
sky(NULL),
local_inventory(NULL),
hud(NULL),
mapper(NULL)
mapper(NULL),
m_invert_mouse(false),
m_first_loop_after_window_activation(false),
m_camera_offset_changed(false)
{
g_settings->registerChangedCallback("doubletap_jump",
&settingChangedCallback, this);
@ -1678,8 +1586,8 @@ bool Game::startup(bool *kill,
flags.show_chat = true;
flags.show_hud = true;
flags.show_debug = g_settings->getBool("show_debug");
flags.invert_mouse = g_settings->getBool("invert_mouse");
flags.first_loop_after_window_activation = true;
m_invert_mouse = g_settings->getBool("invert_mouse");
m_first_loop_after_window_activation = true;
if (!init(map_dir, address, port, gamespec))
return false;
@ -1738,7 +1646,7 @@ void Game::run()
updateProfilers(stats, draw_times, dtime);
processUserInput(dtime);
// Update camera before player movement to avoid camera lag of one frame
updateCameraDirection(&cam_view_target, &flags, dtime);
updateCameraDirection(&cam_view_target, dtime);
cam_view.camera_yaw += (cam_view_target.camera_yaw -
cam_view.camera_yaw) * m_cache_cam_smoothing;
cam_view.camera_pitch += (cam_view_target.camera_pitch -
@ -1746,10 +1654,10 @@ void Game::run()
updatePlayerControl(cam_view);
step(&dtime);
processClientEvents(&cam_view_target);
updateCamera(&flags, draw_times.busy_time, dtime);
updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
updateFrame(&graph, &stats, dtime, flags, cam_view);
updateFrame(&graph, &stats, dtime, cam_view);
updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server
@ -2130,7 +2038,7 @@ bool Game::connectToServer(const std::string &playername,
playername.c_str(), password,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6());
connect_address.isIPv6(), &flags);
if (!client)
return false;
@ -2535,22 +2443,18 @@ void Game::processKeyInput()
openInventory();
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (!gui_chat_console->isOpenInhibited()) {
show_pause_menu(&current_formspec, client,
texture_src, device, &input->joystick,
simple_singleplayer_mode);
showPauseMenu();
}
} else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
} else if (wasKeyDown(KeyType::CMD)) {
openConsole(0.2, L"/");
} else if (wasKeyDown(KeyType::CONSOLE)) {
openConsole(core::clamp(
g_settings->getFloat("console_height"), 0.1f, 1.0f));
openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
} else if (wasKeyDown(KeyType::FREEMOVE)) {
toggleFreeMove();
} else if (wasKeyDown(KeyType::JUMP)) {
toggleFreeMoveAlt();
runData.reset_jump_timer = true;
} else if (wasKeyDown(KeyType::FASTMOVE)) {
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
@ -2560,21 +2464,19 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot(device);
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
toggleHud(&flags.show_hud);
toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
toggleMinimap(&flags.show_minimap, flags.show_hud, isKeyDown(KeyType::SNEAK));
toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
toggleChat(&flags.show_chat);
toggleChat();
} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
toggleFog(&flags.force_fog_off);
toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera(&flags.disable_camera_update);
toggleUpdateCamera();
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
toggleDebug(&flags.show_debug, &flags.show_profiler_graph,
&draw_control->show_wireframe);
toggleDebug();
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
toggleProfiler(&runData.profiler_current_page,
runData.profiler_max_page);
toggleProfiler();
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange();
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
@ -2605,7 +2507,7 @@ void Game::processKeyInput()
}
if (quicktune->hasMessage()) {
statustext = utf8_to_wide(quicktune->getMessage());
m_statustext = utf8_to_wide(quicktune->getMessage());
runData.statustext_time = 0.0f;
}
}
@ -2731,9 +2633,9 @@ void Game::toggleFreeMove()
g_settings->set("free_move", bool_to_cstr(free_move));
runData.statustext_time = 0;
statustext = msg[free_move];
m_statustext = msg[free_move];
if (free_move && !client->checkPrivilege("fly"))
statustext += L" (note: no 'fly' privilege)";
m_statustext += L" (note: no 'fly' privilege)";
}
@ -2741,6 +2643,8 @@ void Game::toggleFreeMoveAlt()
{
if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
toggleFreeMove();
runData.reset_jump_timer = true;
}
@ -2751,12 +2655,12 @@ void Game::toggleFast()
g_settings->set("fast_move", bool_to_cstr(fast_move));
runData.statustext_time = 0;
statustext = msg[fast_move];
m_statustext = msg[fast_move];
bool has_fast_privs = client->checkPrivilege("fast");
if (fast_move && !has_fast_privs)
statustext += L" (note: no 'fast' privilege)";
m_statustext += L" (note: no 'fast' privilege)";
#ifdef __ANDROID__
m_cache_hold_aux1 = fast_move && has_fast_privs;
@ -2771,10 +2675,10 @@ void Game::toggleNoClip()
g_settings->set("noclip", bool_to_cstr(noclip));
runData.statustext_time = 0;
statustext = msg[noclip];
m_statustext = msg[noclip];
if (noclip && !client->checkPrivilege("noclip"))
statustext += L" (note: no 'noclip' privilege)";
m_statustext += L" (note: no 'noclip' privilege)";
}
void Game::toggleCinematic()
@ -2784,7 +2688,7 @@ void Game::toggleCinematic()
g_settings->set("cinematic", bool_to_cstr(cinematic));
runData.statustext_time = 0;
statustext = msg[cinematic];
m_statustext = msg[cinematic];
}
// Add WoW-style autorun by toggling continuous forward.
@ -2795,32 +2699,31 @@ void Game::toggleAutorun()
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
runData.statustext_time = 0;
statustext = msg[autorun_enabled ? 1 : 0];
m_statustext = msg[autorun_enabled ? 1 : 0];
}
void Game::toggleChat(bool *flag)
void Game::toggleChat()
{
static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
*flag = !*flag;
flags.show_chat = !flags.show_chat;
runData.statustext_time = 0;
statustext = msg[*flag];
m_statustext = msg[flags.show_chat];
}
void Game::toggleHud(bool *flag)
void Game::toggleHud()
{
static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
*flag = !*flag;
flags.show_hud = !flags.show_hud;
runData.statustext_time = 0;
statustext = msg[*flag];
m_statustext = msg[flags.show_hud];
}
void Game::toggleMinimap(bool *flag,
bool show_hud, bool shift_pressed)
void Game::toggleMinimap(bool shift_pressed)
{
if (!show_hud || !g_settings->getBool("enable_minimap"))
if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
@ -2836,30 +2739,30 @@ void Game::toggleMinimap(bool *flag,
mode = (MinimapMode)((int)mode + 1);
}
*flag = true;
flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
statustext = L"Minimap in surface mode, Zoom x1";
m_statustext = L"Minimap in surface mode, Zoom x1";
break;
case MINIMAP_MODE_SURFACEx2:
statustext = L"Minimap in surface mode, Zoom x2";
m_statustext = L"Minimap in surface mode, Zoom x2";
break;
case MINIMAP_MODE_SURFACEx4:
statustext = L"Minimap in surface mode, Zoom x4";
m_statustext = L"Minimap in surface mode, Zoom x4";
break;
case MINIMAP_MODE_RADARx1:
statustext = L"Minimap in radar mode, Zoom x1";
m_statustext = L"Minimap in radar mode, Zoom x1";
break;
case MINIMAP_MODE_RADARx2:
statustext = L"Minimap in radar mode, Zoom x2";
m_statustext = L"Minimap in radar mode, Zoom x2";
break;
case MINIMAP_MODE_RADARx4:
statustext = L"Minimap in radar mode, Zoom x4";
m_statustext = L"Minimap in radar mode, Zoom x4";
break;
default:
mode = MINIMAP_MODE_OFF;
*flag = false;
statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
flags.show_minimap = false;
m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
L"Minimap hidden" : L"Minimap disabled by server";
}
@ -2867,76 +2770,77 @@ void Game::toggleMinimap(bool *flag,
mapper->setMinimapMode(mode);
}
void Game::toggleFog(bool *flag)
void Game::toggleFog()
{
static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
*flag = !*flag;
flags.force_fog_off = !flags.force_fog_off;
runData.statustext_time = 0;
statustext = msg[*flag];
m_statustext = msg[flags.force_fog_off];
}
void Game::toggleDebug(bool *show_debug, bool *show_profiler_graph, bool *show_wireframe)
void Game::toggleDebug()
{
// Initial / 4x toggle: Chat only
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
// 3x toggle: Debug text and wireframe
if (!*show_debug) {
*show_debug = true;
*show_profiler_graph = false;
*show_wireframe = false;
statustext = L"Debug info shown";
} else if (!*show_profiler_graph && !*show_wireframe) {
*show_profiler_graph = true;
statustext = L"Profiler graph shown";
} else if (!*show_wireframe && client->checkPrivilege("debug")) {
*show_profiler_graph = false;
*show_wireframe = true;
statustext = L"Wireframe shown";
if (!flags.show_debug) {
flags.show_debug = true;
flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
m_statustext = L"Debug info shown";
} else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
flags.show_profiler_graph = true;
m_statustext = L"Profiler graph shown";
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
m_statustext = L"Wireframe shown";
} else {
*show_debug = false;
*show_profiler_graph = false;
*show_wireframe = false;
flags.show_debug = false;
flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {
statustext = L"Debug info, profiler graph, and wireframe hidden";
m_statustext = L"Debug info, profiler graph, and wireframe hidden";
} else {
statustext = L"Debug info and profiler graph hidden";
m_statustext = L"Debug info and profiler graph hidden";
}
}
runData.statustext_time = 0;
}
void Game::toggleUpdateCamera(bool *flag)
void Game::toggleUpdateCamera()
{
static const wchar_t *msg[] = {
L"Camera update enabled",
L"Camera update disabled"
};
*flag = !*flag;
flags.disable_camera_update = !flags.disable_camera_update;
runData.statustext_time = 0;
statustext = msg[*flag];
m_statustext = msg[flags.disable_camera_update];
}
void Game::toggleProfiler(u32 *profiler_current_page, u32 profiler_max_page)
void Game::toggleProfiler()
{
*profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
runData.profiler_current_page =
(runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
// FIXME: This updates the profiler with incomplete values
update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
profiler_max_page, driver->getScreenSize().Height);
update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
runData.profiler_max_page, driver->getScreenSize().Height);
if (*profiler_current_page != 0) {
if (runData.profiler_current_page != 0) {
std::wstringstream sstr;
sstr << "Profiler shown (page " << *profiler_current_page
<< " of " << profiler_max_page << ")";
statustext = sstr.str();
sstr << "Profiler shown (page " << runData.profiler_current_page
<< " of " << runData.profiler_max_page << ")";
m_statustext = sstr.str();
} else {
statustext = L"Profiler hidden";
m_statustext = L"Profiler hidden";
}
runData.statustext_time = 0;
}
@ -2949,10 +2853,10 @@ void Game::increaseViewRange()
if (range_new > 4000) {
range_new = 4000;
statustext = utf8_to_wide("Viewing range is at maximum: "
m_statustext = utf8_to_wide("Viewing range is at maximum: "
+ itos(range_new));
} else {
statustext = utf8_to_wide("Viewing range changed to "
m_statustext = utf8_to_wide("Viewing range changed to "
+ itos(range_new));
}
g_settings->set("viewing_range", itos(range_new));
@ -2967,10 +2871,10 @@ void Game::decreaseViewRange()
if (range_new < 20) {
range_new = 20;
statustext = utf8_to_wide("Viewing range is at minimum: "
m_statustext = utf8_to_wide("Viewing range is at minimum: "
+ itos(range_new));
} else {
statustext = utf8_to_wide("Viewing range changed to "
m_statustext = utf8_to_wide("Viewing range changed to "
+ itos(range_new));
}
g_settings->set("viewing_range", itos(range_new));
@ -2987,13 +2891,12 @@ void Game::toggleFullViewRange()
draw_control->range_all = !draw_control->range_all;
infostream << msg[draw_control->range_all] << std::endl;
statustext = msg[draw_control->range_all];
m_statustext = msg[draw_control->range_all];
runData.statustext_time = 0;
}
void Game::updateCameraDirection(CameraOrientation *cam,
VolatileRunFlags *flags, float dtime)
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
@ -3005,10 +2908,10 @@ void Game::updateCameraDirection(CameraOrientation *cam,
}
#endif
if (flags->first_loop_after_window_activation)
flags->first_loop_after_window_activation = false;
if (m_first_loop_after_window_activation)
m_first_loop_after_window_activation = false;
else
updateCameraOrientation(cam, *flags, dtime);
updateCameraOrientation(cam, dtime);
input->setMousePos((driver->getScreenSize().Width / 2),
(driver->getScreenSize().Height / 2));
@ -3016,18 +2919,17 @@ void Game::updateCameraDirection(CameraOrientation *cam,
#ifndef ANDROID
// Mac OSX gets upset if this is set every frame
if (device->getCursorControl()->isVisible() == false)
if (!device->getCursorControl()->isVisible())
device->getCursorControl()->setVisible(true);
#endif
if (!flags->first_loop_after_window_activation)
flags->first_loop_after_window_activation = true;
if (!m_first_loop_after_window_activation)
m_first_loop_after_window_activation = true;
}
}
void Game::updateCameraOrientation(CameraOrientation *cam,
const VolatileRunFlags &flags, float dtime)
void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
@ -3039,8 +2941,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
if (flags.invert_mouse
|| camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
dy = -dy;
}
@ -3053,10 +2954,8 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
if (m_cache_enable_joysticks) {
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
c;
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
c;
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
}
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
@ -3355,7 +3254,7 @@ void Game::processClientEvents(CameraOrientation *cam)
}
void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime)
void Game::updateCamera(u32 busy_time, f32 dtime)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@ -3411,13 +3310,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime)
f32 camera_fov = camera->getFovMax();
v3s16 camera_offset = camera->getOffset();
flags->camera_offset_changed = (camera_offset != old_camera_offset);
m_camera_offset_changed = (camera_offset != old_camera_offset);
if (!flags->disable_camera_update) {
if (!flags.disable_camera_update) {
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
if (flags->camera_offset_changed) {
if (m_camera_offset_changed) {
client->updateCameraOffset(camera_offset);
client->getEnv().updateCameraOffset(camera_offset);
@ -3511,9 +3410,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
PointedThing pointed = updatePointedThing(shootline,
playeritem_def.liquids_pointable,
!runData.ldown_for_dig,
camera_offset,
// output
runData.selected_object);
camera_offset);
if (pointed != runData.pointed_old) {
infostream << "Pointing at " << pointed.dump() << std::endl;
@ -3604,8 +3501,7 @@ PointedThing Game::updatePointedThing(
const core::line3d<f32> &shootline,
bool liquids_pointable,
bool look_for_object,
const v3s16 &camera_offset,
ClientActiveObject *&selected_object)
const v3s16 &camera_offset)
{
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
selectionboxes->clear();
@ -3616,21 +3512,21 @@ PointedThing Game::updatePointedThing(
ClientMap &map = client->getEnv().getClientMap();
INodeDefManager *nodedef=client->getNodeDefManager();
selected_object = NULL;
runData.selected_object = NULL;
PointedThing result=client->getEnv().getPointedThing(
shootline, liquids_pointable, look_for_object);
if (result.type == POINTEDTHING_OBJECT) {
selected_object = client->getEnv().getActiveObject(result.object_id);
if (show_entity_selectionbox && selected_object->doShowSelectionBox()) {
aabb3f *selection_box = selected_object->getSelectionBox();
runData.selected_object = client->getEnv().getActiveObject(result.object_id);
if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox()) {
aabb3f *selection_box = runData.selected_object->getSelectionBox();
// Box should exist because object was
// returned in the first place
assert(selection_box);
v3f pos = selected_object->getPosition();
v3f pos = runData.selected_object->getPosition();
selectionboxes->push_back(aabb3f(
selection_box->MinEdge, selection_box->MaxEdge));
selectionboxes->push_back(
@ -3981,7 +3877,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
const VolatileRunFlags &flags, const CameraOrientation &cam)
const CameraOrientation &cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@ -4015,13 +3911,11 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/ 255.0;
}
float time_of_day = runData.time_of_day;
float time_of_day_smooth = runData.time_of_day_smooth;
float time_of_day = client->getEnv().getTimeOfDayF();
time_of_day = client->getEnv().getTimeOfDayF();
const float maxsm = 0.05;
const float todsm = 0.05;
static const float maxsm = 0.05;
static const float todsm = 0.05;
if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
@ -4138,13 +4032,13 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
v3f camera_direction = camera->getDirection();
if (runData.update_draw_list_timer >= 0.2
|| runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
|| flags.camera_offset_changed) {
|| m_camera_offset_changed) {
runData.update_draw_list_timer = 0;
client->getEnv().getClientMap().updateDrawList(driver);
runData.update_draw_list_last_cam_dir = camera_direction;
}
updateGui(*stats, dtime, flags, cam);
updateGui(*stats, dtime, cam);
/*
make sure menu is on top
@ -4167,11 +4061,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
video::SColor skycolor = sky->getSkyColor();
TimeTaker tt_draw("mainloop: draw");
{
TimeTaker timer("beginScene");
driver->beginScene(true, true, skycolor);
stats->beginscenetime = timer.stop(true);
}
driver->beginScene(true, true, skycolor);
draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
guienv, screensize, skycolor, flags.show_hud,
@ -4216,11 +4106,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
End scene
*/
{
TimeTaker timer("endScene");
driver->endScene();
stats->endscenetime = timer.stop(true);
}
driver->endScene();
stats->drawtime = tt_draw.stop(true);
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
@ -4238,8 +4124,7 @@ inline static const char *yawToDirectionString(int yaw)
}
void Game::updateGui(const RunStats &stats, f32 dtime, const VolatileRunFlags &flags,
const CameraOrientation &cam)
void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
{
v2u32 screensize = driver->getScreenSize();
LocalPlayer *player = client->getEnv().getLocalPlayer();
@ -4319,19 +4204,19 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const VolatileRunFlags &f
float statustext_time_max = 1.5;
if (!statustext.empty()) {
if (!m_statustext.empty()) {
runData.statustext_time += dtime;
if (runData.statustext_time >= statustext_time_max) {
statustext = L"";
m_statustext = L"";
runData.statustext_time = 0;
}
}
setStaticText(guitext_status, statustext.c_str());
guitext_status->setVisible(!statustext.empty());
setStaticText(guitext_status, m_statustext.c_str());
guitext_status->setVisible(!m_statustext.empty());
if (!statustext.empty()) {
if (!m_statustext.empty()) {
s32 status_width = guitext_status->getTextWidth();
s32 status_height = guitext_status->getTextHeight();
s32 status_y = screensize.Y - 150;
@ -4485,6 +4370,75 @@ void Game::extendedResourceCleanup()
<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
}
void Game::showPauseMenu()
{
#ifdef __ANDROID__
static const std::string control_text = strgettext("Default Controls:\n"
"No menu visible:\n"
"- single tap: button activate\n"
"- double tap: place/use\n"
"- slide finger: look around\n"
"Menu/Inventory visible:\n"
"- double tap (outside):\n"
" -->close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
);
#else
static const std::string control_text = strgettext("Default Controls:\n"
"- WASD: move\n"
"- Space: jump/climb\n"
"- Shift: sneak/go down\n"
"- Q: drop item\n"
"- I: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- T: chat\n"
);
#endif
float ypos = simple_singleplayer_mode ? 0.5 : 0.1;
std::ostringstream os;
os << FORMSPEC_VERSION_STRING << SIZE_TAG
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
<< strgettext("Continue") << "]";
if (!simple_singleplayer_mode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
<< strgettext("Change Password") << "]";
}
#ifndef __ANDROID__
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
<< strgettext("Sound Volume") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
<< strgettext("Change Keys") << "]";
#endif
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
<< strgettext("Exit to Menu") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
<< strgettext("Exit to OS") << "]"
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
<< g_build_info << "\n"
<< "path_user = " << wrap_rows(porting::path_user, 20)
<< "\n;]";
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
* are deleted by guiFormSpecMenu */
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(&current_formspec, client, device, &input->joystick, fs_src, txt_dst);
current_formspec->setFocus("btn_continue");
current_formspec->doPause = true;
}
/****************************************************************************/
/****************************************************************************

View File

@ -143,6 +143,18 @@ public:
class ChatBackend; /* to avoid having to include chat.h */
struct SubgameSpec;
// Flags that can, or may, change during main game loop
struct GameUIFlags
{
bool show_chat;
bool show_hud;
bool show_minimap;
bool force_fog_off;
bool show_debug;
bool show_profiler_graph;
bool disable_camera_update;
};
void the_game(bool *kill,
bool random_input,
InputHandler *input,

View File

@ -335,7 +335,7 @@ public:
void removeChildren();
void setInitialFocus();
void setFocus(std::string &elementname)
void setFocus(const std::string &elementname)
{
m_focused_element = elementname;
}

View File

@ -118,21 +118,31 @@ int LuaMinimap::l_toggle_shape(lua_State *L)
int LuaMinimap::l_show(lua_State *L)
{
Client *client = getClient(L);
assert(client);
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
if (m->getMinimapMode() == MINIMAP_MODE_OFF)
m->setMinimapMode(MINIMAP_MODE_SURFACEx1);
client->showMinimap(true);
return 1;
}
int LuaMinimap::l_hide(lua_State *L)
{
Client *client = getClient(L);
assert(client);
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
if (m->getMinimapMode() != MINIMAP_MODE_OFF)
m->setMinimapMode(MINIMAP_MODE_OFF);
client->showMinimap(false);
return 1;
}