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Add support for attached facedir/4dir nodes (#11432)

This commit is contained in:
Wuzzy
2022-11-24 23:56:07 +01:00
committed by GitHub
parent 1c10988d6a
commit 3c7f26d937
13 changed files with 177 additions and 27 deletions

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@ -1890,9 +1890,16 @@ to games.
### Node-only groups
* `attached_node`: if the node under it is not a walkable block the node will be
dropped as an item. If the node is wallmounted the wallmounted direction is
checked.
* `attached_node`: the node is 'attached' to a neighboring node. It checks
whether the node it is attached to is walkable. If it
isn't, the node will drop as an item.
* `1`: if the node is wallmounted, the node is attached in the wallmounted
direction. Otherwise, the node is attached to the node below.
* `2`: if the node is facedir or 4dir, the facedir or 4dir direction is checked.
No effect for other nodes.
Note: The "attaching face" of this node is tile no. 5 (back face).
* `3`: the node is always attached to the node below.
* `4`: the node is always attached to the node above.
* `bouncy`: value is bounce speed in percent.
If positive, jump/sneak on floor impact will increase/decrease bounce height.
Negative value is the same bounciness, but non-controllable.