mirror of
https://github.com/minetest/minetest.git
synced 2025-07-01 15:40:23 +02:00
made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG-- rename : src/config.h.in => src/cmake_config.h.in
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@ -5,6 +5,9 @@ if(RUN_IN_PLACE)
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add_definitions ( -DRUN_IN_PLACE )
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endif(RUN_IN_PLACE)
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# Use cmake_config.h
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add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
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# Windows
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# Surpress some warnings
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@ -31,8 +34,8 @@ else()
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endif()
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configure_file(
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"${PROJECT_SOURCE_DIR}/config.h.in"
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"${PROJECT_BINARY_DIR}/config.h"
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"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
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"${PROJECT_BINARY_DIR}/cmake_config.h"
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)
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set(minetest_SRCS
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@ -140,7 +143,7 @@ if(MSVC)
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# Visual Studio
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# EHa enables SEH exceptions (used for catching segfaults)
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast")
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
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if(BUILD_SERVER)
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@ -1,7 +1,7 @@
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// Filled in by the build system
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#ifndef CONFIG_H
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#define CONFIG_H
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#ifndef CMAKE_CONFIG_H
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#define CMAKE_CONFIG_H
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#define INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@"
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#define VERSION_STRING "@VERSION_STRING@"
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28
src/config.h
Normal file
28
src/config.h
Normal file
@ -0,0 +1,28 @@
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/*
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If CMake is used, includes the cmake-generated cmake_config.h.
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Otherwise use default values
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#ifdef USE_CMAKE_CONFIG_H
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#include "cmake_config.h"
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#else
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//#define INSTALL_PREFIX ""
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#define VERSION_STRING "unknown"
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#ifdef NDEBUG
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#define BUILD_TYPE "Release"
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#else
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#define BUILD_TYPE "Debug"
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#endif
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#ifdef RUN_IN_PLACE
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#define RUN_IN_PLACE_BOOLSTRING "1"
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#else
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#define RUN_IN_PLACE_BOOLSTRING "0"
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#endif
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#define BUILD_INFO "NON-CMAKE RUN_IN_PLACE="RUN_IN_PLACE_BOOLSTRING" BUILD_TYPE="BUILD_TYPE
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#endif
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#endif
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@ -151,6 +151,8 @@ TODO: Untie client network operations from framerate
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- Needs some input queues or something
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- Not really necessary?
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TODO: Make morning and evening shorter
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Server:
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TODO: When player dies, throw items on map
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